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Same for holy wars. I'm agree with allow only one kingdom casus belli for per ruler, but the piety cost is really low for duchies.
IMO the game should have an stability meter which becames more unstable the faster you expanse, adding something like discontent bonus for factions the higher the value is.
Still, I'm happy with the AI behaviour on the last update, and have hopes for a future DLC regarding governments mechanics making things harder.
That's exactly what CK3 needs.
As more territory is accumulated, the likelihood of uprisings should increase, both in the newly gained land and in the home territory. At the same time, the time it takes for cities to develop and convert to one's own culture and religion should continue to decrease with increasing distance from one's own capital.
There also should be an aggressiveness indicator again. Those who conquer too much land too quickly will be restricted in their urge to conquer by large-scale defensive alliances.
Haha, you're joking of course right? Kill every player character at 18? Surrender after one month? That seems a wee bit extreme. Also what are MOAs?
I do it similar.
At a certain point I stop any expansion. Or, for some reason, I still wage aggressive war, but then release any won counties or duchies to independence.
No. I have never formed a giant empire.
Try it for yourself.