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So if it's not a matter of low popularity or money, what would be the problem?
Main ingredient is the lack of reliable records for most of the playable regions during those times, leading to wildly ahistorical scenarios. Mix in a cup of the type of feudalism we simulate being an inappropriate representation of how kingdoms operated during that period, then garnish with a topping of we'd have to support it and keep it updated for the rest of the game's lifespan.
Serves 4-8.
Ah ok, that makes sense. Pity though, I would've liked to have a start date closer to Charlemagne's reign.
Not random realms/cultures/religions but something different then the world map.
It's ridiculous that mods no longer disable achievements but wanting too play after end date?
Oh no, we can't allow that.
I also prefer to play without mods.
When playing offline, as I do, I rather see it incorporated in the game.
Playing after end date without achievements, whilst starting with the possibility of getting achievements, does not seem unreasonable in my eyes, tho I suspect (Steam) achievements are already disabled when playing offline.
Do you wish to continue playing? Yes, achievements are disabled from now on.
No, go back to the title menu.
This, so it still doesn't make achievements more obsolete then they are now but also let's you be able to continue to play in the world you helped create.
Iirc it was in CK2 and the codes look similar when glancing over them.
There are some areas where i seem to personally know about half the courtiers.
Just imagine how CK2 even has two bookmarks for 1066; one before- and one after William's conquest of England.
Well here are some examples from the wiki, just to give an idea about the richness, the details and the diversity to players who didn't play CK2, and refresh the memories of those who did:
Early Middle Ages (769)
The Iron Century (936)
So if you're now thinking - wow that sounds really huge and epic, well... it actually is!
Or was?