Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the old version, it was an event chain. You get to select who's invited (just nobles or commoners) with different costs, and different outcomes for popular opinion and piety. IIRC it also costs prestige while giving piety and opinion.
You also get to select prisoners as grand sacrifice. Can be useful to get rid of prisoners you wouldn't want to execute for legal or social reasons.
All territory of your realm is affected differently depending on the county faith. Those following your faith get a bonus, those not following (or not having the tenet, which is the same) get a malus.
That's also why i rarely used this in any Norse playthroughs when conquering non-norse areas. Which is practically every playthrough.
You also cannot declare any wars during the preparation phase, otherwise the whole Blot is called off. Again very bad for the warmonger playstyle.
Best to simply try this out. Perhaps changing this from a decision/eventchain to an activity also fixed the problem with war declarations canceling it.
Activities shouldn't block you from declaring wars, though you can't start activites while being at war (or was it the other way round)