Crusader Kings III

Crusader Kings III

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snuggleform Feb 15, 2022 @ 3:49am
industrious tradition overpowered?
Every time you finish a building you get +25 development growth (takes 100 growth to get +1 development level).

You can just keep rebuilding on the same slot over and over making the cheapest building available to get this bonus, I just tried it.

Think it'll get nerfed? It can't be intended to work like this. It's a ludicrously fast way to hit max development. In some sense yes, you are "burning" gold to make it happen, but it's just so fast it doesn't seem right, much faster than using say a garden architect tradition.
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Showing 1-15 of 34 comments
snuggleform Feb 15, 2022 @ 9:59am 
Anybody else notice this?
Emil Feb 16, 2022 @ 6:23am 
yea if you stack some modifiers, it's basically 10x faster than garden architect but only 3x more expensive to maintain... but it's super gamey to click the replace button over 300 times.

mystical ancestors is beyond broken too.
D34DLY Feb 16, 2022 @ 7:58am 
Sometimes, things being unbalanced is more fun.
Bermag Feb 16, 2022 @ 9:38am 
It is not unbalanced but an exploit (not what the devs intended). It will not be nerfed but fixed.
Crim Feb 16, 2022 @ 9:51am 
Originally posted by Bermag:
It is not unbalanced but an exploit (not what the devs intended). It will not be nerfed but fixed.
It's not exploit, this is what the devs intended
Its just much stronger than the other options, or at least has the potential to be so
Crim Feb 16, 2022 @ 9:52am 
Originally posted by snuggleform:
Every time you finish a building you get +25 development growth (takes 100 growth to get +1 development level).

You can just keep rebuilding on the same slot over and over making the cheapest building available to get this bonus, I just tried it.

Think it'll get nerfed? It can't be intended to work like this. It's a ludicrously fast way to hit max development. In some sense yes, you are "burning" gold to make it happen, but it's just so fast it doesn't seem right, much faster than using say a garden architect tradition.
To be fair, if a real life city could afford doing that many major construction projects, it probably would develop like crazy

Edit- Actually this might be the real life story of modern China or Korea
Last edited by Crim; Feb 16, 2022 @ 9:52am
Michael Feb 16, 2022 @ 9:58am 
Originally posted by Talamare:
Originally posted by snuggleform:
Every time you finish a building you get +25 development growth (takes 100 growth to get +1 development level).

You can just keep rebuilding on the same slot over and over making the cheapest building available to get this bonus, I just tried it.

Think it'll get nerfed? It can't be intended to work like this. It's a ludicrously fast way to hit max development. In some sense yes, you are "burning" gold to make it happen, but it's just so fast it doesn't seem right, much faster than using say a garden architect tradition.
To be fair, if a real life city could afford doing that many major construction projects, it probably would develop like crazy

I don't think a city that kept building and tearing down the same building over and over again would develop like crazy. It would be just the opposite, an absurd waste of resources that won't be used to improve the city.
Razorblade Feb 16, 2022 @ 10:01am 
Originally posted by Talamare:
Originally posted by snuggleform:
Every time you finish a building you get +25 development growth (takes 100 growth to get +1 development level).

You can just keep rebuilding on the same slot over and over making the cheapest building available to get this bonus, I just tried it.

Think it'll get nerfed? It can't be intended to work like this. It's a ludicrously fast way to hit max development. In some sense yes, you are "burning" gold to make it happen, but it's just so fast it doesn't seem right, much faster than using say a garden architect tradition.
To be fair, if a real life city could afford doing that many major construction projects, it probably would develop like crazy

Edit- Actually this might be the real life story of modern China or Korea
You don't seem to be understanding the issue. You can build a building in slot 1, knock it down, and build a building on top of the same spot, and get rewarded with development again. It's 100% an unintended exploit.

I don't think China's story of industrialization involved bulldozing a farm, replacing it with a mansion, bulldozing that mansion, and replacing it with another farm ad infinitum.
Crim Feb 16, 2022 @ 10:02am 
Originally posted by Michael:
Originally posted by Talamare:
To be fair, if a real life city could afford doing that many major construction projects, it probably would develop like crazy

I don't think a city that kept building and tearing down the same building over and over again would develop like crazy. It would be just the opposite, an absurd waste of resources that won't be used to improve the city.
If your city only had a single building, its not a city

Buildings in game represent millions of buildings and infrastructure, constantly tearing them down and rebuilding would represent constant modernizing
Crim Feb 16, 2022 @ 10:04am 
Originally posted by Razorblade:
Originally posted by Talamare:
To be fair, if a real life city could afford doing that many major construction projects, it probably would develop like crazy

Edit- Actually this might be the real life story of modern China or Korea
You don't seem to be understanding the issue. You can build a building in slot 1, knock it down, and build a building on top of the same spot, and get rewarded with development again. It's 100% an unintended exploit.

