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Pick an independent county or chiefdom with similarly weak rulers around you and start subjugating your neighbours or pick a lowly vassal of a larger realm and start clawing your way to power. That way you'll get eased into having vassals of your own, one by one.
But don't be a king or an emperor for your first game. That stuff gets overwhelming in a hurry!
Letting a small faction revolt can be a good thing. You have to keep it manageable, but conquering and revoking the rebellious lets you reassign the land to somebody who will be a better vassal - and starts with a relation bonus because you gave them title & land.
Set up vassals that give you relationship bonuses. The patient. The humble. The Just. Family.
Either pick a ruler to start that has better relations with their vassals and/or traits that make for a good ruler, the brave, the just, the gregarious, or use those 400 custom points to design one.
Generally speaking, if you're marrying outside of your own kingdom, it should be for the purpose of breeding Claims on foreign titles into your dynasty, not for necessary defense; that's what your Men-At-Arms are for.
Moreover, like others have stated, it's generally conceptually simpler to start CK3 as a Count or Duke, as internal problems (i.e. Factions) are generally far more dangerous than external problems. There's a reason the tutorial does not start you as a King or Emperor.
idk man, I started as King of the Franconians (Kingdom of West Francia I think it was). Seemed a lot easier to deal with because I had the power to influence the world and characters around a whole lot; I focused from the beginning on Stewardship, Learning and Diplomacy, in that order. Ended up focusing more on Learning. Knowledge is power, makes Learning languages a piece of walking cake in the park, and gold is always needed more of so always useful as is diplomatic opinions, which helps hugely with keeping the peace and any shenanigans on a very low level.
Also decided to become mega christian, because high Learning fit so well with Religion and Piety and Devotion, and suck up to the Pope to get more monies from him. Being well liked by your Prince-Bishop also makes him pay HUGE monies to you btw, due to him supporting you, this I think can probably be a little surprising, but it is quite significant. Founding Knights Templars has also been an incredible advantage in wars as I can just call on thousands of FREE hardy templars to help out, which makes an enormous difference. One of my main focuses in the game has been to look at characters all the time, checking their opinion, making them go towards 100, arranging marriages and tons of alliances. Everyone is at 100 now (except a very very few that is like 40-80). Whenever there was a war against me I would call my allies and they'll get swarmed. Whenever they get into a war and ask me to help, it's just like, fine, I'll go fight a bit, doesn't hurt really. Although in the beginning my knights died like flies even when I outnumbered the enemy like 8 to 1, which was a little strange I have to admit.
Finally, don't forget to use all of the tools at your disposal. Yes if you have the funds, a few carefully placed bribes can keep things in check while you sway others. If not, don't forget you can throw dinner parties for about the same cost of a bribe and it can raise the opinions of dozens of vassals. Marriage alliances within your kingdom is a useful tool, as others have pointed out, and are usually easier to arrange than foreign ones. Also, especially if you are a Christian faction, keep the church on your side. The more your bishop likes you, the more funds and troops are at your disposal. Keeping him happy often times is all you really need.
Before you declare war make sure you'll either be profitable with your activated army or at least that you have enough to pay wages until you win the war.
Bankruptcy gives a lot of really bad modifiers.