Crusader Kings III

Crusader Kings III

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(Rúna) Nov 7, 2024 @ 9:42am
is modify contract broke?
Didn't see anyone else post about this yet.

Just starting a new game to try out latest DLC release. I went to modify contract (as a feudal vassal), to protect my title from revocation. I was going to offer higher levies for the title protection, and if there is option in the special terms (eg marches, Castilian - a new one?, etc) maybe get that. So up to 3 changes. I've done it a million times before.

Now when I go to modify contract it seems to be taking the terms that you start with as new modifications. That is to say, I started off with normal levies, normal taxes, no other amendments. It gives me to option to go through with pressing the button to modify that, with no changes made. That shouldn't happen.

Whats worse, if I try to make the changes I want, it says 'no more than 3 changes allowed", and the button to press is deactivated, because it is counting the original/ standing terms as new modifications!

I knew I should of waited a few weeks for bug fixes. :steamfacepalm:
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Showing 1-13 of 13 comments
Sheik Yerbouti Nov 7, 2024 @ 12:28pm 
I was wondering this, too since i had the exact same problem. I did some experiments with new games.
As a feudal Vassal of King of Lotharingia i had no problem modifying it.
Same if start with the Duke of Gascogne, a vassal of King Charles the Bald.

Next i tried Duke Bernat of Barcelona. He is also a vassal of King Charles in 867. But heres where the problem hit. He had Marches added to his Contract and, as you wrote...

Originally posted by (Rúna):

Now when I go to modify contract it seems to be taking the terms that you start with as new modifications. That is to say, I started off with normal levies, normal taxes, no other amendments. It gives me to option to go through with pressing the button to modify that, with no changes made. That shouldn't happen.

Whats worse, if I try to make the changes I want, it says 'no more than 3 changes allowed", and the button to press is deactivated, because it is counting the original/ standing terms as new modifications!
My only explanation is its caused by the Iberian Struggle, since Duke Bernat is part of the Struggle (Barcelona) & Duke of Gascogne is NOT (and obviously neither is the Lotharingian)

I see you mentioned Castille. Another Realm involved in the Struggle. Look at your Contract to see if you have Marches or any other type of modification to yours that normally wasnt there before the patch.

ed-I noticed this last week starting in Barcelona, which ive done a few times before prior to the patch and Modify worked as expected.

Your post prompted my experiment when i saw "Castillian".
Last edited by Sheik Yerbouti; Nov 7, 2024 @ 12:32pm
The Silence Nov 7, 2024 @ 2:14pm 
Yep got the same problem here. First contact I did religious protection for more money.

Then when he died. Tried to make let me declare war for more troops.

And yep sorry you changed three things won't let me so it.


Thought it was one of the brokern mods doing it.

Maybe it's a new bug
(Rúna) Nov 8, 2024 @ 12:22am 
Originally posted by Sheik Yerbouti:
I was wondering this, too since i had the exact same problem. I did some experiments with new games.
As a feudal Vassal of King of Lotharingia i had no problem modifying it.
Same if start with the Duke of Gascogne, a vassal of King Charles the Bald.

Next i tried Duke Bernat of Barcelona. He is also a vassal of King Charles in 867. But heres where the problem hit. He had Marches added to his Contract and, as you wrote...

I see you mentioned Castille. Another Realm involved in the Struggle. Look at your Contract to see if you have Marches or any other type of modification to yours that normally wasnt there before the patch.

ed-I noticed this last week starting in Barcelona, which ive done a few times before prior to the patch and Modify worked as expected.

Your post prompted my experiment when i saw "Castillian".

Ahh, no you've misunderstood the 'Castillian' thing. I think the spell checker got me there, and it's 'Castellan'.

It's a special contract option, apparently only available to counts. It lowered taxes and increased levies by a % and also lowers MaA maintenance by 20%, so worth it if you're a count. I think it is new (or recent to RtP at least), as dont remember seeing it before It's found in the same box as you see Scutage & March - and it looks like March is only available to duchy and higher tier now also.

Funny enough though, although I'm not playing in Iberia, I am a vassal to the Kingdom of Lotharingia - the count of Aachen (custom character).

It's interesting that you didn't have the problem when playing as a vassal there, but did in other parts. That it's not consistent leads me to think it is most likely a super annoying , campaign borking, bug, rather than a super annoying campaign borking intentional change by the devs.
CrUsHeR Nov 8, 2024 @ 1:32am 
Castellan requires the Bannus innovation, so it may not be available in 867 starts depending on your culture

https://ck3.paradoxwikis.com/Vassals#Special_contract
(Rúna) Nov 8, 2024 @ 2:58am 
Originally posted by CrUsHeR:
Castellan requires the Bannus innovation, so it may not be available in 867 starts depending on your culture

https://ck3.paradoxwikis.com/Vassals#Special_contract

That wasn't the problem - Castellan is available. The issue is with modifying contracts now bizarrely counting the standing terms as new changes
skela Nov 9, 2024 @ 2:36pm 
OK, here is a WORKAROUND (had the same Problem):
Open file (for example with Notepad):
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\script_values\00_goverment_values.txt

Search for: "max_contract_changes"
Change this from
max_contract_changes = 3 to
max_contract_changes = 5

This allows for 5 Changes to Vassal-Contracts at once (obvious), so because 2 are blocked we have the standard 3 left and it works ;)

If you change one of the blocked ones, you can change now more than 3 at once, I suppose, but, hey, that is up to you to do it or not :)
Bentley Strange Nov 12, 2024 @ 12:55pm 
Yep, getting this bug too. Contract conditions that you start with as a vassal count as new 'changes' when trying to alter the contract. And for me, when tax obligations are at 'low' and I try setting taxes to 'exempt', I don't actually get 'tax exempt' status, but it does remove one of the bugged 'changes' (pre-existing contract status) from counting as a new change.
KingKickAss Nov 12, 2024 @ 3:44pm 
I thought something weird was up. Is the Jizya contract even there still? I remember opening up contracts and didn't see that one there anymore.
CrUsHeR Nov 13, 2024 @ 5:58am 
Alright so the problem is that a lot of contract options are missing.

No Jizya, no Ghazi, etc.
(Rúna) Nov 13, 2024 @ 7:44am 
Originally posted by CrUsHeR:
Alright so the problem is that a lot of contract options are missing.

No Jizya, no Ghazi, etc.

That sounds like additional problems to the one I've encountered lol
McLovin Nov 13, 2024 @ 8:21am 
Same here
The Silence Nov 13, 2024 @ 8:31am 
Can somone please report it on the paradox bug forum page. For what ever reason I'm unable to report it myself. It's clearly a ongoing problem
skela Nov 13, 2024 @ 2:13pm 
I have no clue about Jizya Rights, but there are some things that can prevent it from showing up. I looked into the file and it is that
1. your liege faith must have the doctrine of tenet_tax_nonbelievers OR special_doctrine_jizya
2. You can not have the faith of your liege
3. You can not be religiously_protected OR if your are religiously_protected, you must have vassal_contract_cannot_revoke_titles too

No idea if this information helps anyone, but I thought I share it ;)

is_shown = {
scope:liege.faith = {
OR = {
has_doctrine = tenet_tax_nonbelievers
has_doctrine = special_doctrine_jizya
}
}
NOT = { scope:vassal.faith = scope:liege.faith }
scope:vassal = {
OR = {
NOT = {
vassal_contract_has_flag = religiously_protected
}
AND = {
vassal_contract_has_flag = religiously_protected
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
}
}
}
}
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Date Posted: Nov 7, 2024 @ 9:42am
Posts: 13