Crusader Kings III

Crusader Kings III

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wildlifeluvr Dec 12, 2024 @ 12:29pm
Why is a Pause not a Pause. Why does time advance while paused? Lost Level of Fame.
Hi everyone,

Starting a game, there are many items to address --we all know that.

At the very start, I married off a daughter and an alliance was formed. I think I unpaused just to wait for the "thank you note", then paused again.

While attempting to handle "Over the domain limit" and a whole checklist of things to do, I was called to war by the small, one-horse ruler of my daughter.

I had every intention of joining the war and honoring the alliance but again, I had numerous "TO DO" items typical of a new start to address before rallying the troops and giving the Bruce Willis "Yippee-Ki-Yay, Motherf***er, my troops are on the way".

As I did my busy work clearing the items, I had the popup "I'm dishonorable and lost a Level of Fame".

Again, I was in pause mode and the request to join the war was in stand-by mode --until it wasn't, While paused,. that offer had time decay and expired,

I can say I have noticed other events expire also while paused.

In fact, In EU4 I have seen similar things happen.

Question: In CK3, and I do believe in other Paradox games,
why is "Pause" not really a firm "Pause"?

Thank you.
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Showing 1-10 of 10 comments
brownacs Dec 12, 2024 @ 12:58pm 
If you click off them, they can auto-decline (calls to war that is) but as for things timing out while paused... don't think I can recall ever seeing that in 1500 hours of gameplay across every version since release more or less. This kinda thing happens to you a lot? And with other events/decisions/whatever? Are you running any mods?
Last edited by brownacs; Dec 12, 2024 @ 12:59pm
AC Denton Dec 12, 2024 @ 1:38pm 
You either unpaused accidentally or are accidentally pressing the wrong button to pause.
Events will only expire if you let time run. If this is happening with other events like you said then again, you unpaused or weren't paused.

I have 1400 hours and I assure you this doesn't happen. The pause button does pause the game, completely.
Sheik Yerbouti Dec 12, 2024 @ 1:54pm 
Certain i had the pause on a couple times & got a pop-up about something. Its not that hard to inadvertently unpause.
EmotionallyBroken Dec 12, 2024 @ 2:55pm 
Was this in multi player and someone else unpaused it?
wildlifeluvr Dec 12, 2024 @ 3:03pm 
Single player.. Never a mod.

Are you saying, brownacs, if when you have many popups at one time and you move the "focus" from the war request to another pop-up, while paused, then it could be auto-declined?

By "focus", I mean in term of programming / coding when the active text box or frame is where the click is or cursor is active.
Last edited by wildlifeluvr; Dec 12, 2024 @ 3:04pm
wildlifeluvr Dec 12, 2024 @ 3:20pm 
To expand, when you just start a game, there are so many issues to address.

When a war request is offered, let's think of some of the things that players would like to do before simply jumping into war. All these things will cause the "focus" to move off the war request as you open up and search your knights, commander options, terrain, where the enemy nation is located, same goes for the ally, etc.

All that moving around and opening up pages and maps, etc. -- and I didn't go over all the things one may have to do at startup -- would certainly cause the focus to move off the war request to these many pages.

Now, if I were careful not to even for a fraction of time un-pause and move the focus all over the place, would the war request remain active?

As some have said, maybe I did un-pause briefly. Perhaps it is simple as that.

My recollection is I did not and was careful to not un-pause. Yet, the program assumed I wanted to decline and that's what happened.

Perhaps the very experienced players will state it is impossible to lose that war request no matter how many pages you open and maps you survey, i.e., I must have un-paused.

Thanks for all the feedback. I thought I was very careful to not un-pause but apparently, that is the only answer.

I will absolutely monitor this in the future because I do tend to check things out when a war request comes so this situation will come up again. I'll let you know if in the future I get an auto-decline while paused.

Thanks!
Last edited by wildlifeluvr; Dec 12, 2024 @ 3:42pm
Mr.M Dec 12, 2024 @ 3:59pm 
You definitely unpaused. Event time only progresses when unpaused.

When major events force-pause the game, after they get resolved they revert to the state before the auto-pause.
Last edited by Mr.M; Dec 12, 2024 @ 4:00pm
armyissue69 Dec 12, 2024 @ 8:13pm 
Here's what happened: You learned to pay more attention to buttons -n- toggles that pop up. HEY GOOD NEWS! your learning just went up +1 ... GOOD JOB! Now it's time to wreak havoc! On another note, buttons -n-toggles constantly appear all the time...it's a never ending stop-n-start fest-o-fun

Good Luck
brownacs Dec 12, 2024 @ 8:41pm 
Originally posted by wildlifeluvr:
Single player.. Never a mod.

Are you saying, brownacs, if when you have many popups at one time and you move the "focus" from the war request to another pop-up, while paused, then it could be auto-declined?

By "focus", I mean in term of programming / coding when the active text box or frame is where the click is or cursor is active.
I think I can recall having had that happen to me before, and I just did a quick google and there have been a couple of sporadic bug reports of that nature over the years. It's not happened in a long time and it's possible that I and those bug reporters have actually just accidentally hit decline/let the clock run. I won't pretend to be super confident about it. As for the clock running while paused (or events timing out as though it was), can't say I've seen that... or if I have, I've forgotten about it.
Last edited by brownacs; Dec 12, 2024 @ 8:57pm
jpcerutti Dec 12, 2024 @ 9:07pm 
Originally posted by brownacs:
Originally posted by wildlifeluvr:
Single player.. Never a mod.

Are you saying, brownacs, if when you have many popups at one time and you move the "focus" from the war request to another pop-up, while paused, then it could be auto-declined?

By "focus", I mean in term of programming / coding when the active text box or frame is where the click is or cursor is active.
I think I can recall having had that happen to me before, and I just did a quick google and there have been a couple of sporadic bug reports of that nature over the years. It's not happened in a long time and it's possible that I and those bug reporters have actually just accidentally hit decline/let the clock run. I won't pretend to be super confident about it. As for the clock running while paused (or events timing out as though it was), can't say I've seen that... or if I have, I've forgotten about it.

It also gets confusing with some things pausing on notification and some not - if it paused with the notification and you hit 'pause' you release it. I do that a lot myself.

The end of wars gets me nearly every time - the pause word is buried under popups... and I'm apparently a slow learner. :)
Last edited by jpcerutti; Dec 12, 2024 @ 9:09pm
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Date Posted: Dec 12, 2024 @ 12:29pm
Posts: 10