Crusader Kings III

Crusader Kings III

Ver estadísticas:
Crash.Kid 1 AGO 2023 a las 4:17 a. m.
Money. Money, Money...
... must be funny, in the rich man's world...

Not sure if it's just me who negatively notices that the recent DLCs (from Royal Court onwards) essentially bring in new opportunities to spend enormous amounts of money. While this might be useful or even needed in the late game, in order to not drown in gold coins, it bothers me in the first third of my save game a lot. I start as a small earl or duke and make max +3 Gold per month or so, which is 36 Gold per year (!) - and only if I don't spend it for anything else... One of these new tournaments would cost me 395 gold. So, I would need to save every penny for the upcoming 11 years to be able to hold one of these. Same goes for the new glamorous wedding or voyage.

I mean, I do understand that a tiny Lord would not be able to hold a big tournament every other year. I'm fine with that. But still, I have the feeling that with each DLC inflation is kicking in also in my 2nd live in CK3 now, besides real life.. I desperately seek for further opportunities to make money, in order to play tall - also with a relatively small territory. May it be with more focus on mining resources, trading, customs, taxes or just by the ability to gain secrets and hooks more frequently and becoming a small but powerful lord by demanding payments for the hooks.

So, what I want to say is: In my opintion, players should also gain more opportunities and mechanics to make money, in parallel to the new opportunitites we got to spend it. Do I miss something in the recent updates? Am I the only one who is bothered by this?
< >
Mostrando 16-21 de 21 comentarios
Theandal 2 AGO 2023 a las 1:32 a. m. 
Publicado originalmente por Crash.Kid:
Yes, sure. There are a few more income options than solely relying on the regular taxes. I know that and I use that, more or less. Not every character is born to go the Stewardship Lifestyle though. So, only for a few of them I even have the option to demand payments for hooks, not even talking about the extra ability "Truth is relative" from the Intrigue Lifestyle.

Sorry if you already know this, but above quote makes it seem to me that you don't.
You don't have to pick a lifestyle that you are educated in. You can change to a different lifestyle on a 5 year cooldown.
Crash.Kid 2 AGO 2023 a las 2:41 a. m. 
Publicado originalmente por Theandal:
Publicado originalmente por Crash.Kid:
Yes, sure. There are a few more income options than solely relying on the regular taxes. I know that and I use that, more or less. Not every character is born to go the Stewardship Lifestyle though. So, only for a few of them I even have the option to demand payments for hooks, not even talking about the extra ability "Truth is relative" from the Intrigue Lifestyle.

Sorry if you already know this, but above quote makes it seem to me that you don't.
You don't have to pick a lifestyle that you are educated in. You can change to a different lifestyle on a 5 year cooldown.

Yes, thanks. I'm aware. Maybe I switch too little between the different lifestyles, because I stick to much with the individual character attributes (role play approach).


But thanks for all the comments here. Indeed, it's not really my primary goal to concer half Europe as an Emperor as quickly as possible to make a fortune. I was more interested in finding a way to become the most influential duke within a kindgom for instance, not by concering and murdering all the other dukes, but by making wise financial decisions and get prosperous. But I also agree that as a small Duke or Earl (not sure what the correct english term is in the game, I play in German language, admittedly :P ) in the early days of a new save game, it's surely not appropriated to hold a big tournament or glamorous weddings all the time. Maybe I felt to much under pressure by the blinking buttons popping up at the top of the screen, urging me to finally do it... :D

Thanks for the hint also, that in the beginning it might be useful to play a bit more cheesy - regardless the character attributes - by using active income approaches (blackmailing, kidnapping etc), just to build up the starting capital that is needed to invest in the Baronies buildings etc.

I will try to unlock the Lifestyle skills to blackmail and to force a secret more regularly now, in order to have these options. I knew that they exist, but I simply haven't used them with each character because it didn't seem character-appropriate in some cases.
Jwsto 2 AGO 2023 a las 5:06 a. m. 
Publicado originalmente por Crash.Kid:
Yes, sure. There are a few more income options than solely relying on the regular taxes. I know that and I use that, more or less. Not every character is born to go the Stewardship Lifestyle though. So, only for a few of them I even have the option to demand payments for hooks, not even talking about the extra ability "Truth is relative" from the Intrigue Lifestyle.

