Crusader Kings III

Crusader Kings III

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Deus Ex Oct 15, 2020 @ 4:34pm
Light cavalry is Op as hell
I mean, what is this? Hunting lodge are just better. Better in everything.
They have better buildings (giving not only huge bonus to all 4 the stats, but even gold), they have huge pursuit damage (which is honestly broken, clealing huge stacks by winning a single battle) and overall stats that are just too high. I mean, they even cost less than heavy infantry, but they are better at everything.
Now, i know very well that if they get a stack of pikemen they are done for, but that's not the way to think the problem. It's obvious that every unit, if countered, won't work, but that doesn't mean that they are balanaced.
Let's compare to a classic strong build, the heavy infrantry one: they start with 33/22/0/0, they need barracks to be upgraded (that gives you just useless 10/10/0/0 levies) and have quite high upkeep.
Now the light horsemen: they start with 30/20/30/30, they need hunting lodges to be upgraded (that gives you 1.3g per month while fully upgraded) and have a fair high, but lower than HI, upkeep.
Why would i go for anything else than light cavalry?
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Showing 1-15 of 16 comments
Mikey Oct 15, 2020 @ 4:39pm 
Heavy infantry can by boosted from any of your holdings whereas hunting lodges cannot be built in all holdings. Beyond that I agree completely that light cav are OP
Panthaz89 Oct 15, 2020 @ 4:44pm 
Light Cavalry mean nothing against the right counters....lmao your dmg drops down to 10% if countered effectively infact not having a varied army with all the counters possible is pretty dumb for overall conquest and would be exploited by a player easily. Elephantry with war elephants is much stronger individually even with their small sizes.
Deus Ex Oct 15, 2020 @ 4:48pm 
Originally posted by Panthaz89:
Light Cavalry mean nothing against the right counters....lmao your dmg drops down to 10% if countered effectively infact not having a varied army with all the counters possible is pretty dumb for overall conquest and would be exploited by a player easily. Elephantry with war elephants is much stronger individually even with their small sizes.

Counterying is not so simple btw. You need to have a quit high amount of the "right" troops to actually counter it. All you need is a focus on a single kind of troops and a side anti counter unit. For instance, 5 LC regiments and a couple of HC to counter pikemen.
Last edited by Deus Ex; Oct 15, 2020 @ 4:49pm
LzDK14 Oct 15, 2020 @ 4:49pm 
In my current playthrough, light cavalry is better than armored one. Ltrly at every aspect -more damage, health, pursuit, screen, manpower and lower cost.
Last edited by LzDK14; Oct 15, 2020 @ 4:50pm
LzDK14 Oct 15, 2020 @ 4:53pm 
Originally posted by Deus Ex:
Originally posted by Panthaz89:
Light Cavalry mean nothing against the right counters....lmao your dmg drops down to 10% if countered effectively infact not having a varied army with all the counters possible is pretty dumb for overall conquest and would be exploited by a player easily. Elephantry with war elephants is much stronger individually even with their small sizes.

Counterying is not so simple btw. You need to have a quit high amount of the "right" troops to actually counter it. All you need is a focus on a single kind of troops and a side anti counter unit. For instance, 5 LC regiments and a couple of HC to counter pikemen.
If HC is armored hosemen(aka heavy cavalry), than you're wrong. Armored calalry won't counter pikemens, ever, period.
Mikey Oct 15, 2020 @ 5:11pm 
Countering is useless in the current meta. If you have all your MaAs stacked into a single unit type then you will never be countered unless outnumbered massively. The AI will spread it's MaAs into several unit types which instantly means you will not be countered unless fighting more than one enemy at a time.

To counter something you need to have more units of a specific type than the units being countered and the better the ratio the more it is being countered.
If 100 cavs attack 101 pikes then the pikes will counter and reduce damage slightly, if the numbers are reversed the cavs are not countered at all
Last edited by Mikey; Oct 15, 2020 @ 5:12pm
Lovecraft's Cat Oct 15, 2020 @ 7:15pm 
Everything is OP against AI when you have enough holdings stacking your bonuses. I find heavy infantry works best because you can put a barracks (almost) in every single holding, plus a regimental building if you're on farmland. The key is to ignore counters and only use one single unit type.
Crim Oct 15, 2020 @ 9:08pm 
Main Line Infantry (Heavy and Spears) are the strongest in the game due to having 2 support buildings, Regimental Camp and Barracks

