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As for converting culture, I believe a character is only guaranteed to keep their culture if their culture has the Tradition "Staunch Traditionalists," which the Norse culture does not. So once again, you're out of luck.
If you want to form a hybrid culture with Norse, you're either going to have to expand into Scandanavia or the British Isles, or educate your heir with a Norse-cultured guardian, then form a hybrid culture when you inherit as your now-Norse heir.
I'm not Norse (as said, I'm in Iberia). If I was, there'd be no point in hybridizing with it. I can only manually convert cultures to my own.
Hmmm, well I should have read the title all the way because I assumed you were talking about religion. Let's see, for culture that's a bit tougher. Off the top of my head I would think marrying your player heir to a landed Norse woman, coming back and converting the culture and hybridizing would work. Your player heir (hopefully) will turn Norse during his time up north, and you could just hybridize from there.
Granted, that's a lot of work for what's essentially Flavor Town (granting the Norse hero some land). However the Norse culture is also really strong, borderline broken even I would say. They start with 5 culture slots when most only have 2 or 3. And Malleable invaders makes hybridizing easier. From a metagame perspective I could see why it would be worth it.
At this point, I think I need to wait until my grandkid to be able to hybridize, which is fine.
Regarding the culture benefits, mine started with 5 as well (Andalusian), most of which I really like. I really just want Northern Stories because I got hooked on the guardian bonus, and I like the RP aspects of this lost Viking that we took in talking about runestones and my culture adopting it.
If it ends up being toouch hassle, I'll end up just taking Storytellers instead.