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Partition was the norm at the time.
Find a culture with some kind of Elective knowledge and add the laws to your main duchy, ideally one you already own. Read some guides or something, you'll pick it up.
I wouldn't do it with it a full kingdom without some care and thought though. Scandinavian elective especially can turn on you as a tribal with a million relatives determined to ruin your run
Only problem is how this changed compared to CK2.
In CK2, partition is called "Gavelkind" which gives you a flat +30% domain limit to compensate for future losses. So you can simply keep more titles because you lose some on succession.
But even worse is how CK3 insists on the title rank. Specifically, an heir needs to receive at least a Duchy rank title to be satisfied. Otherwise, you personal domain is getting sliced and diced until you only have your capital remaining.
While in CK2, you can simply give them any number of counties during your lifetime until you no longer lose titles on succession. Which also means you can permanently keep your own domain.
Lastly, it is absolutely annoying how Primogeniture in CK3 - the real, natural succession form of the middle ages - is artificially gated behind a time lock.
So first you need to play until the year 1200 which is the hard minimum. That's over 400 years if starting in 768.
Then you need to wait ~20 years for the late medieval era to unlock.
And only then you're finally allowed to actually research Primogeniture, another 10-40 or so years depending on your skill and development.
While in CK2, this is only restricted by Legalism tech points, which can for example be "stolen" from other realms to accelerate the process. And there are other means to speed up tech, like allowing a Merchant Republic in your realm.
Cheer UP BUD!! Good Luck
If you're playing as a Clan government that's even better, as you can get Harmonious Succession and basically get high partition early.
You really only run into an issue once you have enough land for two empires and are still on Confederate Partition. At that point, you may not be able to take back your title before your weak sibling gets the title destroyed by a Dissolution Faction.
Tbh, your real issue is likely a lack of Men-At-Arms, and/or not using delegation and alliances to properly pacify your vassals. If your armies are strong, and your vassals are well managed, succession type is largely irrelevant. Mechanics like Disinheriting and Elective Succession tend to be noob traps that slightly delay having to learn how to actually engage with the game's core systems, and set you up for failure when you have to deal with a bigger crisis than "my starting ruler died."
Catholicism or other religions with monasticism can turn their heirs into monks who will not inherit. this is my favorite because its not very costly to do.
You can use renown and prestige to disinherit your heir, which not only invalidates them from succession, it also invalidates their kids from it. I don't like this one because its expensive and sort of a last resort.
You can also do certain strategies to control how many kids you have, such as marrying a woman who is on the verge of infertility, or otherwise not marrying till your character is older.
death by boat lol
personally I have no issue with just reclaiming titles if I have to through war. co-heirs are weak after succession, they don't have MAA and are not likely to have a lot of gold. I know how frustrating it can be to grind towards empire and dying, then having your children split into multiple kingdoms but honestly after playing for a while its not that bad.
if you want to avoid the whole thing entirely just play clans and keep good house harmony, or Admin government who entirely avoids that issue. there are also mods which make the whole thing obsolete
It was not. It was mainly a thing in Western Europe.