Crusader Kings III

Crusader Kings III

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Game runs really slow when my family gets too big
Hello
I have the problem that when I play for a longer time over 100 years), the game slows down extremely.

This is especially when my family is very large.
I always create a faith with four wives and they all have children. And these children get counties from me, so they can also have four wives.
Each additional earldom then goes to the grandchildren.
As a result, my family tree quickly becomes very large. So after more than 100 years, we are in the four-digit range of family members.

However, this makes the game extremely slow. Even at the fastest speed, a day takes 1-2 seconds and the savegame files are over 30 MB in size.
Is there a way to speed up the game if I want to play longer?

Btw. it's not the PC, the load is usually around 15%. I have a PC that is almost four years old, but with the best components at the time (CPU: AMD Ryzen 9 5950X, GPU: NVIDIA RTX 3090, 128 GB RAM)
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Showing 1-14 of 14 comments
Mansen Oct 30, 2024 @ 3:19am 
It is in fact your PC - And the nature of how the game just slows down as it needs to do more calculations as each day ticks by.

There is no silver bullet for this aside from getting a more recent, gaming specific CPU (Like the 7800X3D) or hoping that the devs can tighen up and optimize the code in future patches.

Alternatively you can add various mods that reduce the size of the map, or purge characters that are less relevant to you, to keep the calculations down. But ultimately the game will just slow down as it goes on, because of the added characters and interactions each day - Welcome to sandbox games.
drhirn Oct 30, 2024 @ 9:42am 
Well, true. But it got worse with the latest patch. I had a huge dynasty and a lot of land (all of africa + europe) before and no troubles playing. Now I own Asia and the game is unplayable. Huge lags between each clicks. Sometimes it does nothing for twenty seconds.
It seems something change lately. Not for the better.
Oct 31, 2024 @ 6:07am 
I have the same problem. Could this problem be sovled?
Mansen Oct 31, 2024 @ 6:55am 
Originally posted by drhirn:
Well, true. But it got worse with the latest patch. I had a huge dynasty and a lot of land (all of africa + europe) before and no troubles playing. Now I own Asia and the game is unplayable. Huge lags between each clicks. Sometimes it does nothing for twenty seconds.
It seems something change lately. Not for the better.

Conquering large swathes of land (and keeping it in one realm) also slows down the game a lot. Diplomatic Range is infinite within your own realm, so if half of Europe is suddenly within range for anyone to interact with, that's a lot of extra math.
Craqshot Oct 31, 2024 @ 6:32pm 
Originally posted by drhirn:
Well, true. But it got worse with the latest patch. I had a huge dynasty and a lot of land (all of africa + europe) before and no troubles playing. Now I own Asia and the game is unplayable. Huge lags between each clicks. Sometimes it does nothing for twenty seconds.
It seems something change lately. Not for the better.

Also, the new patch added new features which mean even more calculations to be done on all the charters.
CrUsHeR Oct 31, 2024 @ 6:58pm 
The game was lightning fast on release. Especially when compared to CK2 or Stellaris (which were notorious about getting very slow after some playtime).
You actually could play for centuries with very little impact on the daily progress at max speed.


Updates added and changed stuff making it a lot slower. Mostly the raising of large armies is an absolute performance killer, like when raising an army of 100k in a region with only 4k supply per barony.

Barons being able to marry might be relevant.

Also with a large realm, simply opening the "find guardian" interface causes an insane CPU load. Because the game seems to endlessly iterate between possible candidates. This must partially apply to AI rulers too.
Last edited by CrUsHeR; Oct 31, 2024 @ 6:59pm
florianschaefer Nov 3, 2024 @ 2:38am 
Since Roads to Power it got way worse. Before the update it was slow in the late game but not that slow. I hope they fix this soon.

Btw. I made plagues less deadly in my game settings, should I change that to get more people killed to make the game faster again?
Ragatokk Nov 3, 2024 @ 2:54am 
Originally posted by Mansen:
It is in fact your PC - And the nature of how the game just slows down as it needs to do more calculations as each day ticks by.

There is no silver bullet for this aside from getting a more recent, gaming specific CPU (Like the 7800X3D) or hoping that the devs can tighen up and optimize the code in future patches.

Alternatively you can add various mods that reduce the size of the map, or purge characters that are less relevant to you, to keep the calculations down. But ultimately the game will just slow down as it goes on, because of the added characters and interactions each day - Welcome to sandbox games.

This is simply not true, I have 7800X3D and the game is moving at a glacial pace in 1152 with a lot of pauses where it just stays on the same day for 10 seconds or more.
(My dynasty 3287 Living members and 170 houses - This is after I installed and have been running the reduced population mod for a bit, down from 4.2k)
drake_hound Nov 3, 2024 @ 3:25am 
The family hardly do anything. so do the courtiers.
It is the error log spam that is causing a huge hassle in RTP.

