Crusader Kings III

Crusader Kings III

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nocforweb May 22, 2023 @ 2:29pm
Save the dog
My character has a doggo. Yay! Is it useful? Nope, not really. But its a doggo and I love him and he is fluffy (far as I'm concerned). And I have a doggo, he's currently sleeping by the door, not useful, totally adorable. .... aaaaaand in my game the dog just died of old age. Leaving aside the strange choice of turning him into a pelt (really?? divine marriage is fine, canibals can be ok if they season things properly, but you're gonna turn your dog into a freaking pelt? ughhh)

Sooooo no. How do I give immortality to this dog? Is there a file I can edit? Mod I'm missing? Help save my dog!!
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Showing 1-6 of 6 comments
Kimlin (Banned) May 22, 2023 @ 2:33pm 
Found on Reddit.

“ You could make one that overwrites story_cycle_pet_dog (found in game/common/story_cycles/story_cycle_pet_dog.txt)- leaving out the death effect_group should work. There's an effect for on_owner_death that gives the dog to someone else, so leaving that in there would make it truly immortal; leaving it out would make it end with your character.”
The Former May 22, 2023 @ 2:36pm 
My guess is that there's a trigger for the "effect" of having a dog to see if it dies. It's hard to say where it is, but modifying that event to never trigger would likely do it. Though it'd make every dog in the game immortal, I somehow have a feeling that's alright.

Screw it, I can't leave this. I went and found the file. You'll have to make a mod to keep it from changing on you with game updates, head to the Wiki to find out how to do that, but I'll soon send another post telling you what SHOULD fix it.

Nevermind, Kimlin got you covered. :D In theory...

# The dog dies :(
effect_group = {
days = { 5000 7000 }
chance = 100

triggered_effect = {
trigger = {
exists = story_owner.var:story_cycle_dog_name
}
effect = {
story_owner = {
add_character_flag = {
flag = dog_is_dying
}
trigger_event = pet_animal.1199
}
}
}
}

Look for that in the file Kimlin mentioned and change chance to = 0?
Last edited by The Former; May 22, 2023 @ 2:37pm
nocforweb May 22, 2023 @ 2:39pm 
sweet thank you!!!!! I am digging through files right now to tweak that setting. Don't have time to learn the modding system right now (really should be working on work stuff but.. I mean.. doggy) but I'll keep changing that file long as I have to
nocforweb May 22, 2023 @ 2:48pm 
dang it, no, it happened again.. edited the file in common/ck3/game/common/story_cycles/story_cycle_pet_dog.txt and set the chance of death to 0.. so either something (maybe a mod) is overriding it or the outcome got baked into the save.. I'll try to go back a few saves and see if it still happens
nocforweb May 22, 2023 @ 2:55pm 
nope.. still same. *sigh* k, putting game on hold until I learn the modding system / doggo gets saved, maybe I'll find some time this weekend. Thank you for showing me the right file. If I figure it out at some point I'll of course put it up in the workshop
The Former May 22, 2023 @ 3:01pm 
Good luck! It may be that it's not the only file that needs editing, you can do a search of your ck3/game folder for "dog" and see if anything else looks like it needs changing too.
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Date Posted: May 22, 2023 @ 2:29pm
Posts: 6