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He's just doing a write up, it was lengthy, but did have some helpful tips. The only thing you really need to do is spam funerals, at least that's what I do. The last part of the funeral event gives you like 100 points I think?
Just use the given mechanics wich gives you legitimacy points.
Many people do instead have a problem with how the mechanic is implemented.
Examples:
1. Losing battles costs Legitimacy. Winning battles does not gain any.
So obviously there is no inherent balance to this.
2. Winning wars of aggression gives legitimacy. This makes no sense, an usurper and oppressor of foreign peoples is never legitimate. A feudal liege is supposed to defend the realm, that's why his subjects agree on vassalage. Thus, only the victory in defensive wars should gain legitimacy instead.
3. Cultures with a strict history of producing their heirs with slave concubines and other lowborns (like the Abbasids) should under no circumstances lose legitimacy from doing what they should be doing. In fact, marrying off your daughter to some random Emir or even foreigner would be shameful and thus reduce legitimacy.
4. The mechanic affects all players regardless of DLC ownership, but only the Legends of the Dead DLC offers additional options to gain legitimacy. This makes it de facto a "pay2win" mechanic.
5. With a positive balance, high legitimacy gives too strong buffs. Take any acceptance formula you had before, "your high legitimacy" can unlock things which shouldn't be possible. In turn, if legitimacy is low (like for NPC rulers) they can't even get anyone married. It is poorly balanced against existing game mechanics.
It's designed as a small side (one could even say dlc-locked) feature with no nuance, not as a core mechanic.
But it nicely complements levies being represented as a single peasant-with-pitchfork unit type. Every time your legitimacy drops it's one of these guys doing "I didn't vote for you", probably.
One funeral to rule them all.
The fact ways to lose legitimacy are so much more numerous and harder hitting, like even a bastard child to a known mistress was -50 per kid, is likewise just as baffling. If you wanted to railroad landed gameplay any more obviously, look no further than the legitimacy mechanic.
CrUsHeR covered basically the most critical points, the implementation is terrible, the interaction with existing systems is lacking. This wasn't a bad idea on paper, but it needs way more work to be anything other than the Scrappy Mechanic trope. I shouldn't be actually wishing for peasants to see comets by contrast.
So basically, it just simply requires far more nuance than currently exists. It might get revisited down the road same way Stellaris DLC did, but who knows.
You can literally just surrender to anyone, they get 50-500 legitimacy meanwhile you lose nothing (outside the wargoal)
Thank you for the write up, and it is greatly appreciated.
However, doing 10 hunts in a 30 year period, costs a fortune ... at least what I have found in my playing of the game ... to date. Unless there is a DLC that reduces the costs of feasts and hunts.
Maybe when you develop an economic engine, it is easier ... but the first few hundred years it is tough to do. :)