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In terms of being immortal, it certainly can be fun, but most of the fun of CK3 is dynasty building, it is after all a dynasty sim, playing as a single character can get pretty repetitive. The most fun this game has to offer honestly isnt getting a great character and stomping AI, its scrambling to recover from a death, fighting all the factions and eventually coming back from it, its much more roleplay oriented than other grand strategy games.
2. Like I said in #1, it depends. If you want to make a great Kingdom, or an Empire, min-maxing is the way to go, but if you want to stay a Duke, or hold two Dutchies, feel free to do that as well. You really get the feel for perks as you play. For example, using the middle Diplomacy perk line, you can easily confederate an entire Kingdom in a few decades, or even some Empires (aka Scandinavia in vanilla is pretty easy). Like the first poster said, a genius character will easily fill two or three trees completely, HOWEVER, that will generally be impossible unless you have a large court that supports your character, and your dynasty has unlocked certain traits, that basically mean your character won't suddenly die and so on and so forth (which means that its generally only going to happen mid game and onwards).
3. Nope. Only rulers are available, however you could choose to be the ruler of a county in a larger Duchy or Kingdom, and give yourself the Peasant Leader trait and others that you think may fit, so it would feel like you are a commoner. In the end though, you still play as a noble.
4. They're interlinked and progress no matter what, so you can start in either. If you start in the later, you will have most of the Tribal things unlocked, but it depends on what you are. Horse Lords, of course, will have much less technological development than the Western Kings.
5. That's for you to decide, but this one is hard to do in vanilla because of how barebones it is. Specifically, you can't really do much with religion, of course, you can build temples and stuff (once you unlock them) and convert counties if you started out in a strange land, but generally speaking religion ends at you requesting funds from the Pope (who may be part of your own reformed religion) and Holy Wars. Moral values aren't *really* a thing, of course traits matter, and vengeful characters will gain less piety and be more likely to start assassinations, but in the end nothing is "hardcoded," and its not really a system in the game. No playing as Theocracies either.
6. Infinite life mod, like the guy above me said. And just like he, I say that you should let death deal you the bad hand. I've played with immortality, and its simply boring, as part of the fun is from realm management, aka, making sure that you can reconquer your lands once you die and all of them are split between your children, which is done through many ways, such as assassinations, or disinheriting, because you pretty much only unlock Primogeniture (only 1 child inherits) in late game.
7. Instead of modding by hand, install a Collection, you can find them in the workshop just like mods, and the big ones such as Community Historical Mods (I got the name a tad bit wrong here) and CCM (which is a branch off of the CHM, and is going to be unsupported going forward but still works) are always very stable, as long as you follow the directions that are given when setting them up. You can also add on any mods that you want after this is done, for example I always play with a renown rework, because I think its very limited in the base game. Just drop these personal mods at the end of the load order, and check their descriptions to make sure they won't conflict with what you have already loaded.
8. Look above. I'd say try and play vanilla for a few full game runs, maybe two or three, and then try out overhaul mods. You will never want to play vanilla again. After playing with Sinews of War, a mod that adds population mechanics, plagues, levies not being generated out of thin air, county edicts, I pretty much cannot imagine going back to the "build a building for 500 more troops" type game which allows insignificant counties to somehow grow into big realms.