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Blacksmith gives general boni (so it would affect all of them anyway).
Didnt see any plain specific building for archer cav, either.
So are you sure there are any?
Edit: Ah steppes have one building at least.
Wild Horse pens are whatever also give bonus.
Archer cav is not tribal. You can have it as clan or feudal, too.
I think stables used to boost but i'm not too sure.
The black smith general bonus still counts lol.
I meant Steppes not plains.
Paradox went out of their way to nerf AC you can't just boost them anywhere anymore. Black Smiths, Wind Furnaces, Hillside Grazing Land, Archery Grounds(duchy building), and the Tribal/Feudal/Clan version of horse taming in the steppes. Are all there is when it comes to boosting AC.
Just tested this and you can build it anywhere you just need the horse lord tradition. Also you can double it up with Hillside Grazing Land + Blacksmiths for awesome damage stacking.
Not everywhere. Plains don't seem to work for example.
Also Horse Lords requires you to be mongol or turkic heritage, while the Asawira (the reason I asked for this) require you to have a legacy that is bound to iranian heritage (though you could switch afterwards)
Maybe they added AC stuff in the new patch and DLC tho, didn't check those yet.
Alright i was going mostly by the wiki. According to the game scripts, these are the actual conditions in /scripted_triggers/00_building_requirement_triggers.txt
So any of these enables the building:
A) Steppe terrain
B) Eastern Steppes world region
C) Culture has a tradition to unlock it (right now this is only Horse Lords)
Here's a map showing where you can construct either the Warrior Lodges or the Hillside Grazing Lands
https://ck3.paradoxwikis.com/Building#/media/File:World_horse_buildings_in_hills_and_mountains_map.png
From what I remember I tried to station my AC in a county with Horse pastures, Grazing\Lodge and a Blacksmith.