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It would have to be different in design to the very standard landless play.
Saying we will get a DLC for a DLC that has just come out is so wild lmao
^^^^
this is why. Adventurers are slow going but they can make so much cash from contracts, especially mercenary work. I did 50 years as an adventuring merc adventurer and I had so many bonuses to my MAA and Knights, I was just destroying everything from joining contract wars and earning so much. I also put so many rulers in debt ... so there's that too
The devs decided against raiding, because you could simply exploit it, with taking your camp constantly with you.
How should the AI stop you? How should it besiege you, to get your money back? a one day instant win siege for the ai, where they torn down the few palisades you might have build?
But you can play as a bandit and take from the rich, to give.... well to yourself. Via Schemes contracts you can sell fake artefacts of faith, "guard" trade roads, so travels dont have an unfortunate accident, etc.
https://photos.app.goo.gl/FCPXS4WmcyUBpseMA
In game mechanic it isn't raiding. You declare war to the raiding target.
As landless you'll just join others wars and attack the opposite side earning, I believe, 4 gold per 100 kills.
Even as landed I consider that legacy as crucial for every playthrough I do.
Jea its pretty OP
if you complete the Legacy you get
- More Prisoners in sieges
- Sieges are faster
- Money per/x kills
- More gold and some Prestige ransoming
- More Prestige after winning battles
Its basically a Prestige and money Printer + the enhanced Prisoner chance makes you win a lot of Wars due valueable hostages