Crusader Kings III

Crusader Kings III

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OvErMiNd Oct 4, 2024 @ 3:44am
New Conqueror trait
For those who are interested

Here are the bonuses gained with this trait:

Conqueror:
+5 Monthly tax
−75% Men-at-arms maintenance
−75% Title creation cost
+25 Days enemy hostile scheme phase length
-3% Enemy hostile scheme growth
-40% Enemy hostile scheme potential
+5 Monthly legitimacy
Unlocks the Forced Vassalization casus belli
Casus belli are free
Factions cannot form
Every 3-6 months the realm capital gains a building
Every 3-6 months men-at-arms reinforce and increase their size by 1
Every 3-6 months the character gains random gold
Every 3-6 months the character gains 150 prestige
Every 3-6 months the character loses 40 stress
Every 3-6 months the character increases a skill by 2
Every 3-6 months the character has a 15% chance to increase their education trait level
Every year a claimant joins the court
Can gain various beneficial events

and here are the conditions to obtain it according to the game code :

CONDITIONS:

is_independent_ruler = yes
is_landed = yes
is_adult = yes
age <= 60
is_incapable = no
gold >= 50
is_at_war = no
highest_held_title_tier >= tier_duchy
domain_size >= 3

--------------------------------------------------
base chance = 0.25 + primary_title.tier / 12

BONUS if:

martial >= 10 add = {martial / 5}
intrigue >= 10 add = {intrigue / 10}
diplomacy >= 10 add = {diplomacy / 10}
has_trait = brave add = 0.25
has_trait = ambitious add = 0.5
government_is_tribal or government_is_clan add = 1.5
gold >= massive_gold_value add = 0.25
war_chest_gold >= war_chest_gold_maximum add = 0.25
culture = has_cultural_pillar = ethos_bellicose add = 0.25
prestige_level >= 3 add = 0.25
faith = has_doctrine = tenet_warmonger add = 0.25
can_use_conquest_cbs_trigger = yes add = 2
can_use_conquest_cbs_trigger = yes + primary_title.tier >= tier_kingdom + prestige_level >= 2 + gold >= major_gold_value add = 4
faith has_doctrine = doctrine_temporal_head OR faith.religious_head add = 5
has_trait = education_martial_5 add = 1
has_character_modifier = bp2_destined_modifier or has_character_modifier = bp2_tool_of_fate_modifier multiply = 5
has_character_modifier = a_cultures_great_defender_modifier has_character_modifier = inspired_defenders_modifier has_character_modifier = uniter_and_conqueror_modifier multiply = 5

MALUS if :

has_trait = compassionate add = -0.25
has_trait = shy add = -0.25
has_trait = lazy add = -0.25
has_trait = content add = -1
has_trait = craven add = -1
culture = has_cultural_parameter = reduced_cost_for_conversion_to_pacifist_faith add = -0.25
faith = has_doctrine_parameter = pacifist_opinion_active add = -0.25
ai_has_economical_boom_personality = yes add = -0.25
can_use_conquest_cbs_trigger = no add = -0.5
primary_title = has_title_law = princely_elective_succession_law add = -0.25

Do you have more information or details to add to this list?
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Showing 1-15 of 15 comments
Bordric Oct 4, 2024 @ 5:43am 
I got it as King of Francia, I think it might be a bit over powered for large kingdoms just because of the cost of MAA. The whole thing is weird, but mine doesn't mention buildings or MAA increase.

Should I even get it since I am empire level now? I got it as king though.
Here is what mine says:
Conqueror:
+5 Monthly tax
−75% Men-at-arms maintenance
−75% Title creation cost
+25 Days enemy hostile scheme phase length
-3% Enemy hostile scheme growth
-40% Enemy hostile scheme potential
+5 Monthly legitimacy
Unlocks the Forced Vassalization casus belli
Removes Prestige Costs from Casus Bellis
Removes Piety Costs from Casus Bellis
Armies will flock to their banners (assuming mine?)
Claimants will crowd their courts (again mine I assume)
Vassals will fall in line

The world lies before me, ripe for the taking, it will be mine.
Baran Oct 4, 2024 @ 6:25am 
Everyone on my games is getting this.
CreutzFeldJak0b Oct 4, 2024 @ 8:28am 
the boni are dependent on your game rules.
Kiethoo (Banned) Oct 4, 2024 @ 10:31am 
2
Like Usual guys, The newer Trait stuff is TURNED UP so you get it in your first game and later they will patch it into ♥♥♥♥♥♥♥♥ RNG 1% chance to get it.