I don't think China's story of industrialization involved bulldozing a farm, replacing it with a mansion, bulldozing that mansion, and replacing it with another farm ad infinitum.
I understood it, but its not an exploit, you're paying for that building to complete and waiting the time for it to complete. You're investing in your city.

It would be an exploit if it was giving you the bonus for starting construction and cancelling it, and not needing to invest

Is it overpowered? Yea sure, but its not an exploit
Razorblade Feb 16, 2022 @ 10:07am 
Originally posted by Talamare:
Originally posted by Razorblade:
You don't seem to be understanding the issue. You can build a building in slot 1, knock it down, and build a building on top of the same spot, and get rewarded with development again. It's 100% an unintended exploit.

I don't think China's story of industrialization involved bulldozing a farm, replacing it with a mansion, bulldozing that mansion, and replacing it with another farm ad infinitum.
I understood it, but its not an exploit, you're paying for that building to complete and waiting the time for it to complete. You're investing in your city.

It would be an exploit if it was giving you the bonus for starting construction and cancelling it, and not needing to invest

Is it overpowered? Yea sure, but its not an exploit
You're not improving your city if you're tearing down a 1000 hovels and replacing them with 1000 more hovels. If you were actually upgrading them to stone houses, you would have a point, but replacing a bunch of crappy level 1 buildings with more crappy level 1 buildings is not investing in your city; it's more like burning it down and rebuilding it just as it was before.
Last edited by Razorblade; Feb 16, 2022 @ 10:07am
jerrypocalypse Feb 16, 2022 @ 10:13am 
Originally posted by Razorblade:
Originally posted by Talamare:
I understood it, but its not an exploit, you're paying for that building to complete and waiting the time for it to complete. You're investing in your city.

It would be an exploit if it was giving you the bonus for starting construction and cancelling it, and not needing to invest

Is it overpowered? Yea sure, but its not an exploit
You're not improving your city if you're tearing down a 1000 hovels and replacing them with 1000 more hovels. If you were actually upgrading them to stone houses, you would have a point, but replacing a bunch of crappy level 1 buildings with more crappy level 1 buildings is not investing in your city; it's more like burning it down and rebuilding it just as it was before.
Not to mention that you just keep the development bonus from the prior ones when you tear them down. Pretty sure if you built some condos, bulldozed them, then left an empty lot there, the city wouldn't still be considered well developed.
Crim Feb 16, 2022 @ 10:17am 
Originally posted by jerrypocalypse:
Originally posted by Razorblade:
You're not improving your city if you're tearing down a 1000 hovels and replacing them with 1000 more hovels. If you were actually upgrading them to stone houses, you would have a point, but replacing a bunch of crappy level 1 buildings with more crappy level 1 buildings is not investing in your city; it's more like burning it down and rebuilding it just as it was before.
Not to mention that you just keep the development bonus from the prior ones when you tear them down. Pretty sure if you built some condos, bulldozed them, then left an empty lot there, the city wouldn't still be considered well developed.
You're developing the talents of the people
jerrypocalypse Feb 16, 2022 @ 10:20am 
Originally posted by Talamare:
Originally posted by jerrypocalypse:
Not to mention that you just keep the development bonus from the prior ones when you tear them down. Pretty sure if you built some condos, bulldozed them, then left an empty lot there, the city wouldn't still be considered well developed.
You're developing the talents of the people
That's a stretch, and I'm sure you're well aware of that.

It's clear this is an exploit.
Razorblade Feb 16, 2022 @ 10:24am 
Originally posted by Talamare:
Originally posted by jerrypocalypse:
Not to mention that you just keep the development bonus from the prior ones when you tear them down. Pretty sure if you built some condos, bulldozed them, then left an empty lot there, the city wouldn't still be considered well developed.
You're developing the talents of the people
The Development system represents the development of the land, not the people who occupy it. Backwards tribal barbarians can conquer Constantinople, remove every Greek from there, and the development will not change.

The gradual acquisition of generational knowledge is more represented by Innovations.
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Date Posted: Feb 15, 2022 @ 3:49am
Posts: 34