Crusader Kings III

Crusader Kings III

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Lot of new dlc's, still no population and trade?
New dlc's looks very interesting, (except for wandering lords) But are devs planning on giving trade and population some love?

Some mods and workshop do a great job on implementing trade (like dynamic trade routes), paradox could use that as a start.

Regarding population, even an abstract population counter that is affect by food, development, devastation and disease would be already something and limits manpower and income would be good already.

Current development is too basic.
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Showing 1-9 of 9 comments
Apate Feb 9, 2024 @ 4:17am 
In Crusader kings you are the ruler of the land and lord. You are not a merchant.

If you want to play as a merchant and dynasty I recommend games The Guild 2 or 3, SAELIG.
Last edited by Apate; Feb 9, 2024 @ 5:09pm
Ēarendel Feb 9, 2024 @ 7:18am 
Don't worry. I can guarantee Paradox had already scouted most popular mods a long time ago. If it's viable they will implement mechanics with populations in the future. Their games are long term projects.
Apate Feb 9, 2024 @ 7:28am 
Originally posted by Ēarendel:
Don't worry. I can guarantee Paradox had already scouted most popular mods a long time ago. If it's viable they will implement mechanics with populations in the future. Their games are long term projects.

So I'm looking forward to adding Japan to the more popular category, it's in 10th And the 20th downloadable mod Shogunate.

I found another mod Oriental Empires there is China and Japan is at 12th download and 9th most popular.

More chance of them adding China and Japan than trading.
Last edited by Apate; Feb 9, 2024 @ 7:45am
Originally posted by Apate:
Originally posted by Ēarendel:
Don't worry. I can guarantee Paradox had already scouted most popular mods a long time ago. If it's viable they will implement mechanics with populations in the future. Their games are long term projects.

So I'm looking forward to adding Japan to the more popular category, it's in 10th And the 20th downloadable mod Shogunate.

I found another mod Oriental Empires there is China and Japan is at 12th download and 9th most popular.

More chance of them adding China and Japan than trading.

The rip in the map that excludes China/Japan is an indication, to me, that PDX-CK3 has aspirations to one day include an Asian expansion. So yes, I believe there's a nonzero chance of that happening, one day.
Apate Feb 9, 2024 @ 5:03pm 
Originally posted by Rex, the Mid-Level Bureaucrat:
Originally posted by Apate:

So I'm looking forward to adding Japan to the more popular category, it's in 10th And the 20th downloadable mod Shogunate.

I found another mod Oriental Empires there is China and Japan is at 12th download and 9th most popular.

More chance of them adding China and Japan than trading.

The rip in the map that excludes China/Japan is an indication, to me, that PDX-CK3 has aspirations to one day include an Asian expansion. So yes, I believe there's a nonzero chance of that happening, one day.

If this is still true, the expanding the map is one option of Crusader king III.

https://clan.cloudflare.steamstatic.com/images/36033026/f727dd2b5e8da7a7438ff90686ac344c81cbc5f9.png :cozyrealmroyale:


Originally posted by Henrique Lique:
New dlc's looks very interesting, (except for wandering lords) But are devs planning on giving trade and population some love?

Some mods and workshop do a great job on implementing trade (like dynamic trade routes), paradox could use that as a start.

Regarding population, even an abstract population counter that is affect by food, development, devastation and disease would be already something and limits manpower and income would be good already.

Current development is too basic.

If there will be a store, however, it will be connected to the Merchant Republic. It will not be the for Fedual lords.
Last edited by Apate; Feb 11, 2024 @ 7:27am
Abacus Feb 9, 2024 @ 6:42pm 
population does not fit into CK, and the direction of Ck 3. There is no really reasoning I could think of to logically add pop.

Trade could come, however the direction the game is trending kinda makes it not as important to depict with a huge mechanic system.

There are just too many other important things.

Try Imperator: Rome with the Invictus mod, that may be up your ally.
Jet Feb 9, 2024 @ 8:18pm 
oriental empires mod any good?

given the amount of work required you'd think the devs would seek to make a separate game for asia
Serpentar Feb 11, 2024 @ 6:43am 
Originally posted by Simply B:
population does not fit into CK, and the direction of Ck 3. There is no really reasoning I could think of to logically add pop.

Trade could come, however the direction the game is trending kinda makes it not as important to depict with a huge mechanic system.

There are just too many other important things.

Try Imperator: Rome with the Invictus mod, that may be up your ally.


I can see pop becoming a thing. Sure it doesn't have to be the main focus, but it could still be an aspect to CK3. I personally love developing my nation and being the most economically/technologically advanced Kingdom/Empire in the game. I, personally, would love the ability to create trade routes that impact dynastic relations, etc. Something like Houses of Caladria.
Takkik Feb 11, 2024 @ 7:32am 
Originally posted by Apate:
In Crusader kings you are the ruler of the land and lord. You are not a merchant.

If you want to play as a merchant and dynasty I recommend games The Guild 2 or 3, SAELIG.

It's not like there wasn't a merchant republic dlc in ck2. Commerce always played a big part in the world. Since ck2, the game is less about medieval lords, and more about play what you want during this time period.
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Date Posted: Feb 8, 2024 @ 10:36pm
Posts: 9