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You can also set up how your culture, religion, and dynasty inheritance works. Anything from a strict interpretation of history to Amazon Cannibal Witch Queens running a realm where only women hold positions of power is possible.
It is a sandbox game, not a strict replay of history by any stretch of the imagination. One of the more frequent complaints is how often and quicky it deviates from history once the game runs for a while. :)
Nah, I would aim for something similar to Queen Jadwiga (https://en.wikipedia.org/wiki/Jadwiga_of_Poland), meaning I could even rule under title of king, but just character has to be female (the real life polish queen ruled as rex=king) but my question is - will it break a game? Will it make AI attack me or ignore alliances?
So I want to go for strict interpretation of history BUT instead of Charles I get Charlotta or instead of Louis I get Louisiana, instead of Vinseslaus I get Vinsenslawa and so on. Not a transgender stuff, you got the drill. Close to history but just difference in ruler’s gender. I am just afraid that female gender may be too ♥♥♥♥♥♥ in CK3 to lead a civil war or work on politics in general. I mean can I realistically become a ruler of Bohemia as female character? Will Bohemia suck in this case? Will it be too annoying and sexist as journey? I am not into BDSM. And one thing to mention is that I don’t want men to be oppressed so I am not sure about inverted gender role setting. Is there a setting with just “less sexism” involved but still more or less realistic? Like female ruler but easier mode without insults and stuff?
The question is how the game will treat me in this case? Will it be frustrating and annoying? For example, if you don‘t understand what I am even bothered about, Kingdom Come deliverance sucked ass as female protagonist could not even use sword, which is not actually realistic but just straight trolling of female players. Gameplay was so bad simply because of forced realistic misogyny. Which is not even very realistic as female fighters existed long before 15 century and even long before Roman Empire.
It is a sandbox game. It is also easily editable and moddable. Yes, you can be a female ruler of Bohemia. You can also set up your dynasty inheritance to work how you want it to. To make it try to strictly work how it worked historically would take much more editing and modifications than a simple change from King to Queen. That is a few clicks at game start.
You can set up your dynasty to be male only, male preferred, equal, female preferred, or female only. You can set it up that way from the start, YOU have to set it up instead of using the default game start, or you can morph whatever you start with into whatever you want it to be through playing the game.
Are you asking if you will have the AI give you events and pushback for that? Yes, it will. The AI isn't particularly happy with change. Those that used to hold the power will resent change and want it back. It will push back if you started with a female only/preferred or equal choice and tried to change it too.
I'm not sure what you mean by "insults and stuff". From who? The game? It is a single player game. Making it work correctly for multiplayer is actually quite a bit of work - doable, but not the way most of the folks who bought the game play.
Women can be rulers, counselors, warrior/knights, head of their dynasty, or in charge of the religion. You can have them share that power, or not, as you choose. The only penalty the game applies is - if you start historical women did not have anything close to the same "rights and privileges" that a male dominated society had. Changing things takes work. If you are pregnant there are some minor penalties assigned because you are pregnant, you can't fight as well at 8 months as you can when your'e not pregnant, but the difference in your overall capability for success even IF you fight 8 months pregnant is negligible.
For example, a male ruler should not get married and start having children before he is at least 30 years old. This is simply to make sure that the generation span is at least twice as long, compared to getting married and start plopping out kids at the age of 16.
Well, for a female ruler this is a huge problem. Assuming you get married at 30, then your fertility is already greatly lowered compared to the teen-age. So you start trying have kids, but it doesn't work. Just unlucky? Need a new husband? Maybe it is your own fault?
By the time you figure this out, your female ruler is probably over 40. And 45 is the hard limit for female fertility. Meanwhile a male ruler can easily have more kids at 70+ if he wanted.
Next problem, pregnancy complications. Every pregnancy is like playing russian roulette. Death in childbed is probably the most common cause of death for wives and lovers in this game.
Infidelity. Believe it or not, but some events refuse you control over your character cheating. At least one event lets you wake up after a feast, with a person in your bed who isn't your spouse.
Obviously no problem for a male ruler, but the female ruler has to carry out a cuckoo child with completely unnecessary pregnancy death risk.
On the same line, adultery is criminal for christian females but only shunned for christian males. So while a cheating male ruler gets a "tsk, tsk, that's not nice", the female ruler can go straight to prison if she's a vassal. Potentially for lifetime.
Or if she tries tor resist arrest, she has to deal with additionally becoming a traitor and now having to face a war against the liege and being guilty of two capital crimes.
Well and that's just some of the issues when playing a female ruler in the regular game.
Equal gender laws are even worse; when two rulers get married, their children equally inherit titles from both parents, creating the most insane border gore with every generation. It also doubles the amount of children requiring titles for inheritance.
CruSheR lives up to his name. ;)
ANYTHING he says as a problem can be fixed with a simple save & reload (for a pregnancy you would have to go back to before you were pregnant) or a debug/edit - IF it would become a problem. I've played for thousands of hours and had a stranger in bed with me so few times I can count them on my fingers.
