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We'd rather direct our energy at making the existing layers the game takes place in more compelling than adding another layer. At the risk of sounding reductive, it's the same reason we don't have over-the-shoulder direct control of characters; you're effectively talking about a different game entirely at that point.
Seriously though, they need to pause on making these DLCs with little substance, and take the time to rework base game's flawed systems (of which warfare is arguably the most important), even if they wouldn't be able to monetize it. Right now anything that isn't strictly behind paywall feels like a minimal effort afterthought. Regencies being an obvious example.
I turned off announcements from CK3 right after they forced the dev diary about adoptions for same-sex couples into my face. So now I had to make a deliberate effort to watch the "3 years of CK3" video. There was some exciting news about the future plans promised at the end. So I watch it, and what do I see at the end? A Muslim DLC, which does not really come as a surprise to anybody. And that's it?
On the whole, I feel like I'm not the target audience for this year of post-launch support. I don't play Clan governments at all, and I'd rather more love was given to East Slavs and tribals. I'm also one who thinks W&W does not really add much to the game and either of other DLC options that was offered (sex and dread-based rule) would make a better choice. Why can't we have both anyway?
As Trinexx pointed out, it's just not the focus of this game.
I dont think you really grasp what the ask is. We are talking about adding buttons to the battle screen where you get to decide phases of the battle that are already there it might need to be fleshed out a bit. It will add agency to the gameplay loop and feel like you are leading the army fail some of the phases and now you might even lose the whole battle because you miss timed the timing. Also this option is only there if player is commander same for the AI.
Would be + to have a Ui where you select who gets to command what troops in the war and it is not just 1 general in the whole war. Kinda like heroes in auto-battler. Each commander has MaA assigned to them like usually. This part is more complicated, but manageable to do. As I said it is a big + but the first thing is more important.
I am not asking you to revamp and change everything instead of having the battle be auto keep that for the players that like this system and add agency nothing more it is pretty simple or even better make warfare not hard-coded and let us work with it as a community.
Yes - I think the OP was misunderstood. Nobody's asking to build a Total War game inside CK3.
It's just that the current iteration that's been with us since original release is not fun either. Having to chase enemy stacks around the map for years. Having no agency over the outcome of automated battles. Being unable to accurately predict said outcome.
T&T shuffled around the domain part a little bit, but it didn't do much other than super-focusing on a single holding rather than having barracks in every holding. For example, there is still no reason to have a diverse army instead of specializing into a single homogenous doomstack, be it heavy infantry or heavy cavalry.
It'a valid thing to be asking, because warfare was talked about in the "floor plan", and that was honestly a while ago.
I'd love to have more interaction with the war system, but you definitely have agency over the outcome of the battles. Terrain, troop composition, generals, building perks, etc. The part that sucks is the AI is too easy to exploit, because they are stupid.
The issue is they matter to a point. The issue is they dont want to lean into the numeric stuff heavily because they feel like players are dumb or the AI wont utilize it. if they absolutely dont want to change the core of warfare system they could lean into terrain buffs way more. Cultures that excel in forest fighting have huge bonuses and commanders that have traits to buff it even more. Weather system could also be deadlier and expanded on storms, rain, mud, heat and much more. Deadly sickness flue and other stuff could be events where half of your army gets killed.
I am not asking them to write a new systems or anything of that sort all I am asking the bare minimum an interaction button to the already existing phase system. In the combat UI there is phases of combat add a button for each and the players that dont care about this just play as usual and let us the other players that care about warfare try to have the best outcome of the fight by making it feel like I am leading the army. The upside is if the timing is done right I will get more bonuses as I should and if I fail get negative score.
Also how can you call someone "pompous" and write this " i'll bet OP has a unity game under his belt, maybe even a few" yeah guys unity bad got him good :D
Having to babysitting all AI's in the Game is not fun.
The entire point is to win the war before it starts (prep, diplo, etc.) You are supposed to lead the dynasty not the army. If you want to play the battle go for total war, knights of honor 2, age of empires for rts.
There's always room for existing systems to be improved so I'm definitely not saying that warfare systems are set in stone and will never change, but direct user involvement in individual battles like you're proposing is... unlikely.
That said, never say never; if demand for something is there then we'll absolutely look into it and see how feasible it is to implement.
Do I get it right that there's currently no plans to do anything about warfare at all and you're basically looking for "demand" before even considering it?
Because that kinda contradicts what was communicated in Dev Diary 109 a year ago:
Warfare is not and never will be a primary focus for CK3, that said it’s not as character-driven as it could be, outside of commander advantage and the occasional great knight. There’s also a real problem with delivering content (usually in the form of events) during times of war, as the player more often than not gets interrupted by something appearing in the middle of the screen while maneuvering units. I’d eventually like for us to be able to deliver content in a way that doesn’t interrupt warfare, and use that system to highlight characters and heroic acts (Battle of Agincourt, anyone?). I’d also like to rework the major annoyances of warfare, such as supply.