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Mods, can we get a pin?
The Men At Arms is a wonderful idea to the game and I believe historically accurate. I do feel the light horsemen are not working properly, they tend not to be effective in the retreating phases where as the winning team they should be getting many kills, at least on plains.
But overall I like the idea and again as a historical/RP player it is really cool.
you would be shocked at how many people dont read the tooltips.
The only real counter to those would be, probably, guns and possibly horse archers, not because they can actually pierce armor, but because the are too mobile and can harass heavy troops unpunished.
Unless of course heavy infantry doesn't ever mean full plate armors.
The tech that unlocks "Heavy Infantry" is literally called 'Quilted Armor'
Heavy Infantry in this game is Gambeson, Linen/Cotton Armor
Great theory crafting, but no one cares because this is a video game and not a medieval warfare conference where you can present your paper.
Also, you could technically train MAA suitable for your enemies terrain, but let's be honest... No enemy is your enemy long enough to bother the investment...
No, but it is a medieval history simulator, albeit abstracted, and warfare is part of that.
You may not be able to switch out men at arms for another type without cost, but not impossible. Also, if you are smart, you can pick your ground that is advantageous for a forthcoming battle.
Fair point. In the majority of the game, we can probably figure heavy foot are wearing brigandine.
1. They do care, I wrote this in response to people throwing a fit about "HOW DOES IT MAKE SENSE THAT PIKES ARE GOOD ON HILLS BECAUSE THE PHALANX IN MACEDON!!" or "WHY WOULD LIGHT INFANTRY COUNTER HEAVY INFANTRY?!"
2. Pick by what's around you. You can see the men at arms your neighbors have. Pick based on that, or pick based on the terrain you expect you'll be fighting in. Bowmen are an excellent choice in Wales, for example.