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Yes, adventuring is completely broken and OP compared to everything else and it's stupid as hell.
I will say though, for multiplayer, landless is very fun. At least in my games where we mess with each other a lot.
With that being said, in my opinion, you should always aim for getting landed at some point during the first couple of generations, or the gameplay might get stale. Landless brings so many more ways of getting landed, so I see it mainly as a system for that.
I like how they changed the agents for schemes, yet needing keys for something that you can't fail, that's just stretching time for the sake of it. I feel they've started out with swords for hire, got that working pretty well then realised it was nearly Christmas and fired the rest of it in there with "sit and wait on a resource" gameplay mechanic that they seem to be fixed on now. Definitely scope in there for a better use of a players time and make it much more engaging. Who wants to "regale a court" for a year? What part of telling a story involves collecting keys?
As others have said you can't really sit and work for one person, you might get lucky getting a lot of missions for the same person yet, it's better to move around, I start out in the north east corner of the map, I pick up horse archers, move south pick of elephants and Chinese archers can get good heavy horse over there too, move yourself around all the places with interesting men at arms and fill up with them.
I was kind of curious how that works.
Given the situation I put myself in, you would think that would be an incredibly challenging start.
In one ruler's lifetime I was able to take the Pope's land with an army of about 2,200 men at arms.
It feels weird that I'm actually weaker, now that I'm landed. I didn't fear the Pope before. But now I'm just waiting on that crusade.
Yes, unlanded is completely broken and OP and a downgrade to becoming landed