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I know, but I haven't tried the DLC yet im willing to buy it
If they don't undercook it this dlc may be the most game changing dlc in any of the Crusader Kings games.
I'm intrigued by its modability potential. Elders Kings II will be greater than ever.,
Indeed this dlc seems to open new horizons for the creation and evolution of Elder Kings II
We will see good things
In a new UI screen there chould be a bar scaling from infamy to fame giving various bonuses depending on your current fame/infamy stage ~ Like House Unity for Clans
Your "Entourage" could be people you've got to know over your travels which travel with you, maybe even just temporary sharing the travel route.
You could make camp and progres to a base of operations on empty map tiles, plotting against the local Baron to overthrow him.
we get perk trees now, an added 4th.
So a event pack can be ANYTHING. Like a knights lodge, criminal underworld management, merchant republic.
Another thing no one mentioned, are the future building's ability to have modules.
This is definitely how they will do the estates. (that's half of the republic DLC right there.)
So much is going to change, Legends of the dead was more of a stage setter.
Imagine legends and disease paired with unlanded.
also note the map table:
it is asymmetrical and looks ripped, and if you look south of guiyi on the paper layer, you see it had been folded and there is a crease. implying there is another half to the map.
To me it was looking like the best year for CK3 but now I just want them to "fix" the first dlc...
So I feel the same will be happening with Adventurers. Looks great on paper, but will end up basic and boring until Modders fix it.