Crusader Kings III

Crusader Kings III

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Cor Angar Oct 9, 2024 @ 5:45am
Your thoughts on the culture of the adventurer
Since I think the new adventurer system is really great, I wanted to ask those of you who also enjoy playing it which culture you find best or most interesting for an adventurer. As far as I know, you can't change the culture or change as an adventurer, which is why you have to think carefully about who you choose at the beginning. Would I rather take strong war peoples or rather travel bonuses? If you feel like it, just write your opinion about which culture makes the most sense for a landless person and why. I look forward to your thoughts :)
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Showing 1-7 of 7 comments
Taffy Oct 9, 2024 @ 6:09am 
You can switch to any culture even as unlanded,i know because i was doing this for a while before i spotted the learning perk that allows you to recruit special men at arms from the culture you have your camp located at lol,I have done a few runs of various cultures though and my most fun was starting as Roman Culture and trying to spread it throughout the old empires borders as the Roaming Roman :)
Igg12 Oct 9, 2024 @ 11:34am 
Turks, they make sense historically and horse archers.
Harbard Oct 9, 2024 @ 2:47pm 
What would be great is someone telling the cultures that are tailored for adventures.

One is Normands, look for the tenets. There is a new one, and it's great ! Maybe too much ?
Falc Oct 10, 2024 @ 6:15am 
Obviously the Norse with Northern Lords synergise well with adventuring, with massive stacks of maintenance-free huscarls, shieldmaidens galore!
Cor Angar Oct 10, 2024 @ 8:32am 
I personally really like cultural traits that improve celebratory activities, which are very cheap for an adventurer. Because I get warriors from other cultures anyway. For example, “Frequent Festivities” in Guan culture. In addition, reducing the risk of travel and improving archers, which I like to play the most.
Сааребас Oct 10, 2024 @ 8:39am 
Originally posted by Falc:
Obviously the Norse with Northern Lords synergise well with adventuring, with massive stacks of maintenance-free huscarls, shieldmaidens galore!
Combine them with the Buryat for Horse Lordes and Mystical Ancestors(?) maybe even a 3th with Frontier Warriors(?) and you have an unstoppable culture.
Well... in player hands because the a.i. is ...:bad_beauty:
Bishi Oct 10, 2024 @ 8:42am 
^ Yup. Exactly why you should avoid min-maxing as an adventurer in the first place. Already piss easy as a fish out of water dead culture in a land with a hostile faith.
Last edited by Bishi; Oct 10, 2024 @ 8:43am
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Date Posted: Oct 9, 2024 @ 5:45am
Posts: 7