Crusader Kings III

Crusader Kings III

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Roads to Power will be the best dlc alive
I'm eagerly awaiting the chance to live a life of adventure as a rebellious wanderer The concept of freely roaming the map, undertaking contracts, and earning fame and wealth has truly captivated me That's a powerful and rewarding approach Starting from scratch and demonstrating through my actions and decisions

Drain my bank account Im fully on board for this DLC !
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Showing 1-12 of 12 comments
Deylendor Mar 8, 2024 @ 8:12am 
The concept itself is already in the game. You can already wander the map with event pop ups. A DLC will probably be a very similar system, with some (one) new UI elements to track and increase/decrease some values.
AnoSpartacus Mar 8, 2024 @ 8:22am 
Originally posted by Deylendor:
The concept itself is already in the game. You can already wander the map with event pop ups. A DLC will probably be a very similar system, with some (one) new UI elements to track and increase/decrease some values.

I know, but I haven't tried the DLC yet im willing to buy it
Otterking Mar 8, 2024 @ 8:40am 
It will be huge for mods I think. China should be doable now, I always loved starting as a nobody in the ROTK games and working my way up as an officer in some warlords army.

If they don't undercook it this dlc may be the most game changing dlc in any of the Crusader Kings games.
Deylendor Mar 8, 2024 @ 8:49am 
Originally posted by AnoSpartacus:
Originally posted by Deylendor:
The concept itself is already in the game. You can already wander the map with event pop ups. A DLC will probably be a very similar system, with some (one) new UI elements to track and increase/decrease some values.

I know, but I haven't tried the DLC yet im willing to buy it

I'm intrigued by its modability potential. Elders Kings II will be greater than ever.,
Last edited by Deylendor; Mar 8, 2024 @ 8:50am
AnoSpartacus Mar 8, 2024 @ 8:57am 
Originally posted by Deylendor:
I'm intrigued by its modability potential. Elders Kings II will be greater than ever.,


Indeed this dlc seems to open new horizons for the creation and evolution of Elder Kings II
We will see good things
ShadowFox Mar 8, 2024 @ 9:32am 
Originally posted by AnoSpartacus:
I'm eagerly awaiting the chance to live a life of adventure as a rebellious wanderer The concept of freely roaming the map, undertaking contracts, and earning fame and wealth has truly captivated me That's a powerful and rewarding approach Starting from scratch and demonstrating through my actions and decisions

Drain my bank account Im fully on board for this DLC !
It does sound quite intriguing!
Last edited by ShadowFox; Mar 8, 2024 @ 9:32am
Deylendor Mar 8, 2024 @ 9:41am 
The adventurer trait could become a leveled trait like physician or multileveled like hastiluder even.

In a new UI screen there chould be a bar scaling from infamy to fame giving various bonuses depending on your current fame/infamy stage ~ Like House Unity for Clans

Your "Entourage" could be people you've got to know over your travels which travel with you, maybe even just temporary sharing the travel route.

You could make camp and progres to a base of operations on empty map tiles, plotting against the local Baron to overthrow him.
Abacus Mar 8, 2024 @ 2:56pm 
The event pack hints at the potential.

we get perk trees now, an added 4th.

So a event pack can be ANYTHING. Like a knights lodge, criminal underworld management, merchant republic.

Another thing no one mentioned, are the future building's ability to have modules.

This is definitely how they will do the estates. (that's half of the republic DLC right there.)

So much is going to change, Legends of the dead was more of a stage setter.

Imagine legends and disease paired with unlanded.

also note the map table:
it is asymmetrical and looks ripped, and if you look south of guiyi on the paper layer, you see it had been folded and there is a crease. implying there is another half to the map.
Last edited by Abacus; Mar 8, 2024 @ 2:59pm
Tensar Mar 8, 2024 @ 4:11pm 
Legend of the Dead was promising but in the end it's a flop.

To me it was looking like the best year for CK3 but now I just want them to "fix" the first dlc...
Kuno Mar 9, 2024 @ 2:00am 
I don't want to be that guy, but I would probably temper my expectations. The Legends DLC looked GREAT on paper. What we got? Basic three legends that have nothing to do with the legends they are supossed to follow and give basic rewards that barely are any different, therefore giving basically NO replayability or any desire to go for different Legends since Rome and Persia Reunifications are basically the same with the same events.

So I feel the same will be happening with Adventurers. Looks great on paper, but will end up basic and boring until Modders fix it.
Panthaz89 Mar 9, 2024 @ 6:34am 
Originally posted by Tensar:
Legend of the Dead was promising but in the end it's a flop.

To me it was looking like the best year for CK3 but now I just want them to "fix" the first dlc...
other than plague pop ups constantly for an empire reducing your legitimacy frequently and Legends not lasting long enough its been a pretty good dlc...I think legitimacy is one of the best things they've introduced.
Tensar Mar 9, 2024 @ 9:58am 
Originally posted by Panthaz89:
Originally posted by Tensar:
Legend of the Dead was promising but in the end it's a flop.

To me it was looking like the best year for CK3 but now I just want them to "fix" the first dlc...
other than plague pop ups constantly for an empire reducing your legitimacy frequently and Legends not lasting long enough its been a pretty good dlc...I think legitimacy is one of the best things they've introduced.
Legitimacy is a good idea but being per character and not per title make it a missed opportunity, in the end it's just a stress system but for our reign
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Date Posted: Mar 8, 2024 @ 8:05am
Posts: 12