Crusader Kings III

Crusader Kings III

View Stats:
Any mods to fix crusades?
My current crusade experience....

Wait around for ages patiently for a crusade.
Pope calls a crusade.
Troops all ready to go - off they go to fight.
Friendly AI just flops around like a fish out of water and gets massacred. No cohesion, no unity.
I focus on trying to take some land quickly near the coast to resupply my armies so they don't starve - friendly AI doesn't bother anything similar and tries to feed it's armies with religious zeal instead of food. Friendly AI ends up camping out the bits of land I've taken, stopping me from properly supplying my own armies.
We all die.
Pope is sad.

Any mods out there that fix this mess????
< >
Showing 1-5 of 5 comments
Illusion17 Apr 7, 2023 @ 4:27pm 
I don't know any mods, but the player should be able to deal with early game crusades by themself. I've found that late game crusades are a lost cause though. My army may inflict huge casualties on them, but it simply can't take 300k troops on single handily while 400k of my allies sit in the county next door refusing to help. Normally I just end up repeatedly getting repeatedly defeated by the enemy until I've killed enough to win while my allies siege everything down. Annoying but effective in the end.
Last edited by Illusion17; Apr 7, 2023 @ 4:28pm
Melody Apr 14, 2023 @ 5:46pm 
This issue still really needs fixing, it is game breaking. It is so frustrating watching the AI armies stand around or run back and forth doing nothing useful. Later crusades are impossible to win on your own. This is the main problem.
Maybe they need to change the whole system. One idea might be that when a crusade happens it takes place on a smaller more specific and simplified map. All the pledged armies could spawn on the different sides or at chosen locations. It might improve the path-finding of the armies on the map. If they want to focus on the armies fighting each other and not the sieges of counties, it would be pretty easy to make up a 'battlefield' map. The winning side could get lots of gold, prisoners and some relics allocated as per war contribution. Forget about the beneficiary, the 'target' empire could possibly just convert to the winning religion. (Or have a strong motivation to do so and incur costs or difficulties if they don't). If they really want to keep the beneficiary, let it be anyone.
AmesNFire Apr 14, 2023 @ 10:48pm 
I wonder how functional the 'Struggle' mechanic would be for Crusades.
The_.Willman Mar 29, 2024 @ 4:51pm 
It's in the ♥♥♥♥♥♥♥ title and they STILL haven't fixed it four years later.
Fluff Bunny Mar 29, 2024 @ 6:22pm 
I've noticed it's the same defending a crusade too. Far too easy to defend a crusade because the attackers don't coordinate.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Apr 7, 2023 @ 4:25pm
Posts: 5