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My educated guess is that faith conversion happens because of peasant rebellion firing all time, different culture gives only -15 opinion penalty rarely giving problems so devs probably saved some cpu cycles because there is so much else happening in background (like event calculations etc.)
I have never seen this in my played campaigns if county owner is different culture then they just use adopt local culture decision.
I haven't seen Vassals convert their land to their culture.
The only times I have seen it happen, is when you do a hybrid of a culture, the Vassals that are in Land of the original Culture do convert if they connected to your realm capital, but this is ONLY in the original culture land.
For example in Byzantium, If you combine Greek with something, Greek quickly converts into the New Culture hybrid, but other cultures that border you within your realm never flip, like Bulgarian.
There's very little reason to have a Culture larger than needed to unlock the 3rd Mercenary company.
Rulers of new hybrid cultures ignore these rules, and will try to rapidly assimilate counties of their parent cultures.
Ah, didn’t know about the Duke requirement.
For the player? Sure.
For A vassal AI that only has like 2-3 counties, it would’ve been better to actually be part of the culture of your realm.
This is generally not true (except that you probably won't your personal domain to share your culture because Innovations control Buildings, in the case where your domain is generally more advanced than your culture you should flip or hybridize rather than convert your domain of course). If you're faith is Righteous (and your counties faith is Righteous or Pluralistic), and your culture and the realm culture don't have Traditions that modify acceptance then you only need to convert one of Faith or Culture to have a stable realm. The AI generally converts Faith, and that is generally the optimal thing to do, because a) the Realm Priest/ Chaplain has less useful ongoing functions and b) there's no real downside to spreading your Faith unless your Culture which can harm your average development.
Even so, I still don’t see why it’s hard coded for vassal to almost never do conversion.
They can’t hybridize, and usually have 1-3 counties anyway. Might as well convert something rather than increase their income to less than 1 ducat a month.
There are 2 reasons for it:
1. In medieval ages, "cultaral conversion" wasn't a thing either way. Cultures were usually left alone and as long as they paid taxes, the kings didn't care which language the peasants spoke. It was the ruling class, that usually adapted its culture to the subjects it ruled over.
2. Again, converting has huge opportunity costs. It's way easier for the AI to just promote cultural acceptance or switch to the local culture "for free", by educating the successor accordingly. It will also have the positive benefit, that the local culture is usually better adapted to the terrain, that the character rules over.
What you also completely ignore is, that there are quite a few mechanics coupled to cultures. For example, mercenary availability. If for example, Italy becomes purely italian, there will be less mercs to hier in total, because Cissalpine and Sicilian mercenaries would disappear. Its capped at 3 merc companies per culture "raw" meaning, that the same territory would only have 3 mercenary companies available, instead of 9.
So the cultures in the game are designed to remain geographically static unless you hybridize?