Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now what I haven't tested is, it's possible that the speed will increase based on where each regiment is located. In other words, watch your army box in the bottom left. When you raise your men-at-arms, does your locally stationed regiment appear quickly? If it does, go ahead and cancel the process and start marching them and it should be fine. The nine day timeframe is how long it'd take ALL your men-at-arms to gather.
As for the purpose: It's so they get bonuses from the holding's buildings. When you station men-at-arms, you're not garrisoning them inside your stronghold. (That's what the garrison is for, and it's purely a matter of requiring more soldiers for the enemy to besiege you.) Think of it more like, you have them living in the barony and patrolling the countryside. It'll still take time to muster them.
So, I am sending 14K soldiers across 4 counties to deal with 540 raiders.
Just set the rally point to right next to where the raiders are raiding. There is always a place like where a city is, or church or even an open slot. Once raised click the split army, pick a large group and send them off. Then select the others that aren't moving and disband them.
Yes it could be a bit easier, but it's not terribly hard once you get the hang of it.
Yes, but raising them and immediately disbanding them puts them on a cooldown - extremely annoying if you just want a minor detail for a specific thing without leaving you vulnerable on the other side of your realm, or have to postpone a war/raiding party for 6 months or so...
I believe MaA raise-time is based on distance to your capital. So if you are raising locally at the border of your realm but your capital is on the other side of the continent, then it will still take a while.
Has the disbanding penalty changed? It has never applied for raiding AFAIK, only for war.
I assume so, but I haven't engaged in an external war yet in CKIII, just dealt with raiders and such internally so a disbanding penalty hasn't come up yet.