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Same way you may like a character you come across in game, but would still attack them given the right opportunity. If you want to prevent them attacking, got for the befriend scheme or a strong hook should work. Perhaps an alliance?
But yeah, I had a "friend" attack me in a hopeless war (for her) and she ended up dying of her wounds from battle. I was like 'that whole bit was just stupid. ' Didn't stop me from getting stressed out that my "friend" had died. These relationships do seem rather meaningless between rulers.
:/
Friendship in CK3 is extremely generic. Like you can more or less BFF anyone using the same generic actions. Characters have no interests or hobbies, no meaningful personality, no ideology though that is less relevant, and no secret/core desires in any meaningful way. And there's no real representation of faking relationships or anything mechanically. Just dumb events.
The caps on opinion are quite low as well.
So it is too easy to max out the opinion cap and the cap is also too low to represent nuanced relationships and there are not like trust/affection/loyalty/coercion type mechanics and the characters have no consciousness. You can't represent a powerful character pushing for something and the other character agreeing because they have to even if they don't want to.
Basically the system is so simplistic that even a 95% chance to never attack you type thing is overpowered cause you can get that on everyone and you as the player of course can just ignore the stuff that would bind the AI.