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And now rebellions have no cool down, they just keep firing
Just like every new expansion mechanic comes out broken af and gets tuned down in paradox games. Though CK3 is the first one where they said ♥♥♥♥ it and never tune down OP mechanics.
When will you people learn, stop buying games paradox is involved in, developed by, or published by. They no longer work to make great games they work for the shareholders to make them money and you continue to give it to them. Why sell gold when you can make as much selling crap and people continue to pay for it?
It's pretty cool
tbh private companies don't have this issue, once they go public, that's when they die.
This is why most/all of the biggest hits in the past decade that have shaped gaming and created or popularized entire genres were indie games.
This is why you'll never see, not until Ludeon goes public anyway, a patch censoring rimworld's war crimes, o race/genderswaping Cassandra seemingly out of nowhere, a private company stands to gain nothing from pissing off his customers and decreasing sales, public companies don't either, but their shareholder owners do, if they increase share value by ticking a few boxes, even if it's just for a moment before the crash, they can make a lot of money by selling when they peak, and buying them again soon after the crash they have caused themselves.
Of course, there are laws to stop these things, but they are idiotic, how do you prove this is being done on purpose? You don't.
I know they exist from the YT video’s yesterday. I’m at work so I can’t check myself.
No way, many indi and small studios create games with passion, adding way more content than expected. Look at workers & resources, oxygen not included, songs of syx, factorio, satisfactory ...... The problem is paradox' business model . They stopped making good and complete games years ago.
https://steamuserimages-a.akamaihd.net/ugc/2466354671011056709/F4F99983F85124A38DE73F70479DEB2CDC876460/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
That's default settings for them.
Black death has historical, random which will make it originate in any random province, and organic which says it will occur in a historically plausible scenario that is reactive to the current state of the game (lol at whatever that last part means ). It can happen once, unlimited, or never (no achievements)
Plague frequency has normal, often, very often, doomsday, rare and very rare but those last two also disable achievements.
Historically and on paper it's interesting, but already I'm figthing the RNG at all stages and even with harm events off I (or any of my relatives) can easily (and way too often do) die randomly during a tournament or a naval travel.
I really don't want MORE killer RNG to the scale of nations.
Thinking about it RNG really is the only enemy in the game, but it sucks already I don't want more of it.
What if any of these mechanics got through as free features?
court positions actually got a never mentioned revamp. Starting to get tasks for them.
(which was possible with modding, but much more code intensive having to mess with the gui.)
"Empire-Name Inn" seems to be a favorite appearing four or five times a year on average during a war.
I think I'm going to have to stop playing CK3 until they fix this. I like the plagues idea, I like the new content, but it's all a little bit silly right now.