REMEMBER WHEN HUNTING CAME OUT IN TOURS AND TOURNYS?
REMEMBER ALL THOSE EPIC HUNTS!
REMEMBER NOW HOW HUNTING IS ♥♥♥♥♥♥♥ GARBAGE?

THERE YOU GO
Emperor Jeff Oct 4, 2024 @ 11:28am 
Originally posted by Kiethoo:
Like Usual guys, The newer Trait stuff is TURNED UP so you get it in your first game and later they will patch it into ♥♥♥♥♥♥♥♥ RNG 1% chance to get it.

REMEMBER WHEN HUNTING CAME OUT IN TOURS AND TOURNYS?
REMEMBER ALL THOSE EPIC HUNTS!
REMEMBER NOW HOW HUNTING IS ♥♥♥♥♥♥♥ GARBAGE?

THERE YOU GO
change game rules then,
Ourg Oct 4, 2024 @ 1:40pm 
The trait can be removed under one of those condition :

days_of_continuous_peace >= 3650 # 10 years

prestige_level <= -1

debt_level >= 3

exists = var:lost_wars
var:lost_wars >= 3

is_independent_ruler = no

has_trait = incapable

highest_held_title_tier <= tier_county

Last edited by Ourg; Oct 5, 2024 @ 12:57am
chaddy Oct 4, 2024 @ 4:57pm 
yeah if you plan on playing turn this down.
it is common as mud, it also means their direct heir can get it.
not fan of it i didn't go through my settings before hand, seen it a few times on NPC factions and they become stupidly OP.

I hate that the fact that it i random it should be a rare trait that you get for a chance by x y z . i.e conquering a king title while being out numbered or something to that effect.
CrUsHeR Oct 4, 2024 @ 5:09pm 
Looks hilariuous even compared to the superboosted AI bonuses in Stellaris on Grand Admiral.

Too much artificial "magic" stuff going on, like the free automatic buildings or claimants.
Bordric Oct 4, 2024 @ 5:19pm 
Originally posted by CrUsHeR:
Looks hilariuous even compared to the superboosted AI bonuses in Stellaris on Grand Admiral.

Too much artificial "magic" stuff going on, like the free automatic buildings or claimants.

Yeah way over powered. Funny thing is all I did was war with Brittany to vassalize them and kicked Hastean(sp) out of the French county and France, and I was a Conqueror. Might as well come with some wizards and fireballs!
Myth Alric Oct 4, 2024 @ 11:53pm 
That does sound extremely broken.
Shaolin Oct 6, 2024 @ 11:58am 
I have not seen the the "every 3-6 months" part work for me. Is this part only for the AI or are you supposed to fulfill additional requirements?
VoiD Oct 6, 2024 @ 2:25pm 
Originally posted by CrUsHeR:
Looks hilariuous even compared to the superboosted AI bonuses in Stellaris on Grand Admiral.

Too much artificial "magic" stuff going on, like the free automatic buildings or claimants.
I really dislike magic spawning of crap in games, that includes endgame crisis, hordes from the corner of the map, magic money, magic buildings, etc...

But honestly, given the state CK3 is in, broken for years without any challenge, I'd take magic solutions over no solutions.
SonicTheWarthog Oct 6, 2024 @ 4:56pm 
Originally posted by chaddy:
yeah if you plan on playing turn this down.
it is common as mud, it also means their direct heir can get it.
not fan of it i didn't go through my settings before hand, seen it a few times on NPC factions and they become stupidly OP.

I hate that the fact that it i random it should be a rare trait that you get for a chance by x y z . i.e conquering a king title while being out numbered or something to that effect.
The conqueror trait essentially makes the AI act more like a player... endless wars.

I think it evens the playing field although I wish Paradox would go the other route and make wars harder to start. There should be domestic politics involved and a cool down period where your people are sick of war and beginning to revolt if you just keep the realm in a constant state of war.
I acutally don't like that trait since i don't want AI to do sensless blobbing and instead keep historical borders. I actually hate sensless blobbing in any Paradox game as it's unhistorical.
Wouldn't mind watching a video of someone with a modded out Ck3 where EVERYONE has the Conqueror Trait.
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Date Posted: Oct 4, 2024 @ 3:44am
Posts: 15