Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It isn't a hard limit. You can endure the penalties and still hold hundreds of counties and field tons of men-at-arms with insane bonuses if you go full exploit. It wouldn't be an issue if it was a SP only game but with MP they really need to make the demsene limit a hard limit not a penalty limit.
Claimant coup with 200% of your numbers started a civil war? No biggie, just orbital drop your uber MAA into the path of each vassal's army and they'll all be imprisoned in no time. That's gotta change as well as the flat building buffs OP brought up.
If you hold hundreds of counties you will not get any bonuses from the buildings
1.1 patch notes:
https://ck3.paradoxwikis.com/Patch_1.1
At the bottom of the "Game Balance" list
To get the duchy building buff you need to hold the duchy title and the duchy capital
Guess you haven't reached the point where your 6k men at arms wipes a 30k great khan army while taking less than 100 casualties. Yes the AI technically have the same restrictions but they're too busy wasting all their gold on stupid wars and mercs to actually build up a meaningful stack of Men at arms + upgraded buildings.
Men at arms are too strong right now. While levies are too weak and cost too much to maintain for how weak they are. In almost every game I play i don't use the majority of my levies and very often lower the levy obligation of my vassals while increasing their taxes.
the different man at arms types have plausible base stats. also compared to levies. the option to boost their stats by stupid amounts is what breaks them.
building buffs would be fine if they didn't stack. boosting archers from 25 to 35 damage or whatever is a plausible effect when they have good infrastrcuture to support them. boosting them to 150 damage is just plain nonsense. that's like replacing their bows with machine guns.
and the stacking is pretty much a "human player only" thing since the AI is too unfocussed and just generally too dumb to play the stat stacking game.
heck, even if you'd give them control over an unstoppable player empire with a fully decked out "space marine" quality level MaA army, they'd probably find a way to lose it all within 1-2 generations.