Crusader Kings III

Crusader Kings III

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Cornflower Jul 31, 2024 @ 2:12pm
Small starting cheat wanted
Hi!
For some reason, I like to start the game as a ruler of a tiny province and then build up to an empire. Now, I have some problems with the game mechanics (casus belli, claims and stuff), so I would need a leg up. So, in old Paradox games, you could find a text file for your tiny starting province and add a gold mine, two trade centers and stuff like that, so you could start a bit easier. But, I can't really figure out how to do that. So, does anyone know?
Originally posted by Abacus:
You can use debug to add some gold and such.

You could also do as you mentioned. Instead you create the building as a mod (to not cause conflicts), allow for the player only or whatever variables.

You could also make an event mod with various effects, including adding a mine to whatever the desired providence with your choice of variable trigger.

CK3 has a LOT more versatility and variables to work with then CK2 did. You don't have to mess with the providence directly.
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Showing 1-9 of 9 comments
jpcerutti Jul 31, 2024 @ 2:22pm 
Enable edit/debug. There are guides, wiki, and google/reddit for commands. Youtube will even visually walk you through it.
Last edited by jpcerutti; Jul 31, 2024 @ 2:23pm
Cornflower Jul 31, 2024 @ 4:29pm 
Originally posted by jpcerutti:
Enable edit/debug. There are guides, wiki, and google/reddit for commands. Youtube will even visually walk you through it.
So, I tried google a bit, but I think i lack knowledge of what to google for. Any links you can provide?
The author of this thread has indicated that this post answers the original topic.
Abacus Jul 31, 2024 @ 4:41pm 
You can use debug to add some gold and such.

You could also do as you mentioned. Instead you create the building as a mod (to not cause conflicts), allow for the player only or whatever variables.

You could also make an event mod with various effects, including adding a mine to whatever the desired providence with your choice of variable trigger.

CK3 has a LOT more versatility and variables to work with then CK2 did. You don't have to mess with the providence directly.
Last edited by Abacus; Jul 31, 2024 @ 4:46pm
Cornflower Jul 31, 2024 @ 4:43pm 
I'll try just add some prestige and gold to start for now. That seems easiest. Thank you all!
jpcerutti Jul 31, 2024 @ 4:55pm 
Originally posted by Cornflower:
Originally posted by jpcerutti:
Enable edit/debug. There are guides, wiki, and google/reddit for commands. Youtube will even visually walk you through it.
So, I tried google a bit, but I think i lack knowledge of what to google for. Any links you can provide?

Straight from a guide in the guide tab:

Go to Preferences
Go to Set Launch Options
Enter “-debug_mode”
Now start a run and push the ‘ key

(I thought it was the tilde ~ key, but maybe this works too)

https://ck3.paradoxwikis.com/Console_commands

From the Wiki page above:

Crusader Kings III offers a debug mode (disabled by default) that allows the inputting of console commands. This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed in non-ironman games while in debug mode by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based upon keyboard layout). For QWERTY keyboards, the key is `. Otherwise, Shift + Alt + C may work if the prior combinations did not. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

A Youtube video link:

https://www.youtube.com/watch?v=CKR24BUgqZ8

That WIKI is a pretty comprehensive set of commands. If you are looking for something that is NOT on it, "CK3 console command (what you want to edit/do)" in a searchbar should bring up a link to something usable you can go to.
Last edited by jpcerutti; Jul 31, 2024 @ 5:09pm
wei270 Jul 31, 2024 @ 7:39pm 
there is debug mode but i don't think you can add gold mine, you could just print gold with debug mode however.
Primigenia Aug 1, 2024 @ 3:40am 
This debug mode it's just silly. I loved the shell commands in ck2, eu4 and hoi4. You don't need a ton of things, sometimes it's just adding 100 gold or an AI to give out a positive response for some mechanics problem in the game, but with it being impossible in ck3 and needeing to restart with debug mode it's just dumb.
marco.roc Oct 24, 2024 @ 3:48am 
May I suggest using my mod, where you can buy lifestyle experiences with gold? It provides more control when there are fewer things to do, such as during 'counthood.'

https://steamcommunity.com/sharedfiles/filedetails/?id=3350743376
Lera Oct 24, 2024 @ 6:19am 
Come on, imagine not being able to type three words into Google and save so many people so much time explaining you something that ten people already explained online
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Date Posted: Jul 31, 2024 @ 2:12pm
Posts: 9