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I believe PDX wants to keep CK3 in the realms of realism, so if they do include mysticism, it'll be our kings getting high on schrooms in the middle of the forest and not actually interacting with demons/angels etc.
Most likely, it's going to be a mod if you need that itch scratched.
But the thing is beyond the actual lodge/society. We essentially have what the DLC added.
That being the "focis" tree.
Instead of building up perks through a society, we just have a traditional RPG skill system.
They could work around it to some degree, so it would be totally different from the societies of CK 2.
PS: I made a topic on this yesterday.
Missing the disease mechanism, and around 5k one off pop ups (there was not depth to events in CK 2.) Republics (nobody play but me apparently.), Theocracies (again like Repubs.), the war system is changed and won't feature what was in CK 2.
we have the lodges in another form, societies is literally the focus trees.
Almost every one of CK 2's DLC was baked into Vanilla CK 3. This is not debatable, it is literally something you can track. The DLC have added some of what was missing and the new DLC is pure innovation
Even 3 years in, The DLC added to CK 2 literally is in CK 3. This is fact.
If we take out the thousands of single use pop up events with far less malleability then CK 3 event strings.
What are we actually missing?
PS:
I actually played Ck 2 since the second DLC, and know the absolute metric-ton the DLC added to Ck 2 that player just assume are vanilla features.
I'd like it as long as they heavily insinuate that the events were natural and being interpreted as supernatural. Like, possession in game is actually just characters being mentally ill.
Never say never, but supernatural/fantasy content isn't on the table right now. So... highly unlikely.