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Paradox has, for the longest time, been working a pretty sustainable and non-predatory DLC practice, especially compared to other companies and practices.
Something being more expensive at release than you'd like it to be, or not getting access to the specific new features you'd like to, is not predatory, it's just annoying but at the end of the day, none of us are entitled to immediate free and full access to new content for our favorite games. Paradox is making a consumer product by investing a lot of paid work hours and expenses into it, and for the practice of continued content support of their games they need revenue.
Contrary to many of their peers, Paradox is running a relatively transparent model that makes special considerations for their user that might not want or be able to immediately purchase all new DLC, offering both what seems to be (haven't tried them myself) very reasonable subscription models and free updates to new content features they could just as well lock behind paying for the DLC to push sales. Along with this, they have a pretty established schedule of discounting older DLCs when publishing new ones, making it cheaper to catch up if you're getting "behind" on DLC. And in the end, all their games, as far as I know at least, keep being perfectly playable without owning the newest DLC.
In fact, it seems quite ironic to me that Paradox very much championed, if not outright created, the concepts of officially supporting letting people access their DLC for free through multiplayer games and continually providing new, free content even for users who aren't buying the DLCs (whoever they are :D ), and yet they're getting so much ♥♥♥♥ on the internet for "toxic/predatory" practices.
Is Paradox perfect? Absolutely not, there's likely any number of issues you can point your finger at, but in terms of taking the consumer into consideration and being mindful of their long-term user base, along with providing a frankly ridiculous amount of support for their games compared to pretty much any other developer, they're miles ahead of most other companies in the field that I'm aware of, at least
I've played some EU4, both before and after the time you're mentioned, I don't really remember any big issues, and I certainly don't feel like that one particular feature was 'ruined'. I don't even remember it being changed tbh :D
It's perfectly okay that you're upset with some manner of misstep or corporate blunder, Paradox has had some of those, the quality of their content can definitely vary, but it seems rather extreme to me, to then consider them to be actively malicious in their business practice. Especially if your point of reference is from 8 years ago.
I'm not so sure the motivations you ascribe to PDX as an entity seem particularly believable, to me. There's corporate for-profit logic bs of course, it is a business after all, but in terms of how bad they could be, I feel like PDX generally has a culture that self-corrects towards being on the more ethical side of things, even as there are peaks and valleys of corp ass-hattery in the mix
it will be on sale
my strategy is buy older DLC's on sale.
for example, recently Stellaris DLC were all 50% off.
And even if I were to buy this DLC, I cant enjoy parts of it because they're tied to their other expensive DLCs like Royal Court. So there's no reasons to buy something I cant use.
Im going to get this DLC in 5 years when its 10$.
Most of the positive reviews seemingly made by accounts with 0 owned products.
The problem is quite simple and three-fold.
One is that Paradox contains two userbases. One is working very high paying jobs where Paradox DLC is chump change or their parents pay for it because they are children.
Another is working jobs that are far inferior pay wise or are in countries where the average income is much lower and unlike many other serious publishers/developers Paradox doesn't seem to offer regional pricing.
The third is that in Paradox is pumping up the production value of their games to attract casual audiences and slacking on gameplay. Now it is perfectly fine to make games with higher production values and lower replayability compared to previous versions but then obviously a large part of the old dedicated userbase is unhappy.
It is good to remember that contrary to parasocial marketing and branding no major corporation cares about you or whether you supported them in the past. All they care about is the future bottom line. Lots of oldschool Paradox players don't understand that.
Paradox could absolutely have made a CK2 sequel that didn't not massively raise the budget on production value areas and put the budget into gameplay and sold products for lower prices and they chose not to. Some people just struggle to accept that for a simple reason. Because there are basically no game developers who are making games similar to Paradox games.
Sure you have indie stuff like Grey Eminence and Gilded Destiny but those products don't have the depth of historical data and research and so on and they look visually like cheaper versions of the modern Paradox aesthetic rather than superior or equal versions of the old aesthetic. And GE is stalled out anyways.
Paradox took two existing popular series and just massively off-ramped into a new direction in both cases. Quite expectedly many people are very upset.
Personally I don't understand why people who like the new direction and/or are very well off financially can't simply ignore complaint threads. Or Paradox could choose to make a criticism subforum here for these kinds of posts so people who can't handle negativity towards their beloved modern Paradox games would simply not have to see them. Then everyone could be happy. Why do pro-modern Paradox people get sucked into criticism threads like moths to flames? And not just ♥♥♥♥♥♥ poorly thought out whiny criticism threads but also reasonable threads? Shouldn't they be busy grinding the 10 super repetitive adventurer contracts in Roads To Power?
That is a great strategy.