Most people have modern computers and are more then able to overcome it.
Especially people running 50+ mods.
While mods also has issues especially badly written ones, and player mix matching combinations of mods to force it trough.

The real issue is the base game in RTP is spamming errors logs, and scanning stuff they shouldn't do.. like all the saves nomatter the position, this causes the real errors during game play to be hidden. once you remove all the saves and start a fresh game.
IT really starts to show. even if you as player DO NOTHING, the error spam is horrible. in the error log.

Now lets hope they can fix that while some errors aren't that important, this many is detrimental to the game, but heck atleast everytime you fire up the game, the error logs get deleted so that is a WIN. instead of being kept till it grows to infinite rate.
tonechild Nov 3, 2024 @ 8:21am 
I noticed my games start to slow down and pause for a few seconds on certain days for some reason. But I dont see this issue until I'm like 100 years or more into a given campaign.

The frequency of pausing and length of each pause slowly increases. It's actually insidious because the amount of time at which the pauses increase is not noticeable until eventually you go "damn why is the game taking so long"

Quitting back to desktop and reloading the save mostly solves it for me, where the game will not be so bad but then it will fall into that same problem of frequent pausing. It will also fall into that problem sooner than starting a brand new game.

I read somewhere that lowering the unlanded adventurer count to 25 has helped some really slow saves before, but haven't tried that myself as it's not gotten that bad for me yet.
Last edited by tonechild; Nov 3, 2024 @ 8:25am
Ragatokk Nov 3, 2024 @ 3:14pm 
Originally posted by tonechild:
I noticed my games start to slow down and pause for a few seconds on certain days for some reason. But I dont see this issue until I'm like 100 years or more into a given campaign.

The frequency of pausing and length of each pause slowly increases. It's actually insidious because the amount of time at which the pauses increase is not noticeable until eventually you go "damn why is the game taking so long"

Quitting back to desktop and reloading the save mostly solves it for me, where the game will not be so bad but then it will fall into that same problem of frequent pausing. It will also fall into that problem sooner than starting a brand new game.

I read somewhere that lowering the unlanded adventurer count to 25 has helped some really slow saves before, but haven't tried that myself as it's not gotten that bad for me yet.

I think it has something to do with admin succession.
Whatever Nov 5, 2024 @ 4:21am 
The hardware argument is cope. My PC is in the top 1% and this still happens, especially with mods. There's 100% at least some level of blame that goes to the devs.
DiKra Nov 5, 2024 @ 12:57pm 
Originally posted by Ragatokk:
Originally posted by tonechild:
I noticed my games start to slow down and pause for a few seconds on certain days for some reason. But I dont see this issue until I'm like 100 years or more into a given campaign.

The frequency of pausing and length of each pause slowly increases. It's actually insidious because the amount of time at which the pauses increase is not noticeable until eventually you go "damn why is the game taking so long"

Quitting back to desktop and reloading the save mostly solves it for me, where the game will not be so bad but then it will fall into that same problem of frequent pausing. It will also fall into that problem sooner than starting a brand new game.

I read somewhere that lowering the unlanded adventurer count to 25 has helped some really slow saves before, but haven't tried that myself as it's not gotten that bad for me yet.

I think it has something to do with admin succession.
I was doing a world conquer as an admin nation and everything was fine untill my family grew to 4k+ members and 108 houses. Now there is multiple elections every day and it just stops any progress.

I can't finish the game not because it's difficult, but because elections made it unplayable. :(
Lady Dormouse Nov 5, 2024 @ 3:27pm 
Originally posted by tonechild:
I noticed my games start to slow down and pause for a few seconds on certain days for some reason. But I dont see this issue until I'm like 100 years or more into a given campaign.

The frequency of pausing and length of each pause slowly increases. It's actually insidious because the amount of time at which the pauses increase is not noticeable until eventually you go "damn why is the game taking so long"

Quitting back to desktop and reloading the save mostly solves it for me, where the game will not be so bad but then it will fall into that same problem of frequent pausing. It will also fall into that problem sooner than starting a brand new game.

I read somewhere that lowering the unlanded adventurer count to 25 has helped some really slow saves before, but haven't tried that myself as it's not gotten that bad for me yet.

Is the game slowing down on dates you have the game set to auto-save? That could be causing the periodic slowdowns you are seeing.

Possibly end of month and end of year processing as well.
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Date Posted: Oct 30, 2024 @ 2:15am
Posts: 14