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Mercenary Contracts are also always a viable choice, once you have a few Men-At-Arms.
I traveled quite a bit and never saw anything like that. But maybe I should look better. Thank you for the advice.
My goal is almost always to leave the adventuring path asap
If you're going to play as an adventurer, you should have a goal in mind. Building the biggest mercenary company in the world and influencing major wars. Becoming a prophet-like missionary and spreading your faith across the world(which you can easily do within 3~ lives). etc. You'll definitely get more out of the feature if you enjoy roleplaying.
Otherwise, there are purposely many opportunities to become landed once more if you just don't enjoy adventuring. The devs didn't want people to feel forced into playing landless for a long time.
Some of the historical characters have slightly more interesting mechanics. Hasan-i Sabbah for example lets you start a massive empire collapsing revolution where you get troops based on how many of the empire's counties you've converted to Nizarism so maybe try one of those characters if you're finding the generic wanderer experience a bit boring. El Cid's a bit more generic. I just did a more chivalrous (no criminal contracts) version of my regular strategy then conquered Toledo and played normally from there.
Well I don't see any other way to make money.
Sounds nice. I'll sure give it a try.
Absolutely yes I am !