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Sorry if you already know this, but above quote makes it seem to me that you don't.
You don't have to pick a lifestyle that you are educated in. You can change to a different lifestyle on a 5 year cooldown.
Yes, thanks. I'm aware. Maybe I switch too little between the different lifestyles, because I stick to much with the individual character attributes (role play approach).
But thanks for all the comments here. Indeed, it's not really my primary goal to concer half Europe as an Emperor as quickly as possible to make a fortune. I was more interested in finding a way to become the most influential duke within a kindgom for instance, not by concering and murdering all the other dukes, but by making wise financial decisions and get prosperous. But I also agree that as a small Duke or Earl (not sure what the correct english term is in the game, I play in German language, admittedly :P ) in the early days of a new save game, it's surely not appropriated to hold a big tournament or glamorous weddings all the time. Maybe I felt to much under pressure by the blinking buttons popping up at the top of the screen, urging me to finally do it... :D
Thanks for the hint also, that in the beginning it might be useful to play a bit more cheesy - regardless the character attributes - by using active income approaches (blackmailing, kidnapping etc), just to build up the starting capital that is needed to invest in the Baronies buildings etc.
I will try to unlock the Lifestyle skills to blackmail and to force a secret more regularly now, in order to have these options. I knew that they exist, but I simply haven't used them with each character because it didn't seem character-appropriate in some cases.
Eh it was not your fault, sometimes I think this game's design is flawed
So I build a farm field, it cost me like 150 gold, and gave me 0.5 GPM. Which means that I break even in 25 years
And that was the most efficient building, everything else is worse. That was before county development, stewardship, perks, collect taxes, and buffs. But 25 years is too low
Thanks for pointing this out. This is another good example why I'm moaning about the imbalance of gaining and spending gold overall. On the other hand, I can understand this particular point of unrealistically long pay-off period a bit. Other than in real investment situation, this kind of investment doesn't come with any risk or extra running costs. So you will benefit from the extra 0.5 GPM until the end of the game without extra cost. So, I guess one has to see this pay-off period in relation to the 400 years or so that one plays this dynasty instead of the life time of the respective ruler making the investment.
But still, some cost in this game seem pretty high in comparison with what a relatively small ruler, with only a few baronies, can potentially earn.
Its intended, having only a few baronies is not enough to host a kingly tournament...
The game is about creating a huge dynasty not sticking with a few baronies.