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1) If I want Pope - I will play catholic (+more specific events).
2) If I want be a religious leader - I will play muslim.
So to get new gaming experience as pagan I'm usually playing with no religious head.
My ownly gripe is that if you create a custom faith with a spiritual pope, said pope will hold no land and have no troops to help with crusades etc.
But adulteers are nice source of gold too...
I know. I just prefer to have those shunned for my own roleplay purposes. Lol.
When creating your own religion, money isn't an issue anymore.
O_O
Conversion to feudal is very, very expensive ...
If counties never to be convert just take Fundamentalist with (Sanctioned False Conversions) if your alternative religion astray (to prevent outbreak heresy, because Fundamentalist inv more vassal to become heresy)
Temporal = You must ready for so many heresy like Christianity faith
I'd say at least not always. I've personally never had any heresy issues after creating a religion with a Temporal Head of Faith. And i always play with Relaxed Heresy in Game Rules so they happen more often than normal.
I'd say that temporal/for life isn't related to heresies at all.
Main source of heresies for christians are 5 sins AND huge size so "sinful priest" event eating all their fervor. Make a religion with tons of sins & spread it - you will see same heresy issues.
Are you joking? There is no modifiers to levy size in religion tenets/doctrines...
With temporal, you can sort of control how virtuous your rulers are if you educate them yourself. With theocratic, you have zero control.
Next thing is how the theocracy in general works; the realm priest leasing all the temples (and upgrading them from the shared money pool) is something extremely powerful.
Check some of the vanilla starts, once your realm priest starts endorsing you, you might see an increase of 20-50% of your taxes and levies. With a higher developed realm it is probaly less, and a tribal realm has zero because you don't have temples.
Also the theocratic head can excommunicate and give you gold when you need it the most. Or remove certain traits like adulterer (or maybe kinslayer too?).
Then you have the Great Holy Wars, which are awesome for the catholics when 50k troops from dozens of counts and dukes can gang up on an already smaller faith. But from the side of the smaller faith this is terrible, because your "pope" will call for his undirected GHWs no matter what.
Temporal makes this easier to handle, because you always decide the target yourself, and also gain the land yourself. So you decide what happens with the titles.
(etc)
TBH the most efficient faith has no head, is pluralist and uses a pacifism doctrine. Your fervor will always be rock hard at 100%, because you don't lose any due to holy wars. Thus asking characters of other faiths to convert is extremely easy. Heresies practically don't exist.
This plays well with high development and fast tech for your culture, and/or getting diplomacy for the increased claim forging. So instead of holy wars and conquest, you can simply forge claims on entire kingdoms. Or more specifically, just enough so you can usurp the titles and get the rest in a later round.
And smaller realms can simply be forced into vassalization, then pay 100g to get +100 opinion on the ruler, and demand conversion.