Crusader Kings III

Crusader Kings III

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mutantmuppet May 22, 2024 @ 5:10pm
why offer percentage chance for success or failure when the game is clearly rigged
I know the game is meant to be hard and tilted against you but the last day or so has just been ridiculous. It started with five events where I had a 1-5% chance of failure and yet failed all of them.

So i decided to do a little in game experiment using everyone's favourite option of imprisonment - yes I actual found someone who did not have a 0% chance of being imprisoned.

So our target had a 31% chance of being imprisoned so just less then a third and slightly better than 3 in ten attempts. At different points I started the game and attempted to imprison of villain and after each failure quit completely and tried again later repeating the process each time I failed. 30 attempts later and not a single success despite the game telling me I should have been able to arrest in 9 times over the exercise.

come on guys there is stacking the deck and then outright fixing things...
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Showing 1-13 of 13 comments
armyissue69 May 22, 2024 @ 5:18pm 
A hidden trait on your character that everything you touch gets trashed??
mutantmuppet May 22, 2024 @ 5:31pm 
Originally posted by armyissue69:
A hidden trait on your character that everything you touch gets trashed??

lol it certainly feels that way at times :) Just once I would like to make it through to the end of the game. Maybe I need the final part of the new dlc so I can play all 600 years as landless mercenaries wandering the realms lol
Duilf May 22, 2024 @ 6:13pm 
This game only changes outcomes when it detects a change to the factors those outcomes are based on. You ran the same 31% scenario with the same result already decided 30 times. It would be like expecting a different outcome to a coin flip without flipping the coin again. It was 50% odds before the coin landed, but now that it is in the person's hand the outcome isn't changing.
mutantmuppet May 22, 2024 @ 8:03pm 
Originally posted by Duilf:
This game only changes outcomes when it detects a change to the factors those outcomes are based on. You ran the same 31% scenario with the same result already decided 30 times. It would be like expecting a different outcome to a coin flip without flipping the coin again. It was 50% odds before the coin landed, but now that it is in the person's hand the outcome isn't changing.

I did consider that a possibility though it does not explain the cause of me trying it and that is the five fails in a row with different events all having a 95% or 99% chance of success. Could just be bad luck but it grates a little still when it happens more often then not and certainly more than the percentage suggests.

Just another challenge to face in the game :)
JC May 22, 2024 @ 9:34pm 
Things I've witnessed,

50% chance tohit, miss 32 times in a row (my record). 95% to hit, missed 5 times in row (another record for me) 3% Crit chance, hit 3 times in a row, but it was the AI against me which rather sucked and made me rethink an entire strat to make ti through the mission. These are all things I've seen and RNG is not broken in any of them.

People see a % and think aggregate, when in reality it's not that at all they are all just single one shot's. There are very few games that have multiple styles of dice rollers but very few use that style dice roller. I saw a qoute from a dev that basically said, "humans are very bad at accurately perceiving RNG" Basically because when things are weighted towards them in a luck streak, they never notice because in their head 95% means always hit which is why the rage quit happens when they miss 3 in a row and think it's "rigged"


In this game there is also something else going on. the Rolls are made way before the event in almost all cases, so unless your going back many years your going to get the same outcome as it's loading the same numbers.

The simple fact, you can have 30% chance and fail 30 times in a row, and nothing is wrong with anything. It's just plain simple bad luck. Do that same test 100 times at 30 sample size each then chart the stats you will see vastly different swings. I did this recently with another game that people were convinced the game was cheating. I ended up abandoning the project after 25 missions as it was clear there was nothing wrong, as getting bad streaks just happens in modern computer RNG.


On last thing, Modern RNG is simulated, it's not true RNG. If anyone can actually code a true RNG, you will make billions as it's one of the holy grail's. Though honestly i'm not sure in large subsets you still won't see huge streaks swinging one way or another as that happens in billions of chances.


