Crusader Kings III

Crusader Kings III

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Any way to ensure a vassal converts the culture of their land?
I'm playing in Iberia and had an event where a Norse Viking had been living at a village in my land after being left behind by his raiding party. He had been helping them and I had a choice of what to do with him, so I recruited him to my court.

I'm thinking about grabbing him a county and making him a vassal and would ideally like for him to convert the local culture to Norse, so that I can get cultural acceptance up and potentially hybridize with it down the road. Is there anyway to help make that happen? Or at least prevent him from converting to my culture so I have a Norse person ruling my culture for the acceptance gain?
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Showing 1-11 of 11 comments
Razorblade Sep 18, 2022 @ 7:52pm 
AI characters will never convert a county to their culture unless it is adjacent to another county of their culture, or within 1-2 sea tiles, unless they're converting a county of their parent culture to a recently-formed hybrid culture. So you're out of luck on that front.

As for converting culture, I believe a character is only guaranteed to keep their culture if their culture has the Tradition "Staunch Traditionalists," which the Norse culture does not. So once again, you're out of luck.

If you want to form a hybrid culture with Norse, you're either going to have to expand into Scandanavia or the British Isles, or educate your heir with a Norse-cultured guardian, then form a hybrid culture when you inherit as your now-Norse heir.
jerrypocalypse Sep 19, 2022 @ 4:13am 
Originally posted by Razorblade:
AI characters will never convert a county to their culture unless it is adjacent to another county of their culture, or within 1-2 sea tiles, unless they're converting a county of their parent culture to a recently-formed hybrid culture. So you're out of luck on that front.

As for converting culture, I believe a character is only guaranteed to keep their culture if their culture has the Tradition "Staunch Traditionalists," which the Norse culture does not. So once again, you're out of luck.

If you want to form a hybrid culture with Norse, you're either going to have to expand into Scandanavia or the British Isles, or educate your heir with a Norse-cultured guardian, then form a hybrid culture when you inherit as your now-Norse heir.
I was afraid that might be the case so I have them educating and converting one of my sons and an orphaned courtier (bastard daughter of my spymaster who was murdered by her rival). My heir is already nearing his 30s so converting him is out, so I'll convert his son once he has one and go that route. Thanks for the confirmation!
Gunsaremagic Sep 19, 2022 @ 4:39am 
You cannot change the culture of adults but you can use their children. Assign a guardian of your choice to them and convert their culture if the parents don't let you get the thoughtful perk in diplomacy lifestyle and gift them some gold
Last edited by Gunsaremagic; Sep 19, 2022 @ 4:40am
PuttBlug Sep 19, 2022 @ 4:49am 
Why not convert it yourself if it's that important?
jerrypocalypse Sep 19, 2022 @ 4:54am 
Originally posted by Gunsaremagic:
You cannot change the culture of adults but you can use their children. Assign a guardian of your choice to them and convert their culture if the parents don't let you get the thoughtful perk in diplomacy lifestyle and gift them some gold
Yeah, that's why I'll convert my adult son's son (my grandkid) when he has one)

Originally posted by ScaledFilcheck:
Why not convert it yourself if it's that important?
I'm not Norse (as said, I'm in Iberia). If I was, there'd be no point in hybridizing with it. I can only manually convert cultures to my own.
PuttBlug Sep 19, 2022 @ 6:23am 
Ah ok I thought you were already Norse and ended up in Iberia through conquest.
spasti696969 (Banned) Sep 19, 2022 @ 7:27am 
Hooks. Fabricate Hook is such an underrated ability.
jerrypocalypse Sep 19, 2022 @ 7:30am 
Originally posted by spasti696969:
Hooks. Fabricate Hook is such an underrated ability.
Could you elaborate? What could I do with the hook to make him convert the culture of his county to his own?
Last edited by jerrypocalypse; Sep 19, 2022 @ 7:30am
spasti696969 (Banned) Sep 19, 2022 @ 7:40am 
Originally posted by jerrypocalypse:
Originally posted by spasti696969:
Hooks. Fabricate Hook is such an underrated ability.
Could you elaborate? What could I do with the hook to make him convert the culture of his county to his own?

Hmmm, well I should have read the title all the way because I assumed you were talking about religion. Let's see, for culture that's a bit tougher. Off the top of my head I would think marrying your player heir to a landed Norse woman, coming back and converting the culture and hybridizing would work. Your player heir (hopefully) will turn Norse during his time up north, and you could just hybridize from there.

Granted, that's a lot of work for what's essentially Flavor Town (granting the Norse hero some land). However the Norse culture is also really strong, borderline broken even I would say. They start with 5 culture slots when most only have 2 or 3. And Malleable invaders makes hybridizing easier. From a metagame perspective I could see why it would be worth it.
jerrypocalypse Sep 19, 2022 @ 7:54am 
Originally posted by spasti696969:
Originally posted by jerrypocalypse:
Could you elaborate? What could I do with the hook to make him convert the culture of his county to his own?

Hmmm, well I should have read the title all the way because I assumed you were talking about religion. Let's see, for culture that's a bit tougher. Off the top of my head I would think marrying your player heir to a landed Norse woman, coming back and converting the culture and hybridizing would work. Your player heir (hopefully) will turn Norse during his time up north, and you could just hybridize from there.

Granted, that's a lot of work for what's essentially Flavor Town (granting the Norse hero some land). However the Norse culture is also really strong, borderline broken even I would say. They start with 5 culture slots when most only have 2 or 3. And Malleable invaders makes hybridizing easier. From a metagame perspective I could see why it would be worth it.
I already gave the Norse guy some land. Sadly, there aren't any Norse women within diplomatic range. I am having him educate and convert a couple kids (including my youngest son) to hopefully he expand the Norse population in the area. I also arranged a marriage for him before granting land, so he'll have a wife in a few years (it's the daughter of a ruler in the area with a decent army, so he'll have that alliance for protection if a vassal war starts and I can't get them to stop).

At this point, I think I need to wait until my grandkid to be able to hybridize, which is fine.

Regarding the culture benefits, mine started with 5 as well (Andalusian), most of which I really like. I really just want Northern Stories because I got hooked on the guardian bonus, and I like the RP aspects of this lost Viking that we took in talking about runestones and my culture adopting it.

If it ends up being toouch hassle, I'll end up just taking Storytellers instead.
Last edited by jerrypocalypse; Sep 19, 2022 @ 7:55am
jerrypocalypse Sep 19, 2022 @ 7:16pm 
Just an update, but the Norse vassal converted himself to the local culture of his county, (Andalusian, my culture). So no Norse hybridization anytime soon. Ah well.
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Date Posted: Sep 18, 2022 @ 4:40pm
Posts: 11