Crusader Kings III

Crusader Kings III

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Maxar 2023 年 5 月 22 日 下午 1:13
Nobody can win in CK3. The game doesn't even keep scores.
(posted from a comment in "What we want from Crusader Kings 3?")

I think one of the biggest problems with this game is the lack of both a win condition and a score system. Currently, nobody can "win" in CK3. There is no score system to speak of between all of the nations in the world, and the end screen just says "the end" with a little scrolling gallery of the last few ancestors of your lineage. This makes the game feel kind of pointless. I really wish the devs or modders would make a scoring system or something so there is some basis of competition between all the nations.

EDIT: If anybody knows of a mod that adds a scoring system for this game, please let me know.

EDIT2: I shouldn't have said "there's no score system" because in a way the game is keeping track of scores in the form of various stats like dynastic and personal prestige, fame, wealth and others; the game just isn't comparing your stats to other peoples and dynasties in a way that makes it feel like it matters.
最後修改者:Maxar; 2023 年 5 月 22 日 下午 5:36
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目前顯示第 16-30 則留言,共 87
The Former 2023 年 5 月 22 日 下午 4:58 
引用自 Razorblade
A score system wouldn't really be satisfying in CK3 in the same way it is in Stellaris.

Start as the Byzantines in CK3, and you have already won the score victory against all other empires. Then marry into and inherit the Holy Roman Empire, and you have now won the score victory against any real-life medieval ruler.

Stellaris' system works because everyone starts on the same footing, or in the case of Advanced and Fallen Empires, ahead of you. Power increases roughly linearly throughout the game, so just barely eliminating the Fallen Empires and inching ahead in score of an enemy federation in the last few years of the game is a satisfying conclusion.

It's not a feature that would hurt to add to CK3, don't get me wrong, but it's not a feature that's going to significantly improve the game. It took no extra effort to become history's greatest dynasty when the feature existed in CK2, and it won't in CK3 either.

This is actually an excellent point, come to think of it. I didn't think about it because I always create my character, so I'm always starting from zero with regards to dynastic renown, but a lot of historical rulers are already starting big.
Kimlin (已封鎖) 2023 年 5 月 22 日 下午 4:59 
引用自 Flybox
SimCity didn't keep score, either, but people still played that game.
Sim city does keep score. Your population if you are talking about the original. City skylines really keeps score, in multiple stats which include graphs.
Kimlin (已封鎖) 2023 年 5 月 22 日 下午 5:02 
引用自 Razorblade
A score system wouldn't really be satisfying in CK3 in the same way it is in Stellaris.

Start as the Byzantines in CK3, and you have already won the score victory against all other empires. Then marry into and inherit the Holy Roman Empire, and you have now won the score victory against any real-life medieval ruler.

Stellaris' system works because everyone starts on the same footing, or in the case of Advanced and Fallen Empires, ahead of you. Power increases roughly linearly throughout the game, so just barely eliminating the Fallen Empires and inching ahead in score of an enemy federation in the last few years of the game is a satisfying conclusion.

It's not a feature that would hurt to add to CK3, don't get me wrong, but it's not a feature that's going to significantly improve the game. It took no extra effort to become history's greatest dynasty when the feature existed in CK2, and it won't in CK3 either.

This is actually an excellent point, come to think of it. I didn't think about it because I always create my character, so I'm always starting from zero with regards to dynastic renown, but a lot of historical rulers are already starting big.
But starting as the Byzantines would just be starting as a fallen empire. I play Stellaris on console but I wouldn’t be surprised if there are mods that allow that on PC. Like you say, most people probably start as a custom ruler or a small count which would make the climb similar to Stellaris.
Maxar 2023 年 5 月 22 日 下午 5:27 
引用自 Undeadbanana
I think you're confusing the types of grand strategy games available.

Stellaris is a 4X game, CK3 is more of a RPG with strategy elements or Dynasty Simulator. They will never make a score system or win goal because the CK series is more of a simulator than 4x and they want the player's playstyle to be influenced by their own goals.

If CK3 is a game that you think needs major changes for you to like it, I'm sorry to be the one to tell you this but you might not be it's target demographic.