Good luck on your quest to finish a game though. Might i suggest playing smaller, lean into the failed chances and try to roll with it.
Last edited by JC; May 22, 2024 @ 9:44pm
nullpo May 22, 2024 @ 10:47pm 
Usually I find percent chance works as intended, except for the inspiration x antiquarrian quarrel. Even though it's always 50/50 whether your antiquarrian increase or decrease the work quality, I never even once gets the increased result. My antiquarrian always stifles the maker.
vortex_13 May 22, 2024 @ 11:11pm 
The game is programmed so that you can't savescum. If you reload you'll get the exact same number roll. So you can't reload and redo the same event.
Duilf May 22, 2024 @ 11:51pm 
There are multiple things that can skew events, and practically all of them are metaknowledge not directly told to the player. Instead you have to tease out why what doesn't work among the confirmation bias. Yes confirmation bias even a 99% isn't a 100%.

Anyway here is what I found. As mentioned results are made before things finally trigger only changing if there is something the game recognizes that changes the underlying variables. Spymasters provide an unknown amount of interference against any hostile scheme in their court unless recruited into it. Some events give a %, but another NPC is given a reaction event possibly resulting in failure. The game doesn't seem to be able to properly track how everyone's decisions effect group events skewing the results of hunts, archery tournaments, recital tournaments, and melee tournaments. All four of these things decrease success seemingly arbitrarily unless you know the hidden mechanics, and there is no hidden boon I know of so it is easy to get disgruntled.

In case the terminology I use is confusing I literally mean the game has to register the change of variables. As an easy example using cheats you can easily give your character 100 intrigue for a hostile scheme, but the game has to register your stat change for it to alter the values. Still using hostile schemes it is safe to say if you pick an event outcome which adds success chance even if it seems redundant that is a point where changes are registered, but you have to take a choice in an event that changes chance values.
PostalGibbon May 23, 2024 @ 5:18am 
Originally posted by vortex_13:
The game is programmed so that you can't savescum. If you reload you'll get the exact same number roll. So you can't reload and redo the same event.

You can save scum all day. You just don't save to same month as the event triggers, you save previous month's first day and go speed 5 brrr until you success.

There are some exceptions like first murder attempt always fails if your target/house has the intrigue level 5 dynasty trait (prevent one murder attempt).
Children's gender and traits are determined 7 days before the birth.

Then there are some seduction/tress events with contrite that are determined years before triggering (example lover revealing you as father of the bastard child keeping the secret something like 10 years and then triggering the reveal event). These cannot be save scummed they happen every time in same month and day.
Last edited by PostalGibbon; May 23, 2024 @ 5:20am
Neshamah May 23, 2024 @ 6:12am 
Just allow me to say that I feel the OP's pain. Sometimes the RNG seems evil and heavily weighted against the player. Like when the plague kills every one of your 11 family members and then kills you, and of course, without an heir.

These are indeed, fun times. :oink:
Ionotron Jul 27, 2024 @ 6:51am 
Originally posted by vortex_13:
The game is programmed so that you can't savescum. If you reload you'll get the exact same number roll. So you can't reload and redo the same event.

This is just plain evil...
I mean the game is unfair and hard enough as it is barely even playable, let alone enjoyable, for casual player and they go out of their way to make the playthrough miserable.
das_ubersoldat Jul 27, 2024 @ 9:13am 
Would be neat if it was a tangible system rather than an arbitrary one.
CrUsHeR Jul 27, 2024 @ 9:20am 
Basically all the games with RNG elements work like this:

The game keeps a queue of numbers for its random rolls. So the next event will always use the same number from the queue, unless another event uses it up unexpectedly.

Example the queue is 17-51-03-22-(...)

You have a 20% chance to die in a given event choice. The game will always take the queued 17 which will always fail, because you needed to roll higher than 20.

If another event would randomly appear first after reloading your last savegame, it could use up the 17, leading on to 51 where the other event would always succeed.
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Date Posted: May 22, 2024 @ 5:10pm
Posts: 13