Crusader Kings III

Crusader Kings III

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DaniTheHero Jun 27, 2023 @ 4:09am
Why doesn't the AI convert culture?
Any reason for that? The AI instantly seems to prioritize Faith conversion but never does culture conversion.
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Showing 1-15 of 24 comments
PostalGibbon Jun 27, 2023 @ 4:38am 
That is question only ck3 dev can answer.
My educated guess is that faith conversion happens because of peasant rebellion firing all time, different culture gives only -15 opinion penalty rarely giving problems so devs probably saved some cpu cycles because there is so much else happening in background (like event calculations etc.)
Emperor2000 Jun 27, 2023 @ 4:42am 
Originally posted by DaniTheHero:
Any reason for that? The AI instantly seems to prioritize Faith conversion but never does culture conversion.
They do, but they need a county of their culture nearby to convert their culture to another county(probably to prevent cases like having, saxons in Jerusalem) or their capital has to be of their culture.
PostalGibbon Jun 27, 2023 @ 4:51am 
Originally posted by Emperor2000:
Originally posted by DaniTheHero:
Any reason for that? The AI instantly seems to prioritize Faith conversion but never does culture conversion.
They do, but they need a county of their culture nearby to convert their culture to another county(probably to prevent cases like having, saxons in Jerusalem) or their capital has to be of their culture.

I have never seen this in my played campaigns if county owner is different culture then they just use adopt local culture decision.
Last edited by PostalGibbon; Jun 27, 2023 @ 4:53am
DaniTheHero Jun 27, 2023 @ 5:13am 
Originally posted by PostalGibbon:
Originally posted by Emperor2000:
They do, but they need a county of their culture nearby to convert their culture to another county(probably to prevent cases like having, saxons in Jerusalem) or their capital has to be of their culture.

I have never seen this in my played campaigns if county owner is different culture then they just use adopt local culture decision.

I haven't seen Vassals convert their land to their culture.

The only times I have seen it happen, is when you do a hybrid of a culture, the Vassals that are in Land of the original Culture do convert if they connected to your realm capital, but this is ONLY in the original culture land.

For example in Byzantium, If you combine Greek with something, Greek quickly converts into the New Culture hybrid, but other cultures that border you within your realm never flip, like Bulgarian.
Last edited by DaniTheHero; Jun 27, 2023 @ 5:14am
kalanyr Jun 27, 2023 @ 5:34am 
Converting the culture of counties to your Culture is generally bad because the best cultures have high average Development which generally means being small and definitely not converting newly conquered territory unless it's like Rome or Constantinople or something.

There's very little reason to have a Culture larger than needed to unlock the 3rd Mercenary company.
Razorblade Jun 27, 2023 @ 10:23am 
The AI will convert county culture, but only if they're at least a duke, are within 2 sea zones of a county of their culture, have low cultural acceptance with the culture of their county, and have not converted another county within the last 50 years. It's possible, but very improbable.

Rulers of new hybrid cultures ignore these rules, and will try to rapidly assimilate counties of their parent cultures.
KingKickAss Jun 27, 2023 @ 11:22am 
They do but its really rare. The game could really use a realm law/doctrine system where you can assign that as a priority for your vassals and reward them for doing it. A system like that would be so beneficial to the game and immersion.
ChaosKhan Jun 27, 2023 @ 11:28am 
It should also be considered, that it's economically simply no feasible to convert the culture of your counties. It takes decades to flip, which means decades less tax havesting or development boosting.
DaniTheHero Jun 27, 2023 @ 12:17pm 
Originally posted by Razorblade:
The AI will convert county culture, but only if they're at least a duke, are within 2 sea zones of a county of their culture, have low cultural acceptance with the culture of their county, and have not converted another county within the last 50 years. It's possible, but very improbable.

Rulers of new hybrid cultures ignore these rules, and will try to rapidly assimilate counties of their parent cultures.

Ah, didn’t know about the Duke requirement.
DaniTheHero Jun 27, 2023 @ 12:19pm 
Originally posted by ChaosKhan:
It should also be considered, that it's economically simply no feasible to convert the culture of your counties. It takes decades to flip, which means decades less tax havesting or development boosting.

For the player? Sure.
For A vassal AI that only has like 2-3 counties, it would’ve been better to actually be part of the culture of your realm.
kalanyr Jun 27, 2023 @ 11:22pm 
Originally posted by DaniTheHero:
Originally posted by ChaosKhan:
It should also be considered, that it's economically simply no feasible to convert the culture of your counties. It takes decades to flip, which means decades less tax havesting or development boosting.

For the player? Sure.
For A vassal AI that only has like 2-3 counties, it would’ve been better to actually be part of the culture of your realm.