So, the more profitable ways of gaining gold are not always available. And even if they are, they have not grown with the growing amount of "spend even more of your gold" activities. It's still as hard/slow to gain money, while more buttons are demanding you to spend it. That's what I'm moaning about.
You don't have to learn only the perks you have education for. I usually spend the first 5 years taking learning perks, then the next 5 years stewardship and then what I think would suit the character best. Also going witch you can get extra random perk points with the grand rites. The perk for getting money for hooks is a tad too overpowered in the long run and you will have more money than you'll ever need
Hauw2x 2 AGO 2023 a las 5:16 a. m. 
Publicado originalmente por Crash.Kid:

Thanks for the hint also, that in the beginning it might be useful to play a bit more cheesy - regardless the character attributes - by using active income approaches (blackmailing, kidnapping etc), just to build up the starting capital that is needed to invest in the Baronies buildings etc.

Eh it was not your fault, sometimes I think this game's design is flawed

So I build a farm field, it cost me like 150 gold, and gave me 0.5 GPM. Which means that I break even in 25 years

And that was the most efficient building, everything else is worse. That was before county development, stewardship, perks, collect taxes, and buffs. But 25 years is too low
Crash.Kid 2 AGO 2023 a las 7:36 a. m. 
Publicado originalmente por Hauw2x:
Publicado originalmente por Crash.Kid:

Thanks for the hint also, that in the beginning it might be useful to play a bit more cheesy - regardless the character attributes - by using active income approaches (blackmailing, kidnapping etc), just to build up the starting capital that is needed to invest in the Baronies buildings etc.

Eh it was not your fault, sometimes I think this game's design is flawed

So I build a farm field, it cost me like 150 gold, and gave me 0.5 GPM. Which means that I break even in 25 years

And that was the most efficient building, everything else is worse. That was before county development, stewardship, perks, collect taxes, and buffs. But 25 years is too low

Thanks for pointing this out. This is another good example why I'm moaning about the imbalance of gaining and spending gold overall. On the other hand, I can understand this particular point of unrealistically long pay-off period a bit. Other than in real investment situation, this kind of investment doesn't come with any risk or extra running costs. So you will benefit from the extra 0.5 GPM until the end of the game without extra cost. So, I guess one has to see this pay-off period in relation to the 400 years or so that one plays this dynasty instead of the life time of the respective ruler making the investment.

But still, some cost in this game seem pretty high in comparison with what a relatively small ruler, with only a few baronies, can potentially earn.
Última edición por Crash.Kid; 2 AGO 2023 a las 8:20 a. m.
Gilmund 2 AGO 2023 a las 10:55 a. m. 
Publicado originalmente por Crash.Kid:
Publicado originalmente por Hauw2x:

Eh it was not your fault, sometimes I think this game's design is flawed

So I build a farm field, it cost me like 150 gold, and gave me 0.5 GPM. Which means that I break even in 25 years

And that was the most efficient building, everything else is worse. That was before county development, stewardship, perks, collect taxes, and buffs. But 25 years is too low

Thanks for pointing this out. This is another good example why I'm moaning about the imbalance of gaining and spending gold overall. On the other hand, I can understand this particular point of unrealistically long pay-off period a bit. Other than in real investment situation, this kind of investment doesn't come with any risk or extra running costs. So you will benefit from the extra 0.5 GPM until the end of the game without extra cost. So, I guess one has to see this pay-off period in relation to the 400 years or so that one plays this dynasty instead of the life time of the respective ruler making the investment.

But still, some cost in this game seem pretty high in comparison with what a relatively small ruler, with only a few baronies, can potentially earn.

Its intended, having only a few baronies is not enough to host a kingly tournament...
The game is about creating a huge dynasty not sticking with a few baronies.
< >
Mostrando 16-21 de 21 comentarios
Por página: 1530 50

Publicado el: 1 AGO 2023 a las 4:17 a. m.
Mensajes: 21