Crusader Kings III

Crusader Kings III

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Morthra Sep 13, 2020 @ 2:31am
The AI should never modify their feudal contract if they don't have a hook on you.
In my current game I've had no fewer than *three* vassals shove their way onto the council by modifying their feudal contracts to give themselves guaranteed council rights in exchange for higher taxes (lowering their opinion of me, no less). You're not notified when the AI does this until they get placed on your council and you get a notification stating that they can't be fired for 25 years.

It's frankly quite infuriating. The AI should *never* modify their feudal contracts if they don't have a hook on you, end of story.
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Showing 1-5 of 5 comments
deathsmog Sep 13, 2020 @ 2:32am 
I believe that it is your chancellor with a ♥♥♥♥♥♥ attribute screwing up his job and doing this.
Ogami Sep 13, 2020 @ 2:33am 
Originally posted by deathsmog:
I believe that it is your chancellor with a ♥♥♥♥♥♥ attribute screwing up his job and doing this.

Correct. Its a random event when your chancellor messes up if you set him to "inner realm diplomacy" to raise opinion with your vasalls.
Morthra Sep 13, 2020 @ 3:06am 
He had 32 diplomacy, negative events like that should not have triggered. Thankfully though, the vassal that got put on the council that was utterly abysmal at everything died of natural causes a few months later.
Last edited by Morthra; Sep 13, 2020 @ 3:07am
corisai Sep 13, 2020 @ 3:10am 
AFAIK vassals could use a hooks against you for same effect.

And as currently you could forge a hooks without any way to defend against it ...

I'm playing with mod disabling all "forge a hook" mechanics, until devs will fix it (IMHO forgery on such level should be a secret possible to discover and counted as treason).
Lane Sep 13, 2020 @ 3:12am 
Never had it happen in several centuries, its something in your game.
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Date Posted: Sep 13, 2020 @ 2:31am
Posts: 5