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Only # of Vassels matter.
Could be a performance thing. Could be a character finder thing.
On the contrary, I set mods that allowed me to get rid of courtiers somehow, and 2k is the number of courtiers that I accumulate regardless of whether I have mods or not, for this reason, I no longer set myself too big goals like capturing Asia, otherwise while I choose a new doctor or cupbearer, I can safely go drinking tea while the game loads all 2k courtiers to choose from
That... shouldn't be possible. You can't give 2,000 courtiers jobs and they should leave (hence Bruiser's assumption I think). You're 100% certain you have no mods affecting this? For comparison's sake, I'm looking at a world conquest Roman Empire run I finished a month or so ago; I have 60 courtiers. Your description of them magically appearing out of thin air as full-blown courtiers also shouldn't really be happening.
It kind of works, but this was not good enough for me and I did not want it to do the same thing to my vessels, so I modified it to only impact my courtiers based on certain parameters and instead of sterilise / castrate it kills them (disappear in mysterious circumstances). Now my court is around 500 instead of 2000-3000 and I can actually do things like assign guardians to children without the game grinding to a half as it tries to load a list of 3000 courtiers.
If you get a large court for a large empire, and let them squabble amongst themselves, it does snowball. With the failed rebellion leaders, random religious whatnot, and especially the 'scheme assistants' as they increasingly try to murder each other. I am frequently in the 300-500 range by late medieval and am not 'huge'. More Byzantine, UK, Persia, or Spain sized empire than Roman, Khan, or map painting.
If you are taking the time to marry all of them and educate their children regularly your court can balloon.
Oh they come and go, and I DO mod, but nothing that effects population *that I am aware of*. It seems to reach a 'tipping point' where you start getting more than the wanderers (which also seems like it goes up but not KEEP up) losses as randomish additions.
If you have plagues disabled, or are intentionally growing vassals families or courts to try and limit your size by marrying off those randoms, it seems to be even worse.
Adopting a tradition that encouraged wandering helps a bunch. As does plagues, harshly dealing with plotters, and lowering court amenities from top end.
And no, I've never had 3000 a month (or even a year, or even 500) randoms added to my court. :)
Maybe it's me but going through all my recent saves (I delete them every few months), the most courtiers I have in any of them (not counting prisoners or guests) is roughly 100. That's including several map painting runs in the late medieval.
Not sure where the tipping point is; probably somewhere around the 200-300 courtier point? I *intentionally* grow my court to near the bottom end of that. If I start stacking academies, artifacts, skilltrees, etc. by late medieval I can have close to 60 knights (used to be even more until they nerfed buildings - You could create huge knight armies in the Nile valley/Egypt - with buildings you could add 4 knights with *every* domain). If they're all married up, have some kids, and start scheming against each other...
Did you play before they made the North Korea strategy impossible (own everything essentially)? That got you a ♥♥♥♥♥♥♥♥ of knights and insane men-at-arms. Sadly got nerfed shortly after release. I've been going administrative in most of my recent games, at least towards the end, so not so focused on the knights.
I can buy the 500 number but I'm struggling with 3,000 without something else going on. That's probably around 10% of the total characters in the game in your court.
Preordered. :) Never been a map painter though, even when you could directly own everything (probably still can with a mod somewhere). Rebuilt Roman Empire sized is even too big for me to find more fun than headache playing - too much housekeeping to concentrate on a good scheme or two.
Still like knights, the tourney circuit, and even the accolade system (IF you selectively create a culture to take advantage of it), and using it/them to thrash an AI that will regularly try to take you on 'because your army looks small'. Knight modifiers are both ridiculous AND fun to use.
Travel system doesn't help the courtier congestion either. You can indirectly add 2 more courtiers every time you leave the house depending on what travel options you select.