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Right, I suppose I shouldn't have said "there's no score system" because in a way the game is keeping track of scores in the form of various stats like dynastic and personal prestige, fame, wealth and others; the game just isn't comparing your stats to other peoples and dynasties in a way that makes it feel like it matters.
Yeah. Like I said, I'm really surprised they didn't do it natively, it seems like an obvious thing to have. If I recall correctly, CK2 did it. At the end they compared your dynasty's grandeur to that of various historical dynasties (though I don't remember if they were scored according to historical deeds or ingame deeds).
Though I suppose as the last comment said, you could also compare courts. But either way it'd be nice if the game actually did the comparison for us.
I personally don't need the interface telling me I'm better than some other, imaginary, entity to enjoy the game but yeah sure no objection to it, just an extra click to ignore.
Haha! Well, I'm with you there, but a good game appeals to the broadest possible number of people, and there's no reason I can see that they couldn't stick it in as an option.
Well obviously the feature shouldn't be annoying with regular popups like that. The feature should just be a scoreboard you can look at from time to time to see who is winning and in what stat category (most prestige, most fame, most controlled land area, wars won, battles won, technologies learned, etc)
The difference between CK3 and Stellaris, is that Stellaris how it presents itself. Stellaris is kinda like Civ, you build up and just expand constantly, eventually trying to engulf all the star systems. Where as CK is about politics, building up, breaking it backdown, and building up again, its too chaotic.
Theres also how you can clearly determine a "winner" in stellaris compared to CK3. In stellaris, if all other Species are wiped out, you win. But for CK3, a County will ALWAYS have someone to represent it. Yes you can lose by not having a player heir, but its like playing a battle royale game that constently drops more players in.
I guess inspiration for a scoring system would be how many landed house members, faith/culture spread, development, a certain renown threshold? or yes, even territories.
Stellaris is a 4X game, CK3 is more of a RPG with strategy elements or Dynasty Simulator. They will never make a score system or win goal because the CK series is more of a simulator than 4x and they want the player's playstyle to be influenced by their own goals.
If CK3 is a game that you think needs major changes for you to like it, I'm sorry to be the one to tell you this but you might not be it's target demographic.
Start as the Byzantines in CK3, and you have already won the score victory against all other empires. Then marry into and inherit the Holy Roman Empire, and you have now won the score victory against any real-life medieval ruler.
Stellaris' system works because everyone starts on the same footing, or in the case of Advanced and Fallen Empires, ahead of you. Power increases roughly linearly throughout the game, so just barely eliminating the Fallen Empires and inching ahead in score of an enemy federation in the last few years of the game is a satisfying conclusion.
It's not a feature that would hurt to add to CK3, don't get me wrong, but it's not a feature that's going to significantly improve the game. It took no extra effort to become history's greatest dynasty when the feature existed in CK2, and it won't in CK3 either.