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by Jp78
Perhaps a character with high intrigue would be more able to conceal some of all of their traits.
Then you could set your Spy Master an "Investigate Character' task, to see what a target is really like at home. The reliably and completeness would vary according to your Spy's intrigue and what kind of budget you give him for this kind of work.
Traits hidden, stats hidden, the amount of troops, ect.. Add a rumor game mechanic that could skew things.. that would make this game way more interesting.
We can argue all day on how realistic it is to notice personality traits in small interactions, etc. However, I prefer challenge to not be random sandbags. In situations with hidden information, it limits the strategy/options available to the player.
Say all stats are hidden, so you cannot see traits or skills, like was suggested above. The automatic council choices are your powerful vassals to avoid the relationship penalty. Sure, they may not be good and can hit you with bad traits consequences, but they are the obvious choice with your limited information when the original mechanic intention was to balance an effective council with political concerns. That sounds less interesting, rather than more to me.
I would much rather they balance it for us to have a reason to take a risk on deceitful, lustful, ambitious, etc. characters. For example, deceitful characters being more effective spy masters, but occasionally withhold secrets they should tell you to blackmail other characters, etc. CK3 would be a better game if we were more incentivized to gamble, and in that respect we would naturally lose more.
Having to target someone, learn about a kingdom, who to spy on, how to befriend, or perhaps plot against, that's all strategy. Befriending a kingdom, learning about the courtiers to perhaps gain a new Steward is an entire plot. right now it's click, click click... move on to the next.
I want to actually have to use my power and courtiers and council members to have things happen. It's why the game is so war oriented, because there isn't much else you need to spend time on. At least hiding things would give you a reason to do other things. Not to mention, why should you know someone is deceitful with out having an event to tell you that they are? Till someone crosses you they often are not known. it would add another layer to things that the game lacks. it has the traits, but they are basically an minor inconvenience now, not a game play mechanic that really means anything.
Not everything needs to be hidden, but some stats, perhaps some traits, as you get to know, befriend, rumor, spying, diplomacy ect you would learn more about a kingdom and the people in it. There are many gameplay mechanics that could be introduced and it all would deepen both strategy and RPG, and also be a nice way to give the AI an edge as well, but not hiding some things for them.