Crusader Kings III

Crusader Kings III

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CrUsHeR Nov 13, 2024 @ 8:29am
House Unity - Nonsense mechanics
- Transferring a vassal to rightful liege decreases unity by -2

- Seducing your wife decreases unity by -8 (!!!)

- Arranging a marriage between unaffiliated people increases unity by +4

- Solving event problems for unaffiliated houses decreases unity


And so on. Is there any logic behind this?

I'm not even going to ask why seducing your own wife - regardless of wether she is of your house or not - costs that crazy much unity. "Bros before Hoes"?

But then, why does befriending a house member only give +1?
Making an alliance only +2?
Why does granting titles not gain anything, but transferring a single rightful vassal cost as much as negotiating an alliance?
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Showing 1-6 of 6 comments
blackhand_lost Nov 13, 2024 @ 9:48am 
...and still you easily end up with max unity anyway,:steamthumbsup:
sammwich Nov 16, 2024 @ 8:39am 
Manly men don't seduce their wives. That's gross!
Hussar Nov 17, 2024 @ 10:28am 
Question about the unity ....

Playing my first game, and the family has broken out into different branches. So the Unity Help came on ... I read it ... and continued to play....

HOWEVER,

it is still neutral. I've been doing stuff to either piss off ... or help the unity .... but it doesn't move. It's dead center.

Is this attached to another DLC, as I'm basically playing vanilla.

Thanks in advance!
CrUsHeR Nov 17, 2024 @ 11:10am 
House Unity should be a global feature, it was part of the islam / clan overhaul alongside the Persia DLC. You can see the "recent unity changes" as a tooltip in the respective interface.


Note that it is *house* unity, not dynasty unity. So if anyone made a cadet branch, you can ignore them for unity affairs.

Clan vassals also don't create cadet branches as long as their liege is of the same house.
jpcerutti Nov 17, 2024 @ 11:31am 
I've played with it a little, and am still not sure I see a major difference or effect either way. What are you seeing? I didn't mess with it really at low unity levels; are there more pronounced effects there?

I still saw squabbles between siblings with clashes due to personality traits and issues with succession/inheritance 'disillusionment' at high unity levels. The little modifier you can periodically dole out to family (virtuous/not) is... a periodical little opinion modifier.

I modded the cadet branch thing to require 'exhalted' to form a branch to limit those a while back. Will it actually limit cadet branches without the mod?

What should I see as different? What do you see as different (and what do you think it should be)?
Last edited by jpcerutti; Nov 17, 2024 @ 11:41am
brownacs Nov 17, 2024 @ 2:27pm 
Originally posted by CrUsHeR:
House Unity should be a global feature, it was part of the islam / clan overhaul alongside the Persia DLC. You can see the "recent unity changes" as a tooltip in the respective interface.


Note that it is *house* unity, not dynasty unity. So if anyone made a cadet branch, you can ignore them for unity affairs.

Clan vassals also don't create cadet branches as long as their liege is of the same house.
Only occurred to me towards the end of the run but I think this has some practical value for some of the larger dynasties. I did a Zaydid run and it only occurred to me towards the end that I could've been landing other Hashimid houses, maintaining my house unity (although the lowest tier is arguably the best) and getting all the dynasty renown I would've gotten had they been members of my house.
Last edited by brownacs; Nov 17, 2024 @ 2:28pm
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Date Posted: Nov 13, 2024 @ 8:29am
Posts: 6