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Counterying is not so simple btw. You need to have a quit high amount of the "right" troops to actually counter it. All you need is a focus on a single kind of troops and a side anti counter unit. For instance, 5 LC regiments and a couple of HC to counter pikemen.
To counter something you need to have more units of a specific type than the units being countered and the better the ratio the more it is being countered.
If 100 cavs attack 101 pikes then the pikes will counter and reduce damage slightly, if the numbers are reversed the cavs are not countered at all
Heavy Infantry in particular wins the hardest due to their counter being the weakest unit
Light Horses are tied for 3rd among the generic units with Xbows being about equally as good
In order
HI
Spear
XBow or Horse
Archer
HC
LI
I meant heavy infantry, HI, not HC.
Yea, that's a bit stupid actually. Counters should work even when being outnumbered, i expect this to be fixed in the next patches. I mean, it's the whole point of counters, having a big advantage even when you are being outnumbered. 100 pikes should have a ez time vs 200 LC.
The unit you choose pends on your native environment. If you play somewhere like Tibet, then cavalry is useless and pikemen are completely overpowered, as the area offers guaranteed terrain bonuses to make them even more durable.
Building arguments are not particularly valid to the discussion since everything can be upgraded to absurd levels. pikemen + heavy infantry probably has the most combo buildings in that regard anyway.
I myself am in favor of knights all the way as they can have insane stats and cannot be countered to reduce damage and their limit can be raised really high.
It's always worth it to switch to Baranis culture just for them.
Mubarizun are #1
Due to being Heavy Infantry (thus have the most buff buildings) they counter Heavy Infantry (aka the strongest unit in the game) and they have insanely high base stats at 70/men
Abudrar's 36/men base stats aren't even close