Crusader Kings III

Crusader Kings III

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Are diseases that broken?
I started my first game in the new patch,

my wife died from smallpox 1 month after I spent 300 gold on our grand wedding. I then quit.

Was this just extraordinary bad luck or is the disease system broken? because I do see many complaints
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Showing 16-30 of 43 comments
ShepherdOfCats May 14, 2024 @ 6:15pm 
I hate to sound like a broken record but the stress gain causes as many deaths in my dynasty as the plagues themselves. Until I installed a mod that gives them a grace-period where characters (including unlanded) won't gain stress from additional deaths of family/friends (which increased drastically after plagues were introduced), they were wrecking themselves.

We need ways to (a) see the stress level of courtiers (before they end up going on drinking binges/acquiring terrible traits) and (b) host some sort of festivities (that they'll actually attend) and potentially reduce their stress levels, before you end up playing as an heir bordering on level-2 stress, even before you unpause and continue the next reign.

We should be able to host a court puppet show for the kids, or a royal ball that courtiers are invited to attend. it sucks when you know your son just *has to be* bordering on a mental breakdown from his 4-5 siblings dying of typhus and you can't do anything about it.
Last edited by ShepherdOfCats; May 14, 2024 @ 6:26pm
taomastercu May 14, 2024 @ 6:35pm 
Originally posted by ShepherdOfCats:
I hate to sound like a broken record but the stress gain causes as many deaths in my dynasty as the plagues themselves. Until I installed a mod that gives them a grace-period where characters (including unlanded) won't gain stress from additional deaths of family/friends (which increased drastically after plagues were introduced), they were wrecking themselves.

We need ways to (a) see the stress level of courtiers (before they end up going on drinking binges/acquiring terrible traits) and (b) host some sort of festivities (that they'll actually attend) and potentially reduce their stress levels, before you end up playing as an heir bordering on level-2 stress, even before you unpause and continue the next reign.

We should be able to host a court puppet show for the kids, or a royal ball that courtiers are invited to attend. it sucks when you know your son just *has to be* bordering on a mental breakdown from his 4-5 siblings dying of typhus and you can't do anything about it.
Reposting this from the other thread since it heavily involves diseases as an example:
________
The real problem with diseases, like the main problem with grand events, is that the timescale of the game is too large and the speed of time change is too fast. So disease is just meaningless half-assed boring event spam where you do very little to change gameplay.

Whereas in a turn based game or a game with a clock speed around 1/10th or 1/20th of the current minimum speed periods of plague and disease could be very meaningful with lots of gameplay interaction. And your social simulation, if it actually existed which it doesn't in CK3, could shift significantly to focus on characters in your local area, probably located in the same spot for seclusion/lockdown. Great time to get back in touch with your wife or kids or brother or w/e because you can't go out gallivanting across the realm at that time.

Then after that very strong shift in experience the plague would end and you'd go back to normal life for a relatively long period, from a player/game time perspective, before the next plague arrived, assuming it did.

The vibes would be immaculate. Instead you get the "Common CK3 L" of meaningless and bland event spam while your actual moment to moment gameplay loop barely changes.
________
This same "time progression" argument applies to stress caused by diseases as well, and many other things. You lack the time in game to do anything about events because time moves so fast the problem triggers before you even know about it and having interesting mechanics that would provide lots of immersion and verisimilitude wouldn't help because at the current speed of in game time progression those mechanics can't operate effectively.
Last edited by taomastercu; May 14, 2024 @ 6:37pm
ShadowFox May 15, 2024 @ 12:42pm 
Originally posted by ShepherdOfCats:
I hate to sound like a broken record but the stress gain causes as many deaths in my dynasty as the plagues themselves. Until I installed a mod that gives them a grace-period where characters (including unlanded) won't gain stress from additional deaths of family/friends (which increased drastically after plagues were introduced), they were wrecking themselves.

We need ways to (a) see the stress level of courtiers (before they end up going on drinking binges/acquiring terrible traits) and (b) host some sort of festivities (that they'll actually attend) and potentially reduce their stress levels, before you end up playing as an heir bordering on level-2 stress, even before you unpause and continue the next reign.