Even if CK3 weren't considered a 4X game, it's still a grand strategy game, and there still should be some way to actually win the game, whatever kind of game it is. Without a way to win the game, CK3 is basically pointless because it means all of the strategising, managing and planning are for nothing. The absence of a scoreboard means there is no real basis for competition in the game. It would be disappointing to see such a grand concept like CK3 go to waste without a scoreboard system.
Maxar 2023 年 5 月 22 日 下午 5:47 
引用自 JF
Neither do Dwarf Fortress or Minecraft or Lego or many other games.

I want to play and have a good experience, not be constrained to aim toward a specific goal.
I know Minecrafts' survival mode has a sort of implicit end goal of killing the ender dragon, but for the most part Minecraft is a very different game compared to CK3. CK3 really isn't nearly as much of a sandbox as Minecraft or Lego (the toys, unless you mean the games [which Lego game do you mean, BTW?]). I haven't played Dwarf Fortress before, so I couldn't comment on that atm. Anyways, unlike CK3, Minecrafts' vanilla single player survival mode doesn't have thousands of other people all over the world vying for power through intricate systems of politics, intrigue, diplomacy, military, governance or otherwise. CK3's end goal is apparent: be a good leader. That means different things to different people, which is why we can measure that in many different ways, be it military victories, land conquered, alliances made and held, wealth collected, economic development, technological development, successful schemes are all things that one could quantify and measure against other rulers in this game, but they don't yet unfortunately. This game could have much more meaning and purpose if it actually kept track of these scores. It could be a viable competitive multiplayer experience and an engaging single player experience.
desaix 2023 年 5 月 22 日 下午 5:59 
The scoring is the thing I miss the most from CK2. I loved being able to (using mods and console commands) create a ridiculously powerful character with infinite resources, power-fantasy-play them through their life forging an empire, generally getting a maximum-tier score, and then seeing if I could play any of their more normal descendants could match that score using the framework the powerhouse left behind. With no true scoring system, though, that becomes... more difficult to judge.
Mogul Khorne 2023 年 5 月 23 日 上午 3:08 
My suggestion would be to compare the total dynastic renown of everyone at the end of the game. I'm kind of surprised they didn't do that. As it stands though, it's very much a sandbox game, which means each player decides what winning looks like.

It's a sandbox game with finite value and a score assigned. Other sandbox games can last as long as you stay alive.
The Former 2023 年 5 月 23 日 上午 5:20 
引用自 Mogul Khorne
My suggestion would be to compare the total dynastic renown of everyone at the end of the game. I'm kind of surprised they didn't do that. As it stands though, it's very much a sandbox game, which means each player decides what winning looks like.

It's a sandbox game with finite value and a score assigned. Other sandbox games can last as long as you stay alive.

True. So can CK3, of course, if you turn the end date off. But within the boundaries of the start and end date, it's still 100% sandbox.
Rex is back, baby! 2023 年 5 月 23 日 上午 5:26 
Maybe discussed, but in games like this "it's about the journey not the destination."
That's how I personally feel, but I also don't play multiplayer/competitively against other people.

Winning vs Losing causes toxicity in people, so I rather, if there is a score, it be based off performance competencies. "you did well compared to X% of players"/"You're in the nth percentile regarding this stat."

I also don't really see how you can 'win' in this game, as the only designed objective is 'survive until 1453.'
spasti696969 (已封鎖) 2023 年 5 月 23 日 上午 5:35 
It's not a game that can be won or lost. How do you "win" at life? What is considered a loss?

Also when the game ends you can just click around and look at the renown of the 2 or 3 other families still competitive with yours. Sometimes the Palas in India can keep up with me because they're on the far side of the map where my meddling doesn't impact them. I guess putting it in a window at the end would save a minute or two. They could even put a little gold star on your profile and give you an achievement, if that sort of thing is important to you.
最後修改者:spasti696969; 2023 年 5 月 23 日 上午 5:37
The Former 2023 年 5 月 23 日 上午 5:47 
I agree with the sentiment of both of you, but I didn't wanna focus on that because at the time, there was a fellow who was riding me about supporting a "be your own GM play style" popping into every thread and I wanted to focus on another angle for his sake.

Now that he seems to have left, I may as well add my voice to the choir: CK3 is a game about your dynasty. It's the story of that dynasty, from its inception to 1453. The question isn't "Will you win?" but rather "Will you thrive?"

