Crusader Kings III

Crusader Kings III

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Craqshot Oct 31, 2024 @ 5:39pm
Hold blot activity?
I'm playing as Dyer in the 867 start. I keep seeing the "hold blot" activity, but I'm not sure what it does. The tooltip shows the costs, but lists nothing under benefits. What does it do?
Originally posted by CrUsHeR:
Seems like this was changed from a decision to an activity. Haven't used this in probably years, so this is from memory:


In the old version, it was an event chain. You get to select who's invited (just nobles or commoners) with different costs, and different outcomes for popular opinion and piety. IIRC it also costs prestige while giving piety and opinion.

You also get to select prisoners as grand sacrifice. Can be useful to get rid of prisoners you wouldn't want to execute for legal or social reasons.

All territory of your realm is affected differently depending on the county faith. Those following your faith get a bonus, those not following (or not having the tenet, which is the same) get a malus.

That's also why i rarely used this in any Norse playthroughs when conquering non-norse areas. Which is practically every playthrough.

You also cannot declare any wars during the preparation phase, otherwise the whole Blot is called off. Again very bad for the warmonger playstyle.
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CrUsHeR (Banned) Oct 31, 2024 @ 6:51pm 
Seems like this was changed from a decision to an activity. Haven't used this in probably years, so this is from memory:


In the old version, it was an event chain. You get to select who's invited (just nobles or commoners) with different costs, and different outcomes for popular opinion and piety. IIRC it also costs prestige while giving piety and opinion.

You also get to select prisoners as grand sacrifice. Can be useful to get rid of prisoners you wouldn't want to execute for legal or social reasons.

All territory of your realm is affected differently depending on the county faith. Those following your faith get a bonus, those not following (or not having the tenet, which is the same) get a malus.

That's also why i rarely used this in any Norse playthroughs when conquering non-norse areas. Which is practically every playthrough.

You also cannot declare any wars during the preparation phase, otherwise the whole Blot is called off. Again very bad for the warmonger playstyle.
Last edited by CrUsHeR; Oct 31, 2024 @ 6:54pm
Craqshot Nov 1, 2024 @ 3:45pm 
@CrUsHeR - thanks, that was a very helpful explanation
CrUsHeR (Banned) Nov 1, 2024 @ 4:48pm 
Just keep in mind that this was a vague memory from the old version.

Best to simply try this out. Perhaps changing this from a decision/eventchain to an activity also fixed the problem with war declarations canceling it.

Activities shouldn't block you from declaring wars, though you can't start activites while being at war (or was it the other way round)
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Date Posted: Oct 31, 2024 @ 5:39pm
Posts: 3