We should be able to host a court puppet show for the kids, or a royal ball that courtiers are invited to attend. it sucks when you know your son just *has to be* bordering on a mental breakdown from his 4-5 siblings dying of typhus and you can't do anything about it.
Small reminder you can hold funerals which help a TON with stress :)
Sekhmet May 15, 2024 @ 1:06pm 
Originally posted by AtlasDreamer:
The update fixed them for the most part, you just got bad RNG :(

There are tons of videos out there recording how bad the current state is. I guess it's more of a pretty lucky rng for you and a normal one for the rest of us.
Sekhmet May 15, 2024 @ 1:08pm 
for example right now a flu broke out right in my capital and fcked up half of my dynasty even tho my capital has/had 100 plague resistance. it's ridiculous. It feels pretty generic and programmed to target the player on purpose. If 100 plague resistance can't stop a disease to break out right in your capital then it's based on nothing but pure "I-will-target-the-player".
Last edited by Sekhmet; May 15, 2024 @ 1:14pm
Vuyek May 15, 2024 @ 7:12pm 
Play Poland

Problem solved
ShepherdOfCats May 15, 2024 @ 8:55pm 
Originally posted by AtlasDreamer:
Originally posted by ShepherdOfCats:
I hate to sound like a broken record but the stress gain causes as many deaths in my dynasty as the plagues themselves. Until I installed a mod that gives them a grace-period where characters (including unlanded) won't gain stress from additional deaths of family/friends (which increased drastically after plagues were introduced), they were wrecking themselves.

We need ways to (a) see the stress level of courtiers (before they end up going on drinking binges/acquiring terrible traits) and (b) host some sort of festivities (that they'll actually attend) and potentially reduce their stress levels, before you end up playing as an heir bordering on level-2 stress, even before you unpause and continue the next reign.

We should be able to host a court puppet show for the kids, or a royal ball that courtiers are invited to attend. it sucks when you know your son just *has to be* bordering on a mental breakdown from his 4-5 siblings dying of typhus and you can't do anything about it.
Small reminder you can hold funerals which help a TON with stress :)
Isn't that a DLC feature? Nothing else in the Legends DLC really appeals to me, to be honest. I would basically be dropping $20 on a DLC just have funerals. (maybe I'm overlooking some option somewhere to host a funeral and I'll be kicking myself for missing it)

The mod "no death cascade" does a fairly decent job of keeping the stress from spiraling out of control, but then again, perhaps if plagues/stress gain from deaths of friends/family were balanced for non-DLC owners it wouldn't be necessary.
Last edited by ShepherdOfCats; May 15, 2024 @ 9:13pm
ShepherdOfCats May 15, 2024 @ 9:19pm 
Originally posted by taomastercu:
:
________
The real problem with diseases, like the main problem with grand events, is that the timescale of the game is too large and the speed of time change is too fast. So disease is just meaningless half-assed boring event spam where you do very little to change gameplay.

I don't know that it's too fast, but then again I'm one of those no-lifer freaks who plays on 1x speed. (at that speed, I don't really feel the 'event spam' so much, but I'm glad they addressed the redundancy)

I'd agree the timescale doesn't make sense, but I'd argue it's because you can contract smallpox and have it for 8 months (or more), often leaving me thinking, "damn dude, you either need to die or get over it already." LMAO I guess if you're playing on 5x you won't notice but if you're counting the days, weeks, months . . . —yeah, it's a crazy long time to be sick with some of these illnesses (Tuberculosis maybe being an exception)

It never made sense in CK2 either. Every few years you go back to your physician for another round of treatment. But, who has pneumonia for two years?

"Didn't I treat you for this last year?"

"Yeah doc, still got it."

