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You have a few options.
1) Change your plague setting in the game settings start menu. You can lessen them or even remove them from the game. This DOES require you to restart that particular game.
2) You can take specific actions to minimize their effects and fatalities. Buildings, events, physician, not developing lands, choosing some traditions or lifestyles, seclusion and isolation, all these things help - but only a little. Plagues will still come just as often, just more survivable individually.
3) Learn to live with them. Stop worrying about legitimacy. Concentrate on influencing and keeping alive your spouse, heir, and important vassals/courtiers and let the rest think you an illegitimate idiot. In the long run they'll die and who cares what the masses of vassals & courtiers you scrolled through every so often thought about your rule. You didn't think that highly of them either.
Feel free to combine these, or ignore them, any which way. :)
Option #1 IS to turn them off. ;)
Playing Cornwall and having the same issue, it is just relentless and monotonous.
Plagues were a cool idea but the implementation is just killing the fun rather than adding challenge.
Little sad this burned out an otherwise fun play-through
All plague resistance does is decrease the spread of the plague. This caps at 80+ resistance which reduces spread chance by 75%. That means a barony with 80+ resistance is 75% less likely to contract an existing plague, and is 75% less likely to have infection rate increase when compared to a barony with under 10 plague resistance.
The number of buildings in a barony increases plague appearance, and spread chance in that barony. While direct numbers aren't listed not all buildings are equal as it mentions tradeports (coastal special), markets (tribal economic), guilds (city special), and city holdings increase the chance more then other buildings. It also mentions plagues spread spread faster over coastal regions, and are less likely to reach small islands. This means yes as Ireland is mostly coast it is effected by plagues worse especially if you build trade ports along with cities that have guilds everywhere.
Each plague has a given intensity effected by the development level of the starting county, and the era. This intensity is what dictates the legitimacy hit. The intensity also effects the duration, number of baronies it will spread to, and the infection rate.... Hold on back that truck up if there is a predetermined number of baronies that will be effected by a plague what is the bloody point of plague resistance as presented? Additionally it isn't the part of plagues the character can combat which will give them legitimacy hits.
Is this system somewhat realistic? Sure. Is this system player friendly, or fun to engage with? If there is a sane pro argument I would love to hear the details as I completely don't see it.
Plagues in Ck2 were more fun.