What thriving means is open to interpretation, but honestly I think people too often shortchange themselves with the conquest play style. Because they zero in so much on what "I" have, as the player that they overlook what "we" have, as the dynasty. It's rewarding to see your dynasty flourish.

Let me put it another way. I prefer the Tywin Lannister playstyle. Twyin wasn't sitting on the Iron Throne. He didn't care if he sat on the Iron Throne. What mattered was that House Lannister's glory was projected by way of his daughter marrying the king, by way of his grandson, though a Baratheon, sitting on the Iron Throne. What mattered was that his son was a capable member of the Kingsguard. What mattered was the dynasty.

By design, that's CK3. It's a game about a dynasty. I feel like too many people get caught up in the color of the map, or numbers on the screen, to the point that they don't care about their dynasty. I mean the meta playstyle is literally to create a character with Callous and off all your kids but one so you keep all your lands.

You are literally keeping all your lands when you let confederate partition take course.

Because YOU, as the first character you play, are trying to position your dynasty powerfully. You do that if you have a lot of sons who are, individually, rulers. ALL of them carry your legacy forward, not just the one you take control of.
最後修改者:The Former; 2023 年 5 月 23 日 上午 5:49
Maxar 2023 年 5 月 23 日 上午 11:39 
引用自 spasti696969
It's not a game that can be won or lost. How do you "win" at life? What is considered a loss?

Also when the game ends you can just click around and look at the renown of the 2 or 3 other families still competitive with yours. Sometimes the Palas in India can keep up with me because they're on the far side of the map where my meddling doesn't impact them. I guess putting it in a window at the end would save a minute or two. They could even put a little gold star on your profile and give you an achievement, if that sort of thing is important to you.
You don't live a normal life in CK3. In CK3 you are a ruler and your goal is to acquire more power for yourself and maybe also your domain. Ambitious rulers live life to gain more power and prestige for themselves and their dynasty. The problem is that everybody wants to rule the world, and there are dangers around every corner, so you must strategize and prepare for the unexpected. CK3 isn't just a medieval life sim, it's a grand strategy game, and without a clearly delineated hierarchy at the end of the game in the form of a scoreboard, none of the journey is even worth it.
Maxar 2023 年 5 月 23 日 上午 11:41 
引用自 Rex
Maybe discussed, but in games like this "it's about the journey not the destination."
That's how I personally feel, but I also don't play multiplayer/competitively against other people.

Winning vs Losing causes toxicity in people, so I rather, if there is a score, it be based off performance competencies. "you did well compared to X% of players"/"You're in the nth percentile regarding this stat."

I also don't really see how you can 'win' in this game, as the only designed objective is 'survive until 1453.'
I'd look at a ranked scoreboard like this: If you're not first place, you might not have won, but as long as you're not last, you didn't lose.
Kimlin (已封鎖) 2023 年 5 月 23 日 上午 11:43 
I think everyone can agree that the end of the game currently is lackluster, Boring and leaves a lot to be desired. Simply adding the scoreboard to review your dynasties achievements would be a nice addition for very little development.

I know the first time I finished the game, my thoughts were…is that it?
Maxar 2023 年 5 月 23 日 上午 11:47 
引用自 Kimlin

This is actually an excellent point, come to think of it. I didn't think about it because I always create my character, so I'm always starting from zero with regards to dynastic renown, but a lot of historical rulers are already starting big.
But starting as the Byzantines would just be starting as a fallen empire. I play Stellaris on console but I wouldn’t be surprised if there are mods that allow that on PC. Like you say, most people probably start as a custom ruler or a small count which would make the climb similar to Stellaris.
If the Byzantines had the relative power of a Stellaris Fallen Empire, then how did the Byzantine Empire fall? The Byzantine empire might have been a super power in its time, but it was still rife with corruption, scandals and deep intrigue. The Byzantines often struggled with empires from the east, and while first crusade was successful, they were never able to hold the crusader states for very long, despite how powerful the Byzantine Empire, the Holy Roman Empire and the rest of Europe were. Eventually the Byzantines fell to the Ottomans, IIRC.
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張貼日期: 2023 年 5 月 22 日 下午 1:13
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