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Those are the rules. If you are experiencing anything different it is a bug, a mod, or corrupted data.
When small and having war raise quickly as you don't have much room to raise troops. If you have only 1 county, and enemies manage to get inside your realm before you can raise troops then you have basically already lost the war.
https://steamcommunity.com/sharedfiles/filedetails/?id=2986615210
https://steamcommunity.com/sharedfiles/filedetails/?id=2986615280
Rally points must be placed in a barony you control. To raise from a rally point it needs to be unoccupied by any enemy force, and under your control.
And no, I did not lose the war, because the rebel army did not even have enough troops to siege my castle. In case anyone wondering how I got out of this situation - I had to get an alliance and invite allied lord into my war
Yes, this or hiring groups that instant pop like Holy Orders or Mercs is the only way out in these situations. This is why you generally shouldn't play as a Count for long unless you can control succession in a way that your realm doesn't dissolve every succession.
To change the main, put a rally where you want the new one. Then you may remove the rally the game had chosen at the start.
There's lots of counties that functionally only have 1 slot in 867 because unbuilt holdings don't count (AFAICT) and vast swathes of tribal territory only have 1 tribal holding.
Bornholm (Danish island in the Baltic sea)
Shetland, Faroe and Orkney islads (3 islands north of Scotland)
Madeira (island west of Marocco)
Ibiza and Minorca (2 Balearic islands)
Malta