Crusader Kings III

Crusader Kings III

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hi_1002 Jun 7, 2024 @ 10:48am
Is Ireland prone to plague?
I never had this much of a problem with constant plagues when I was playing as the Byzantine Empire, but now as the king of Ireland I'm haemorrhaging legitimacy due to plagues. Is this just a fact of Ireland? What do I do?
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jpcerutti Jun 7, 2024 @ 1:41pm 
Not Ireland specifically, just coasts (including river coasts) are prone to plagues. Plagues travel well along either and Ireland has quite a bit of coastline and not so many landlocked counties.

You have a few options.

1) Change your plague setting in the game settings start menu. You can lessen them or even remove them from the game. This DOES require you to restart that particular game.

2) You can take specific actions to minimize their effects and fatalities. Buildings, events, physician, not developing lands, choosing some traditions or lifestyles, seclusion and isolation, all these things help - but only a little. Plagues will still come just as often, just more survivable individually.

3) Learn to live with them. Stop worrying about legitimacy. Concentrate on influencing and keeping alive your spouse, heir, and important vassals/courtiers and let the rest think you an illegitimate idiot. In the long run they'll die and who cares what the masses of vassals & courtiers you scrolled through every so often thought about your rule. You didn't think that highly of them either.

Feel free to combine these, or ignore them, any which way. :)
armyissue69 Jun 7, 2024 @ 3:28pm 
Ireland is not as plaguey as Sicily IMO, I did a Sicily run a bit ago and it was never ending pain
hi_1002 Jun 7, 2024 @ 4:38pm 
Originally posted by jpcerutti:
Not Ireland specifically, just coasts (including river coasts) are prone to plagues. Plagues travel well along either and Ireland has quite a bit of coastline and not so many landlocked counties.

You have a few options.

1) Change your plague setting in the game settings start menu. You can lessen them or even remove them from the game. This DOES require you to restart that particular game.

2) You can take specific actions to minimize their effects and fatalities. Buildings, events, physician, not developing lands, choosing some traditions or lifestyles, seclusion and isolation, all these things help - but only a little. Plagues will still come just as often, just more survivable individually.

3) Learn to live with them. Stop worrying about legitimacy. Concentrate on influencing and keeping alive your spouse, heir, and important vassals/courtiers and let the rest think you an illegitimate idiot. In the long run they'll die and who cares what the masses of vassals & courtiers you scrolled through every so often thought about your rule. You didn't think that highly of them either.

Feel free to combine these, or ignore them, any which way. :)
The problem with this is that the loss of legitimacy brings debuffs which I do not wish to have. It would be okay if there was any decent way of earning legitimacy, but currently you lose 4 activities worth of it for a minor plague showing up with the basic measures to protect yourself and your capital eating a further 40.
Last edited by hi_1002; Jun 7, 2024 @ 4:40pm
mutantmuppet Jun 7, 2024 @ 4:55pm 
my early comment on plagues was based around playing as Ulster - 50 years at 0 development and a constant loss of legitimacy due to the need to isolate and seclude. I have now turned the feature off
jpcerutti Jun 7, 2024 @ 6:08pm 
Originally posted by hi_1002:
Originally posted by jpcerutti:
Not Ireland specifically, just coasts (including river coasts) are prone to plagues. Plagues travel well along either and Ireland has quite a bit of coastline and not so many landlocked counties.

You have a few options.

1) Change your plague setting in the game settings start menu. You can lessen them or even remove them from the game. This DOES require you to restart that particular game.

2) You can take specific actions to minimize their effects and fatalities. Buildings, events, physician, not developing lands, choosing some traditions or lifestyles, seclusion and isolation, all these things help - but only a little. Plagues will still come just as often, just more survivable individually.

3) Learn to live with them. Stop worrying about legitimacy. Concentrate on influencing and keeping alive your spouse, heir, and important vassals/courtiers and let the rest think you an illegitimate idiot. In the long run they'll die and who cares what the masses of vassals & courtiers you scrolled through every so often thought about your rule. You didn't think that highly of them either.

Feel free to combine these, or ignore them, any which way. :)
The problem with this is that the loss of legitimacy brings debuffs which I do not wish to have. It would be okay if there was any decent way of earning legitimacy, but currently you lose 4 activities worth of it for a minor plague showing up with the basic measures to protect yourself and your capital eating a further 40.

Option #1 IS to turn them off. ;)
Bermutis Jun 7, 2024 @ 11:08pm 
Yeah, it is pretty grim.
Playing Cornwall and having the same issue, it is just relentless and monotonous.
Plagues were a cool idea but the implementation is just killing the fun rather than adding challenge.

Little sad this burned out an otherwise fun play-through
Duilf Jun 8, 2024 @ 4:45am 
This is how plagues work according to the official wiki https://ck3.paradoxwikis.com/Barony#Plagues

All plague resistance does is decrease the spread of the plague. This caps at 80+ resistance which reduces spread chance by 75%. That means a barony with 80+ resistance is 75% less likely to contract an existing plague, and is 75% less likely to have infection rate increase when compared to a barony with under 10 plague resistance.

The number of buildings in a barony increases plague appearance, and spread chance in that barony. While direct numbers aren't listed not all buildings are equal as it mentions tradeports (coastal special), markets (tribal economic), guilds (city special), and city holdings increase the chance more then other buildings. It also mentions plagues spread spread faster over coastal regions, and are less likely to reach small islands. This means yes as Ireland is mostly coast it is effected by plagues worse especially if you build trade ports along with cities that have guilds everywhere.

Each plague has a given intensity effected by the development level of the starting county, and the era. This intensity is what dictates the legitimacy hit. The intensity also effects the duration, number of baronies it will spread to, and the infection rate.... Hold on back that truck up if there is a predetermined number of baronies that will be effected by a plague what is the bloody point of plague resistance as presented? Additionally it isn't the part of plagues the character can combat which will give them legitimacy hits.

Is this system somewhat realistic? Sure. Is this system player friendly, or fun to engage with? If there is a sane pro argument I would love to hear the details as I completely don't see it.
Last edited by Duilf; Jun 8, 2024 @ 4:45am
Kiethoo (Banned) Jun 8, 2024 @ 9:34am 
This entire last DLC is absolute ♥♥♥♥♥♥♥.
Plagues in Ck2 were more fun.
hi_1002 Jun 8, 2024 @ 9:42am 
The DLC didn't bring plagues. Those were a base update. I don't have the DLC, but I have had to turn off plagues.
drizzan Jun 8, 2024 @ 11:14am 
There is a mod in the workshop that removes plagues if you dont like them, I use it cause I dont think what they add is that interesting, its something thats very much out of your control and feels frustrating. It is good for population and balance reasons cause without plagues you will have a dynasty with thousands of people in it eventually, but from a gameplay perspective its not very fun.
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Date Posted: Jun 7, 2024 @ 10:48am
Posts: 10