You can get pregnant with two mouse clicks in debug mode. You can be 16 again with a single debug command. You can strike anybody dead with three debug clicks. You can set up inheritance to work exactly as you wish with a little planning.
Just going to take the last one. You can fix, or change, or edit, or mod all of those things, even within the basic game without editing or modding, if you measure over the length of the game (600 years) and want to figure out a way to make that happen. Might take some save/reloading if you are counting on RNG to help you.
It is a sandbox hereditary dynasty game. The game will try to put obstacles in your way for you to have complications. The only way you can "lose" and have to restart the game is if EVERYBODY in your dynasty dies. On day 1 your dynasty is only you and whoever you add if you go custom. Your heir will change to somebody new if they die before you do.
People will die. Game will kill them many different ways, sometimes completely randomly, and will not spare children. Little AI people often will not cooperate. You have limited influence over them and they DO like to kill each other.
If you googlesearch/look at the wiki you can find what the percentages are for just about anything, or even the raw code that shows what the game is doing. The wiki does a pretty good job of explaining how the game does things when you have questions.
Even in the basic game settings you can change and shape how the world works and what it does and doesn't do. If that doesn't get you what you want, editing or modding will. There are mods that change the odds or even completely remove pregnancy deaths, *I think*. I add that because I don't use any. The game, at some point, WILL kill my current character and I will continue to play as my heir.
The game does have children die. The game will gladly try to kill you. Sometimes completely randomly with no chance to keep that from happening. You don't "lose", you just pick up playing as your heir - like passing a baton in a relay race. If that's a game breaker I would recommend you don't play the game.
Or you can start in ethiopian region, they have actual matriarchy there.
Or you can start as ethiopian in Europe and form your own Female Only HRE
Or you can start your own female dominated christianity and make yourself a Popess. And if you do it right, other christians wont even be mad at you.
None of the above options will "break a game, make AI attack me or ignore alliances"
Quite simple.
Let's say you start with your ruler being 16, you get him instantly married.
His wife gives birth to a boy before your ruler even turns 17.
Now your ruler dies at the age of 60, and the son is already 44. About to lose prowess from age. Going bald and grey. Past his prime. Midlife crisis. Likely he's going to die at 60, too.
Effectively, you can expect to play him for around 16 years.
And you can easily quantify how much that time is worth: A truce lasts 5 years, cooldown for a lot of things like the Tours is 5 years. Many things require specific levels of prestige or piety, which all take their time.
Instead, you could simply wait with marriage until 30-35.
Now the ruler dies with 60, and the son is around 25-30. Perfect age to start ruling, find a good wife, become lovers / soulmates. Probably three decades to earn prestige, piety, whatever you need. All on your own agenda.
And some other factors, like there is a harsh "short reign" penalty for several years after getting into office, and a "long reign" bonus for ruling long enough.
So the younger you get into office, and the longer you stay in office, the more you can accomplish in a ruler's lifetime.
Also if each ruler generation lasts for example 32+ years instead of 16, this effectively halves the amount of titles you need to acquire for inheritance across your entire playthrough.
And while the heir is a married NPC, you cannot intervene on any of his actions. For example, if the heir's marriage seems to nonstop produce one child after another, they really should hit the emergency brake and go on celibacy at least for a couple of years. All you needed to do is to switch to Learning Lifestyle and invest two perk points.
But the AI simply is not programmed to do that. And you cannot make them do that either.
You also *should* seduce or romance your wife in order to keep her faithful, but the AI simply never does this. Thus there always is drama about the NPC wives having lovers, STDs, cuckold children.
- European succession laws were 'sexist' in the sense that sons have preference over daughters, but once a woman gets a crown, she is treated by the rest of characters just like another king.
- Adultery is more problematic with women, but that event awaken with a surprise mate is so rare that I haven't suffered it. And although I sometimes make adultery with male characters if I consider it fits their traits, I never do it with females because I don't find it fun (although I would consider an exception for a lesbian relation).
- I almost always marry my family members at 16 age. It makes your dinasty much more fertile, and easier to find alliances. Of course too many kids can give problems, but it's more often to be benefitial. Besides, kids bring interesting events to roleplay.
For me, the only problem is, ocasionally, to choose mates for my daughters: If you have only 1-2 sons, then you should consider matrilineal marriage for your oldest daughter so your dinasty doesn't end. The only problem is that usually the only guys who accept matrilineal marriages are commoners, although if you are expanding your land easily, you can give a count to that guy so your daughter still lives in the aristocracy (roleplaying).
P.D: As said, in settings you can choose always men or always women as heirs, or just preferency, or switch them, etc.
P.P.D: All players remember a few main characters who have been very roleplaying rewarding. Despite to have played mostly male ones, two of my favourite ones are female:
- One of them started as a dukess near to disappear, but survived to all dangers, and became a queen beloved even by her enemies, and a symbol for her dinasty.
- A countess who sacrifized a lot for an idiot who cheated her, but after many years she got revenge by murdering him. At her death she was considered dumb because reading childish books to learn her bishop's language, but she was really the smartest in the dinasty because despite lesser lands, her brilliance at stewardship allowed to get money faster than her royal ancestors.