*sigh* "Okay, let me get the bees."
Last edited by ShepherdOfCats; May 15, 2024 @ 9:26pm
taomastercu May 16, 2024 @ 8:15am 
Originally posted by ShepherdOfCats:
Originally posted by taomastercu:
:
________
The real problem with diseases, like the main problem with grand events, is that the timescale of the game is too large and the speed of time change is too fast. So disease is just meaningless half-assed boring event spam where you do very little to change gameplay.

I don't know that it's too fast, but then again I'm one of those no-lifer freaks who plays on 1x speed. (at that speed, I don't really feel the 'event spam' so much, but I'm glad they addressed the redundancy)

I'd agree the timescale doesn't make sense, but I'd argue it's because you can contract smallpox and have it for 8 months (or more), often leaving me thinking, "damn dude, you either need to die or get over it already." LMAO I guess if you're playing on 5x you won't notice but if you're counting the days, weeks, months . . . —yeah, it's a crazy long time to be sick with some of these illnesses (Tuberculosis maybe being an exception)

It never made sense in CK2 either. Every few years you go back to your physician for another round of treatment. But, who has pneumonia for two years?

"Didn't I treat you for this last year?"

"Yeah doc, still got it."

*sigh* "Okay, let me get the bees."

I think Speed 1 is too fast for a life sim which they seem to want to make CK3 into. Maybe 5-10x slower than speed 1 would be best. And especially when they add the unlanded stuff the game moves way too fast to have good gameplay for that.
Robert_Guiscard May 16, 2024 @ 11:41pm 
Originally posted by armyissue69:
Yes. Even worse after the update since plague healer (hospital/plague line) of city addition stuff only works @ the barony now and not county wide forcing you to add it to each barony if you want that barony to have added protection.

Just had 9 kids, 4 sons and 5 daughters. Plague hit, and destroyed everything. Wanna have a REAL FUN TIME with plagues?? play Sicily... Had a run there and just plague after plague after plague.

Yeah I've been reeling from constant plagues as Sicily. Just massive dieoffs in the Court despite isolation, sealing the capital and hospices and a good physician. I have watched my family and court get decimated three times in twenty years. It's madness. On normal level of plagues, going to restart and hope that lowest or none will help.
Is there a mod that turns off diseases?

I'm new to CK3 and this sounds like an issue that will make the game even more unapproachable to new players than the constant murders and rebellions from CK2.

When I search for Disease mods on the Workshop, all I find is a mod called "Higher Mortality Mod" :steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
b... May 17, 2024 @ 12:46am 
Maybe it was luck, but I just rolled with plagues fairly fine. I just slapped "Extreme measures" every single time disease popped up and my capital got diseased maybe 2/century.
The trick is to not have your capital on the coast. Any plagues always spread from the coast and resistance seem to only affect spread not the outbreak
Originally posted by Smugass Braixen-Chan:
Is there a mod that turns off diseases?

I'm new to CK3 and this sounds like an issue that will make the game even more unapproachable to new players than the constant murders and rebellions from CK2.

When I search for Disease mods on the Workshop, all I find is a mod called "Higher Mortality Mod" :steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
thats an option when starting a new run
SuxatGamin May 17, 2024 @ 6:10am 
Am I the only one who isn't bothered by diseases? Yes, there a lot of them but I just press 'cautious approach' when the option pops up and get on with my game. I've lost a few family members to disease but that's the point of them but 95% of the diseases that come along just don't affect my game that much.
Сааребас May 17, 2024 @ 6:34am 
Originally posted by SuxatGamin:
Am I the only one who isn't bothered by diseases? Yes, there a lot of them but I just press 'cautious approach' when the option pops up and get on with my game. I've lost a few family members to disease but that's the point of them but 95% of the diseases that come along just don't affect my game that much.

Not the only one.

My only gripe with it is that when ill, you can't even create an (custom) empire or do other events/decisions.

I'm all for restrictions and impact but at the very least make it make sense.

Maybe some afflictions can severely limit you but not every illness is the same.

Although a certain event was indeed spammed and did need a nerf in frequency, the frequency of diseases has not been a bother to me me personally.
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Date Posted: May 11, 2024 @ 9:02am
Posts: 43