This is generally not true (except that you probably won't your personal domain to share your culture because Innovations control Buildings, in the case where your domain is generally more advanced than your culture you should flip or hybridize rather than convert your domain of course). If you're faith is Righteous (and your counties faith is Righteous or Pluralistic), and your culture and the realm culture don't have Traditions that modify acceptance then you only need to convert one of Faith or Culture to have a stable realm. The AI generally converts Faith, and that is generally the optimal thing to do, because a) the Realm Priest/ Chaplain has less useful ongoing functions and b) there's no real downside to spreading your Faith unless your Culture which can harm your average development.
Last edited by kalanyr; Jun 27, 2023 @ 11:23pm
DaniTheHero Jun 29, 2023 @ 7:41am 
Originally posted by kalanyr:
Originally posted by DaniTheHero:

For the player? Sure.
For A vassal AI that only has like 2-3 counties, it would’ve been better to actually be part of the culture of your realm.

This is generally not true (except that you probably won't your personal domain to share your culture because Innovations control Buildings, in the case where your domain is generally more advanced than your culture you should flip or hybridize rather than convert your domain of course). If you're faith is Righteous (and your counties faith is Righteous or Pluralistic), and your culture and the realm culture don't have Traditions that modify acceptance then you only need to convert one of Faith or Culture to have a stable realm. The AI generally converts Faith, and that is generally the optimal thing to do, because a) the Realm Priest/ Chaplain has less useful ongoing functions and b) there's no real downside to spreading your Faith unless your Culture which can harm your average development.

Even so, I still don’t see why it’s hard coded for vassal to almost never do conversion.

They can’t hybridize, and usually have 1-3 counties anyway. Might as well convert something rather than increase their income to less than 1 ducat a month.
ChaosKhan Jun 29, 2023 @ 7:58am 
Originally posted by DaniTheHero:
Even so, I still don’t see why it’s hard coded for vassal to almost never do conversion.

They can’t hybridize, and usually have 1-3 counties anyway. Might as well convert something rather than increase their income to less than 1 ducat a month.

There are 2 reasons for it:
1. In medieval ages, "cultaral conversion" wasn't a thing either way. Cultures were usually left alone and as long as they paid taxes, the kings didn't care which language the peasants spoke. It was the ruling class, that usually adapted its culture to the subjects it ruled over.
2. Again, converting has huge opportunity costs. It's way easier for the AI to just promote cultural acceptance or switch to the local culture "for free", by educating the successor accordingly. It will also have the positive benefit, that the local culture is usually better adapted to the terrain, that the character rules over.

What you also completely ignore is, that there are quite a few mechanics coupled to cultures. For example, mercenary availability. If for example, Italy becomes purely italian, there will be less mercs to hier in total, because Cissalpine and Sicilian mercenaries would disappear. Its capped at 3 merc companies per culture "raw" meaning, that the same territory would only have 3 mercenary companies available, instead of 9.
Last edited by ChaosKhan; Jun 29, 2023 @ 8:03am
DaniTheHero Jun 29, 2023 @ 8:54am 
Originally posted by ChaosKhan:
Originally posted by DaniTheHero:
Even so, I still don’t see why it’s hard coded for vassal to almost never do conversion.

They can’t hybridize, and usually have 1-3 counties anyway. Might as well convert something rather than increase their income to less than 1 ducat a month.

There are 2 reasons for it:
1. In medieval ages, "cultaral conversion" wasn't a thing either way. Cultures were usually left alone and as long as they paid taxes, the kings didn't care which language the peasants spoke. It was the ruling class, that usually adapted its culture to the subjects it ruled over.
2. Again, converting has huge opportunity costs. It's way easier for the AI to just promote cultural acceptance or switch to the local culture "for free", by educating the successor accordingly. It will also have the positive benefit, that the local culture is usually better adapted to the terrain, that the character rules over.

What you also completely ignore is, that there are quite a few mechanics coupled to cultures. For example, mercenary availability. If for example, Italy becomes purely italian, there will be less mercs to hier in total, because Cissalpine and Sicilian mercenaries would disappear. Its capped at 3 merc companies per culture "raw" meaning, that the same territory would only have 3 mercenary companies available, instead of 9.

So the cultures in the game are designed to remain geographically static unless you hybridize?
vortex_13 Jun 29, 2023 @ 11:49am 
Originally posted by DaniTheHero:
Originally posted by kalanyr:

This is generally not true (except that you probably won't your personal domain to share your culture because Innovations control Buildings, in the case where your domain is generally more advanced than your culture you should flip or hybridize rather than convert your domain of course). If you're faith is Righteous (and your counties faith is Righteous or Pluralistic), and your culture and the realm culture don't have Traditions that modify acceptance then you only need to convert one of Faith or Culture to have a stable realm. The AI generally converts Faith, and that is generally the optimal thing to do, because a) the Realm Priest/ Chaplain has less useful ongoing functions and b) there's no real downside to spreading your Faith unless your Culture which can harm your average development.

Even so, I still don’t see why it’s hard coded for vassal to almost never do conversion.

They can’t hybridize, and usually have 1-3 counties anyway. Might as well convert something rather than increase their income to less than 1 ducat a month.
Vassals can hybridize. Unless you're just talking about counts.
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Date Posted: Jun 27, 2023 @ 4:09am
Posts: 24