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The game offers little challenge if you minmax your first character to suit a particular playstyle. (17-year-old albino Norse with strength, beauty and smarts, anyone?) That can be fun too, of course, but then your goal should be far more ambitious than with the leaders the game offers off the shelf.
then i start my life as a king and try to egt my kids to inherit diffirent places through marriage (no assasinating other heirs in line jsut praying on rng )
and that''s basicly my playstyle i want a kingdom , build it up try to give my kids some new lands through marriage if rng allows it
I don't really like blobbing and painting the map. I go for my de jure duchy counties first and develop them until i'm strong enough to go for the kingdom/empire.
I usually also try to spread something thats not usually the normal for the world as well for some crazy playthroughs, I dont like being the biggest nation but rather playing on the sidelines influencing the world in fun ways. it also makes mods like supernatural rp mods work really well with my playthrough style.
most of the time I do custom created characters, but it can also be fun playing an already existing character and going from there as well, some have great modifiers or unique interesting starting situations
It's actually neither. Starting with a duchy is a sweet spot in my experience. Start as an empire and you have it too easy. Start as a count and your early game becomes too sweaty for my taste. After all, CK3 is very much about snowballing and "big fish eats small fish" mentality.
Maybe once to see how it works, but that's it.
I feel like I'm cheating when I get to create my own character instead of trying to make my heir better.
In my latest (867 start, 1.11; still waiting on the More Game Settings mod to update before starting 1.12), I'm running a small island power trying to survive as an independent power when claimed by three massive empires in a shattered world scenario (I control the kingdom of Sardinia and Corsica, while the Empire of Italia (a united Italy), the Roman Empire (which controlled most of Greece and Bulgaria), and the Byzantine Empire (controlling Turkey and much of the Levantine Coast), all of whom have a claim on Sardinia and Corsica).
And, just to keep the rest of the shattered world interesting, I'll build empires in other locations having conflicts as well. In this recent example, Germania and Bohemia\West Slavia were fighting over Bavaria (which, for purposes of keeping the sides roughly even in power, is the Holy Roman Empire). England (mostly southern England), the Welsh-Irish (Britannia), and the North Seas Empire (mostly Scotland and various islands, but Skane as well just to keep things a little more de jure) were fighting to conquer a collapsing Danelaw (really just Northumbria and Mercia). And someone pretending to be Cleopatra VIII had taken over Egypt and was fighting over Arabia with the Persians.
I went through about five or six generations of that game (I held Sardinia, added the Mallorcas, and lost part of Corsica to a united Italian-Roman Empire that then collapsed, allowing me to re-conquer that lost part) before the update. I think I'll try something very similar once I can shatter the world again...
I think my biggest problem though has to do with the constant patching/dlc releases which mean I never play a single game more than 100 years or so before I start over.
I try to do it as story like as possible. I'll conquer somewhere, wait till control is built up, then declare somewhere else. I try to marry local until I am powerful enough it makes sense someone on the other side of the continent or world has heard of me or my kingdom etc.
Match the terrain to buildings so only build hunting camps in lands with forests etc.