Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even if they get hit with the nerf hammer, you could just replace them with the next unit in line to be the meta or just use your money for mercenaries.
My point is that if anything, player economies are whats OP. it seems like i can start as any county in whatever part of the world and by the time i reach my 2nd or 3rd generation, im pretty much always one of the wealthiest people in the region
The smaller battles only about a few 100.
According to
https://neutralhistory.com/the-size-of-medieval-armies-a-complete-guide/
Early Middle Ages could see up to 10k - 20k, with the Carolingian armies
About year 1000, we saw the first crusade which consisted of 30k - 40k.
The late periods, we saw armies starting to shrink and get more specialized.
How many were trained MaA versus Levies is hard to tell.
I'm comfortable with the amount of MaA we have in game.
But what is discussed, it's when the player becomes a hegemony, and basically can beat everyone with their economic power and buffed armies. Shrinking army size won't change that.
The whole thing with "I only use Men At Arms because Levies are expensive and bad" is one of the points at which new players "beat the game" by unlocking the deep hidden knowledge that actually isn't that hidden.
In regards to flavor and all that, the difference between "levies" and "men at arms" is somewhat of an abstraction. In the game for example they refer to knights of the Byzantine Empire as "Hetaria" or whatever because it's more middle eastern sounding than "knight". In real life they were a corps of specialized bodyguards who were disbanded right before the Ottomans took over (which is probably the reason they ended up winning). Many "levies" were comprised of "men at arms" back in their home counties. Sometimes a levy was just a desperate rush of any man that could be found, like Alfred in Wessex. It varied depending on the region and time period, but in the game it's all just distilled into "levies" and "men at arms". They try their best to represent it with a universal system, but it does end up becoming an abstraction to a certain extent. They try to represent the transition in army composition through Mustering Grounds, Scutage, etc.