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Note: I might choose different if the area I am playing has a specialized MaA that I can buff up a bit.
Always good to siege faster while your home takes longer when besieged.
After that, yeah, playstyle determines the second one.
If you got many holdings you can also use other duchy buildings to upgrade specific types of units to absurd levels. Like blacksmith stacking to create most durable army in existence with spearmen and heavy infantry.
Siege works however becomes more important the bigger you get and the bigger the enemy is that you need to beat.
Each fort level takes 90 days to siege without siege equipment. With proper siege equipment this can be reduced to less than 20 days ...
Properly played ... you can siege your enemies faster than they can call in allies and link up with them ...
So I prefer siege bonuses over other bonuses since the war will be over faster and you end up spending less on army maintenance that way.
Knights are absolute mad lads, even in late game. I have 28 knight limit with average of about 20 prowess cause couldn't be bothered headhunt the perfect knights. With effectiveness of 365% using 3 duchy buildings at lvl 2 and martial perk.
Each point of prowess is 100dmg and 10hp and will be multiplied by 365% knight effectiveness factor. So the average knight of mine will be 7300dmg and 730hp. Not to mention higher the prowess the less likely they die or be captured in battle and cannot be countered to reduce their damage, unlike men-at-arms.
Personally I wouldn't use siege works but instead boost your prefered combat troops.
With a single siege works at max level you can choose to have 2 instead of 3 siege groups late game for quick and easy sieges with roughly the same efficiency. It is a diminishing return on how many siege engines you have so you will never need more than 3 to begin with.
With that said siege engines are very cheap to maintain compared to your other units which is why I prefer the unit specific ones. They reduce cost of MaA's by up to 10% each while boosting relevant stats by up to 30%.
So here is a scenario for late game:
You can have up to 10 MaA slots each with up to 17 tiers. Lets say you have access to 2 duchy buildings.
Siege works: 2 maxed bombards augmented by duchy buildings will give you 32,64 siege progress a day with 8 units of your choosing backing it up
Unit specific: 3 maxed bombards will give you 30,6 siege progress a day with 7 units backing it up but with the effectiveness of 15 due to duchy buildings