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I resolve this issue by having clear goals from the start, maybe reaching said goals, and quitting as soon as there is no more butt to kick larger than my own. I rarely play for more than 200 years. Then I pick a different start that seems interesting and do it again.
It would be nice to have things like pandemics destabilizing the empire. First time when i received message of a courtier having the plague, i kicked them out and apparently resolved the whole crisis within an instant... Boring to say the least.
Even creating absurd religions alone isn't sufficient to keep the interest going in the endgame.
I don't necessary agree that having more "bad things to deal with" is the solution per say.
For example in my Playthrough, as HRE expanded through all of Western Europe very fast and was untouchable, My only option was to Expand through Spain and then South to Africa, and to Scandinavia.
Expanding through Spain and going down apparently was a big mistake, as from that point on i had to deal with constant factions every 2ish ingame years.
Changing their culture didn't help and converting religion takes way too long unless you dedicate learning specifically for that purpose.
Now granted had this wasn't happening, there would be nothing stopping me from pretty much expanding through most of the map, but instead i'd argue that the solution should have been more things to actually do or deal with directly.
For example having political events that are more than just opinion and resource triggers, regarding fate of Dutches or Kingdoms under you.
Or The Asian or Muslim world declaring war on the West/Christianity and them attacking us in our home turf and we have to band together to survive.
Maybe instead of Factions within your Empire constantly rebelling, have smaller unrelated Nations band together against you to stop your expansion and eventually reaching them.(Many small Kingdoms/Duchies banding together at war against you).
Maybe having Cultural battles, instead of factions rebelling against you directly having two neighboring Cultural blobs in the same Kingdom/Empire having dispute and infighting between each other.
These are all ideas i thought on the spot and could be either bad or at least needing some refinement, but boton line there is room to change a lot.
I don't mind critisizism as long as it's fair and constructive.
As humans we tend not to really enjoy destroying what we spent so much time creating lol.
Either way i doubt you'd have the sufficient time to do so if you're playing with 1453 limit
Yes i had smallpox outbreak a couple of times but they always turned out okay luckily.
Pretty much the only RNG aspect of the game i didn't get ♥♥♥♥♥♥ over in lol.
The thing is it's sort of a double edged sword.
I'll either play it a lot now, get burned out and barely care when a small DLC get released in 2-3 months.
Or i won't touch it and lose interest completely and feel like the money i spent on it now wasn't worth it, since most likely when enough DLC's will be out the game will be on a sale anyways.
SImply convert the nobles in charge and it converts the entire region.
Been playing with Han culture to form Tibet and i quickly rushed out empire to see if i could and when i did it, i was facing similar issue with majority of my realm being different religion. However i managed to convince almost every noble to convert over and suddenly almost entire realm was following my religion without any effort from my council.
Pretty much. The game vanilla is good for its price. You either need to accept your spending money into a Hobby with Crusader Kings, and not so much of a game by itself. Some people will go completely insane with rage by this fact alone, you can see them often in the forums. Others, like me, wont care about this fact because we enjoy spending our money in things that we enjoy playing/doing. I spend 200$ per week on movies alone, paying 200$ for Crusader Kings 3 in 8 years is unlikely to affect me. Do I enjoy playing the game ? Yes. My thoughts process for games and hobbies stops there, really.
Crusader Kings III will most likely be supported for the next 8 years and Im excited to see whats coming. Iv played Crusader Kings 2 for 8 years after all, it has given me great entertainement. So far Im enjoying the game as I only have time to play in the weekends anyway so I havent even got time to build an empire yet.
Pro tip : Look for interesting characters to play, there is, in the starting year 1066, the count of Vermandois, who is the last of the Karling (Charlemagne's Dynasty) !! I havent had luck playing that character so far in my three playtrough, especially since the King of France makes it impossible for Vassals to wage war against each other fairly early, leaving you very little time to try to make a successfull move that can make you strong.
I recommend you try playing that character, its pretty fun, and if you do succeed to build an empire, than you would have achieved what his ancestors did and put back the Karling Dynasty to great fame.
I never played CK2 nor do i really know what the wealth of DLC's added to the core experience.
Can you, in a short fashion elaborate, judging by the DLC's for CK2, what sort of content will be added eventually here?