Heavy Infantry in particular wins the hardest due to their counter being the weakest unit

Light Horses are tied for 3rd among the generic units with Xbows being about equally as good


In order
HI
Spear
XBow or Horse
Archer
HC
LI
Last edited by Crim; Oct 15, 2020 @ 9:08pm
SIX Oct 15, 2020 @ 9:15pm 
Camel in desert country is bunkers
Deus Ex Oct 16, 2020 @ 1:07am 
Originally posted by LzDK14:
Originally posted by Deus Ex:

Counterying is not so simple btw. You need to have a quit high amount of the "right" troops to actually counter it. All you need is a focus on a single kind of troops and a side anti counter unit. For instance, 5 LC regiments and a couple of HC to counter pikemen.
If HC is armored hosemen(aka heavy cavalry), than you're wrong. Armored calalry won't counter pikemens, ever, period.

I meant heavy infantry, HI, not HC.
Deus Ex Oct 16, 2020 @ 1:09am 
Originally posted by Mikey:
Countering is useless in the current meta. If you have all your MaAs stacked into a single unit type then you will never be countered unless outnumbered massively. The AI will spread it's MaAs into several unit types which instantly means you will not be countered unless fighting more than one enemy at a time.

To counter something you need to have more units of a specific type than the units being countered and the better the ratio the more it is being countered.
If 100 cavs attack 101 pikes then the pikes will counter and reduce damage slightly, if the numbers are reversed the cavs are not countered at all

Yea, that's a bit stupid actually. Counters should work even when being outnumbered, i expect this to be fixed in the next patches. I mean, it's the whole point of counters, having a big advantage even when you are being outnumbered. 100 pikes should have a ez time vs 200 LC.
JuX Oct 16, 2020 @ 2:31am 
Light cavalry is not particularly overpowered. The pursuit value is useful to win wars faster, but nothing particular that makes them standout in default setting.

The unit you choose pends on your native environment. If you play somewhere like Tibet, then cavalry is useless and pikemen are completely overpowered, as the area offers guaranteed terrain bonuses to make them even more durable.

Building arguments are not particularly valid to the discussion since everything can be upgraded to absurd levels. pikemen + heavy infantry probably has the most combo buildings in that regard anyway.


I myself am in favor of knights all the way as they can have insane stats and cannot be countered to reduce damage and their limit can be raised really high.
Intrspace Oct 16, 2020 @ 3:26am 
Abudrars are totally the strongest MAA in the game. They're like Skirmishers but actually good and with an extra counter against light cavalry.
It's always worth it to switch to Baranis culture just for them.
Crim Oct 16, 2020 @ 6:42am 
Originally posted by Intrspace:
Abudrars are totally the strongest MAA in the game. They're like Skirmishers but actually good and with an extra counter against light cavalry.
It's always worth it to switch to Baranis culture just for them.
Not even Top5........

Mubarizun are #1
Due to being Heavy Infantry (thus have the most buff buildings) they counter Heavy Infantry (aka the strongest unit in the game) and they have insanely high base stats at 70/men

Abudrar's 36/men base stats aren't even close
Zaidah Oct 16, 2020 @ 9:28am 
Originally posted by Deus Ex:
Originally posted by Mikey:
Countering is useless in the current meta. If you have all your MaAs stacked into a single unit type then you will never be countered unless outnumbered massively. The AI will spread it's MaAs into several unit types which instantly means you will not be countered unless fighting more than one enemy at a time.

To counter something you need to have more units of a specific type than the units being countered and the better the ratio the more it is being countered.
If 100 cavs attack 101 pikes then the pikes will counter and reduce damage slightly, if the numbers are reversed the cavs are not countered at all

Yea, that's a bit stupid actually. Counters should work even when being outnumbered, i expect this to be fixed in the next patches. I mean, it's the whole point of counters, having a big advantage even when you are being outnumbered. 100 pikes should have a ez time vs 200 LC.
That's not true though. If there are as many men-at-arms (100 pikes vs 100 LC), the LC will have its attack halved to 55%, if double the number (200 pikes vs 100 LC) it will go down to 10%.
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Date Posted: Oct 15, 2020 @ 4:34pm
Posts: 16